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authorBen Skeggs <skeggsb@gmail.com>2008-04-07 20:10:40 +1000
committerBen Skeggs <skeggsb@gmail.com>2008-04-07 21:43:29 +1000
commit2655f6901289bcfe3835cf28d7b9eefa242045b8 (patch)
tree220e78d1dd1b6b2af2da986870106c928572ce53 /src/glx
parent2946a5a012f494bad280a0ecf082d81ed4e89c3b (diff)
nv40: implement user clip planes
It turns out the user planes handed to the driver are already in clip space. Hence, we no longer need to transform incoming vertices before computing the clip distance, and no longer need to change the interface provided by gallium. Yay :) The clip state change handling could be better, but this works.
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