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authorIan Romanick <idr@us.ibm.com>2004-12-01 08:02:50 +0000
committerIan Romanick <idr@us.ibm.com>2004-12-01 08:02:50 +0000
commit345ed3ac8c5a26b8d99c21cf467d05da7e8edfc8 (patch)
tree62e6d2e85a6ead0c097e22b8159d0705ec086d63 /src/glx/x11/renderpix.c
parent249a5552f122c1ae7b58d1a5f693607d04c22e05 (diff)
Make the transition to script-genereated GLX code easier.
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED. Basically, this means prepending __indirect_ to all the definitions and calls of GL functions that don't already have it.
Diffstat (limited to 'src/glx/x11/renderpix.c')
-rw-r--r--src/glx/x11/renderpix.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c
index 2f5346ad67..c24d3aa1c7 100644
--- a/src/glx/x11/renderpix.c
+++ b/src/glx/x11/renderpix.c
@@ -109,7 +109,7 @@ static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize,
/************************************************************************/
-void glPolygonStipple(const GLubyte *mask)
+void __indirect_glPolygonStipple(const GLubyte *mask)
{
__GLX_DECLARE_VARIABLES();
@@ -127,7 +127,7 @@ void glPolygonStipple(const GLubyte *mask)
__GLX_END(__GLX_PAD(compsize));
}
-void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
__GLX_DECLARE_VARIABLES();
@@ -178,7 +178,7 @@ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
}
}
-void glTexImage1D(GLenum target, GLint level, GLint components,
+void __indirect_glTexImage1D(GLenum target, GLint level, GLint components,
GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *image)
{
@@ -254,7 +254,7 @@ void glTexImage1D(GLenum target, GLint level, GLint components,
}
}
-void glTexImage2D(GLenum target, GLint level, GLint components,
+void __indirect_glTexImage2D(GLenum target, GLint level, GLint components,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid *image)
{
@@ -332,7 +332,7 @@ void glTexImage2D(GLenum target, GLint level, GLint components,
}
}
-void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
+void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
@@ -451,7 +451,7 @@ static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level,
}
}
-void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
+void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *image)
{
@@ -459,7 +459,7 @@ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
0, width, 1, format, type, image, 1);
}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
+void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *image)
{
@@ -467,7 +467,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
yoffset, width, height, format, type, image, 2);
}
-void glColorTable(GLenum target, GLenum internalformat, GLsizei width,
+void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width,
GLenum format, GLenum type, const GLvoid *table)
{
__GLX_DECLARE_VARIABLES();
@@ -531,7 +531,7 @@ void glColorTable(GLenum target, GLenum internalformat, GLsizei width,
}
}
-void glColorSubTable(GLenum target, GLsizei start, GLsizei count,
+void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type, const GLvoid *table)
{
__GLX_DECLARE_VARIABLES();
@@ -636,7 +636,7 @@ static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim,
}
}
-void glConvolutionFilter1D(GLenum target, GLenum internalformat,
+void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat,
GLsizei width, GLenum format,
GLenum type, const GLvoid *image)
{
@@ -645,7 +645,7 @@ void glConvolutionFilter1D(GLenum target, GLenum internalformat,
image);
}
-void glConvolutionFilter2D(GLenum target, GLenum internalformat,
+void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *image)
{
@@ -654,7 +654,7 @@ void glConvolutionFilter2D(GLenum target, GLenum internalformat,
image);
}
-void glSeparableFilter2D(GLenum target, GLenum internalformat,
+void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
const GLvoid *column)
@@ -743,7 +743,7 @@ void glSeparableFilter2D(GLenum target, GLenum internalformat,
}
}
-void glTexImage3D(GLenum target, GLint level, GLint internalformat,
+void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *image)
{
@@ -821,7 +821,7 @@ void glTexImage3D(GLenum target, GLint level, GLint internalformat,
}
}
-void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLenum type,
const GLvoid *image)