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author | Marek Olšák <maraeo@gmail.com> | 2010-07-31 20:12:21 +0200 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-08-04 00:07:28 +0200 |
commit | 0614006d090902324149387ec150231b647928fd (patch) | |
tree | 6a571742001a51dbaefba8f7061bd8412943073d /src/glw | |
parent | dd863bf5e7c6680075cf7c355a026b1da69ee9e3 (diff) |
mesa: increase the relative address offset limit to 4096 in ARB_vp/fp
Even though the spec says that the limits should be -64/+63, proprietary
drivers support much larger relative offsets and some applications do
depend on this non-standard behavior.
Also program_parse.tab.c has been regenerated.
This fixes the parser error:
ARB_vp: error: relative address offset too large
See also: https://bugs.freedesktop.org/show_bug.cgi?id=28628
4096 * sizeof(vec4) is the maximum size of the constant buffer on NV50.
It is not supposed to be a definite hardware limit, it is for the parser
not to get in the way and let the underlying driver decide whether it can
run the shader or not.
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions