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author | Zack Rusin <zackr@vmware.com> | 2010-07-06 13:27:31 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-07-06 13:29:04 -0400 |
commit | 99c8d9b6dac55263b3f0ddce939173ec9a16cf80 (patch) | |
tree | c107706b5ab90b0d7a06de125f7418ff6f10c85a /src/glx/indirect_transpose_matrix.c | |
parent | ca88683459016d2cdc82175c718ee429e9440cf0 (diff) |
llvmpipe: disconnect vertex texture sampling from the setup
it was wrong to put this in the fs paths, but it was easier to just
stuff it along the fragment texture sampling paths. the patch
disconnects vertex texture sampling and just maps the textures
before the draw itself and unmaps them after.
Diffstat (limited to 'src/glx/indirect_transpose_matrix.c')
0 files changed, 0 insertions, 0 deletions