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author | José Fonseca <jfonseca@vmware.com> | 2011-02-17 09:48:17 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2011-02-17 15:29:30 +0000 |
commit | 8902c42db4fd72568cfa071987cfa10e7a366c2e (patch) | |
tree | 3a328999a9beda4133758d87e0dcf7ffe477b918 /src/glw | |
parent | 6c1fcf85838a4aa76bcb9f9ceb312f1772f1122e (diff) |
mesa: Do copy propagation across if-else-endif.
Addresses excessive TEMP allocation in vertex shaders where all CONSTs are
stored into TEMPS at the start, but copy propagation was failing due to
the presence of IFs.
We could do something about loops, but ifs are easy enough.
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions