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authorBrian Paul <brianp@vmware.com>2009-01-06 09:20:55 -0700
committerBrian Paul <brianp@vmware.com>2009-01-06 09:20:55 -0700
commit8e0b601e311ec2f9f8e6205e6a2e6a7642009a96 (patch)
treef05d741736d7d001166d15b234dd0b6fffc64b45 /src/glx/x11
parent7bfe6a9375b413d92982e065fb48c810d144c632 (diff)
mesa: fix another "out of samplers" problem
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used. (cherry picked from commit 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e) Conflicts: src/mesa/shader/slang/slang_link.c
Diffstat (limited to 'src/glx/x11')
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