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authorIan Romanick <idr@us.ibm.com>2004-12-01 08:02:50 +0000
committerIan Romanick <idr@us.ibm.com>2004-12-01 08:02:50 +0000
commit345ed3ac8c5a26b8d99c21cf467d05da7e8edfc8 (patch)
tree62e6d2e85a6ead0c097e22b8159d0705ec086d63 /src/glx/x11/vertarr.c
parent249a5552f122c1ae7b58d1a5f693607d04c22e05 (diff)
Make the transition to script-genereated GLX code easier.
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED. Basically, this means prepending __indirect_ to all the definitions and calls of GL functions that don't already have it.
Diffstat (limited to 'src/glx/x11/vertarr.c')
-rw-r--r--src/glx/x11/vertarr.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c
index 3f8cfcfde3..6d0e5f4d17 100644
--- a/src/glx/x11/vertarr.c
+++ b/src/glx/x11/vertarr.c
@@ -34,10 +34,10 @@
**
*/
-#define NEED_GL_FUNCS_WRAPPED
#include <assert.h>
#include "glxclient.h"
#include "packrender.h"
+#include "indirect.h"
#include <string.h>
#include <limits.h> /* INT_MAX */
@@ -45,53 +45,53 @@
#define __GL_VERTEX_FUNC(NAME, let) \
case GL_##NAME: \
if (size == 2) \
- vertexPointer->proc = (void (*)(const void *))glVertex2##let##v; \
+ vertexPointer->proc = (void (*)(const void *))__indirect_glVertex2##let##v; \
else if (size == 3) \
- vertexPointer->proc = (void (*)(const void *))glVertex3##let##v; \
+ vertexPointer->proc = (void (*)(const void *))__indirect_glVertex3##let##v; \
else if (size == 4) \
- vertexPointer->proc = (void (*)(const void *))glVertex4##let##v; \
+ vertexPointer->proc = (void (*)(const void *))__indirect_glVertex4##let##v; \
break
#define __GL_NORMAL_FUNC(NAME, let) \
case GL_##NAME: \
- normalPointer->proc = (void (*)(const void *))glNormal3##let##v; \
+ normalPointer->proc = (void (*)(const void *))__indirect_glNormal3##let##v; \
break
#define __GL_COLOR_FUNC(NAME, let) \
case GL_##NAME: \
if (size == 3) \
- colorPointer->proc = (void (*)(const void *))glColor3##let##v; \
+ colorPointer->proc = (void (*)(const void *))__indirect_glColor3##let##v; \
else if (size == 4)\
- colorPointer->proc = (void (*)(const void *))glColor4##let##v; \
+ colorPointer->proc = (void (*)(const void *))__indirect_glColor4##let##v; \
break
#define __GL_SEC_COLOR_FUNC(NAME, let) \
case GL_##NAME: \
- seccolorPointer->proc = (void (*)(const void *))glSecondaryColor3##let##v; \
+ seccolorPointer->proc = (void (*)(const void *))__indirect_glSecondaryColor3##let##vEXT; \
#define __GL_FOG_FUNC(NAME, let) \
case GL_##NAME: \
- fogPointer->proc = (void (*)(const void *))glFogCoord##let##v; \
+ fogPointer->proc = (void (*)(const void *))__indirect_glFogCoord##let##vEXT; \
#define __GL_INDEX_FUNC(NAME, let) \
case GL_##NAME: \
- indexPointer->proc = (void (*)(const void *))glIndex##let##v; \
+ indexPointer->proc = (void (*)(const void *))__indirect_glIndex##let##v; \
break
#define __GL_TEXTURE_FUNC(NAME, let) \
case GL_##NAME: \
if (size == 1) { \
- texCoordPointer->proc = (void (*)(const void *))glTexCoord1##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord1##let##vARB; \
+ texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord1##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord1##let##vARB; \
} else if (size == 2) { \
- texCoordPointer->proc = (void (*)(const void *))glTexCoord2##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord2##let##vARB; \
+ texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord2##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord2##let##vARB; \
} else if (size == 3) { \
- texCoordPointer->proc = (void (*)(const void *))glTexCoord3##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord2##let##vARB; \
+ texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord3##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord2##let##vARB; \
} else if (size == 4) { \
- texCoordPointer->proc = (void (*)(const void *))glTexCoord4##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord4##let##vARB; \
+ texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord4##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord4##let##vARB; \
} break
/**
@@ -165,7 +165,7 @@ void __glXInitVertexArrayState(__GLXcontext *gc)
/*****************************************************************************/
-void glVertexPointer(GLint size, GLenum type, GLsizei stride,
+void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
@@ -202,7 +202,7 @@ void glVertexPointer(GLint size, GLenum type, GLsizei stride,
}
}
-void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
@@ -238,7 +238,7 @@ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
}
}
-void glColorPointer(GLint size, GLenum type, GLsizei stride,
+void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
@@ -279,7 +279,7 @@ void glColorPointer(GLint size, GLenum type, GLsizei stride,
}
}
-void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
@@ -315,7 +315,7 @@ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
}
}
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
