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authorBrian Paul <brianp@vmware.com>2010-06-02 14:48:53 -0600
committerBrian Paul <brianp@vmware.com>2010-06-02 15:34:49 -0600
commit398e046efde399abef52a01f8ee886b76a8ad32a (patch)
tree4e43e548a455f9321f0eec8f26fa2a5eecc6a9ef /src/glx/glxext.c
parente57689c6badee8521691966ff6aa56648a474ce9 (diff)
glsl: handle indirectly indexed input registers in linker
For example, if the fragment shader reads gl_TexCoord[i] with a dynamic index we need to set all the InputsRead bits for all texcoords. We were already doing this for shader outputs. Refactored the later code so inputs and outputs are handled with similar code. Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
Diffstat (limited to 'src/glx/glxext.c')
0 files changed, 0 insertions, 0 deletions