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author | Brian <brian@yutani.localnet.net> | 2007-03-19 14:44:15 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-19 14:44:15 -0600 |
commit | fdcbbeb55ecafe119bb98dcedb8492416f5bc966 (patch) | |
tree | c39087bb49af6924ea2cdfff1941ed804fc2879f /src/glx/x11/indirect_vertex_array.h | |
parent | e348016253582e6a31f7ee7149ff4999de33642d (diff) |
Properly compute render_inputs_bitset when using a vertex program/shader.
This fixes a performance regression introduced early in glsl-compiler-1 work.
Diffstat (limited to 'src/glx/x11/indirect_vertex_array.h')
0 files changed, 0 insertions, 0 deletions