+void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
@@ -353,7 +353,7 @@ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
}
}
-void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
@@ -366,7 +366,7 @@ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
}
/* Choose appropriate api proc */
- edgeFlagPointer->proc = (void (*)(const void *))glEdgeFlagv;
+ edgeFlagPointer->proc = (void (*)(const void *))__indirect_glEdgeFlagv;
edgeFlagPointer->stride = stride;
edgeFlagPointer->ptr = pointer;
@@ -380,7 +380,7 @@ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
}
-void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
+void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
const GLvoid * pointer )
{
__GLXcontext *gc = __glXGetCurrentContext();
@@ -421,7 +421,7 @@ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
}
}
-void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
+void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
@@ -455,7 +455,7 @@ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
}
}
-void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
@@ -596,24 +596,24 @@ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
state->vertArray.enables = 0;
state->vertArray.texture_enables = 0;
if (tEnable) {
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer);
+ __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ __indirect_glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer);
}
if (cEnable) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(cSize, cType, trueStride, (const char *)pointer+cOffset);
+ __indirect_glEnableClientState(GL_COLOR_ARRAY);
+ __indirect_glColorPointer(cSize, cType, trueStride, (const char *)pointer+cOffset);
}
if (nEnable) {
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(nType, trueStride, (const char *)pointer+nOffset);
+ __indirect_glEnableClientState(GL_NORMAL_ARRAY);
+ __indirect_glNormalPointer(nType, trueStride, (const char *)pointer+nOffset);
}
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset);
+ __indirect_glEnableClientState(GL_VERTEX_ARRAY);
+ __indirect_glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset);
}
/*****************************************************************************/
-void glArrayElement(GLint i)
+void __indirect_glArrayElement(GLint i)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
@@ -935,7 +935,7 @@ emit_DrawArrays_old(const __GLXattribute * const state,
tcaPtr[ j ] = va->texCoord[ j ].ptr + first * va->texCoord[ j ].skip;
}
- glBegin(mode);
+ __indirect_glBegin(mode);
for (i = 0; i < count; i++) {
if (IS_TEXARRAY_ENABLED(state, 0)) {
(*va->texCoord[0].proc)(tcaPtr[0]);
@@ -959,7 +959,7 @@ emit_DrawArrays_old(const __GLXattribute * const state,
}
}
}
- glEnd();
+ __indirect_glEnd();
}
@@ -1000,7 +1000,7 @@ glx_validate_array_args(__GLXcontext *gc, GLenum mode, GLsizei count)
}
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
__GLXcontext *gc = __glXGetCurrentContext();
const __GLXattribute * state =
@@ -1029,7 +1029,7 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count)
* would probably require refactoring out parts of \c emit_DrawArraysEXT into
* more general functions that could be used in either place.
*/
-void glDrawElements(GLenum mode, GLsizei count, GLenum type,
+void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
__GLXcontext *gc = __glXGetCurrentContext();
@@ -1059,7 +1059,7 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type,
return;
}
- glBegin(mode);
+ __indirect_glBegin(mode);
for (i = 0; i < count; i++) {
switch (type) {
case GL_UNSIGNED_BYTE:
@@ -1096,10 +1096,10 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type,
}
}
}
- glEnd();
+ __indirect_glEnd();
}
-void glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
+void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
{
@@ -1110,22 +1110,22 @@ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
return;
}
- glDrawElements(mode,count,type,indices);
+ __indirect_glDrawElements(mode,count,type,indices);
}
-void glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count,
+void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count,
GLsizei primcount)
{
GLsizei i;
for(i=0; i<primcount; i++) {
if ( count[i] > 0 ) {
- glDrawArrays( mode, first[i], count[i] );
+ __indirect_glDrawArrays( mode, first[i], count[i] );
}
}
}
-void glMultiDrawElements(GLenum mode, const GLsizei *count,
+void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count,
GLenum type, const GLvoid ** indices,
GLsizei primcount)
{
@@ -1133,12 +1133,12 @@ void glMultiDrawElements(GLenum mode, const GLsizei *count,
for(i=0; i<primcount; i++) {
if ( count[i] > 0 ) {
- glDrawElements( mode, count[i], type, indices[i] );
+ __indirect_glDrawElements( mode, count[i], type, indices[i] );
}
}
}
-void glClientActiveTextureARB(GLenum texture)
+void __indirect_glClientActiveTextureARB(GLenum texture)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);