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authorRoland Scheidegger <sroland@vmware.com>2010-05-17 21:02:24 +0200
committerRoland Scheidegger <sroland@vmware.com>2010-05-17 21:02:24 +0200
commit379db6a36b32912be8fd8808ceb95ca5cffa7850 (patch)
tree8003d4f99ba73813c33607abec997d1a0a8c8577 /src/glx/indirect_texture_compression.c
parent6272d7632a8d2948e45698d1c75eae8c441c3916 (diff)
gallium: clean up resource_copy_region function
Previously, surface_copy was said to allow overlapping blits, and it was "optional". However, some state trackers actually assumed it is always present, and quite some code (like in u_blit) assumed overlapping isn't allowed. Hence, resource_copy_region (and in the same spirit, resource_fill_region) is now mandatory, but overlapping blits are no longer allowed. A driver can plug in the cpu fallback util_resource_copy_region if it does not want to provide its own implementation, though this is not optimal.
Diffstat (limited to 'src/glx/indirect_texture_compression.c')
0 files changed, 0 insertions, 0 deletions