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authorEric Anholt <eric@anholt.net>2011-01-05 16:02:42 -0800
committerEric Anholt <eric@anholt.net>2011-01-05 16:11:30 -0800
commit1b18b45d79e065e4e05a1e89e9d756d96258ded5 (patch)
tree88cfc84a1b9c2cbc6d627ffe96f1e1985be7de1a /src/glx/dri_common.c
parent9b7f57b18eff3959a525297f068697ac03a75840 (diff)
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
This has always been ugly about our texture code -- object base/max level vs intel object first/last level vs image level vs miptree first/last level. We now get rid of intelObj->first_level which is just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off of tObj->_MaxLevel instead of duplicating its code (incorrectly, as image->MaxLog2 only considers width/height and not depth!)
Diffstat (limited to 'src/glx/dri_common.c')
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