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authorIan Romanick <idr@us.ibm.com>2004-12-01 08:22:44 +0000
committerIan Romanick <idr@us.ibm.com>2004-12-01 08:22:44 +0000
commitbb427b10b156225f1f79fed01930e1e2d3b2093f (patch)
tree1ccb7dcd022a900dbe3897e95a253482e512ecae /src/glx
parentc8c24d049d8d359894130aa7bcdf2319ef4e09df (diff)
Make the transition to script-genereated GLX code easier.
Move "handcoded" ARB_transpose_matrix functions to their own file. From here on out, such handcoded functions should go in a file named indirect_FOO.c, where "FOO" is some logical name for the functionality (e.g., part of the extension name, etc.).
Diffstat (limited to 'src/glx')
-rw-r--r--src/glx/x11/Makefile1
-rw-r--r--src/glx/x11/indirect.h9
-rw-r--r--src/glx/x11/indirect_transpose_matrix.c83
3 files changed, 89 insertions, 4 deletions
diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile
index a44e0a4a36..1447270622 100644
--- a/src/glx/x11/Makefile
+++ b/src/glx/x11/Makefile
@@ -31,6 +31,7 @@ C_SOURCES = \
glxext.c \
glxextensions.c \
indirect_init.c \
+ indirect_transpose_matrix.c \
pixel.c \
pixelstore.c \
render2.c \
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index 5b39b74fe7..e62589699e 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -350,10 +350,11 @@ glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16)
glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16)
glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16)
glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16)
-glxproto_Cv_transpose(LoadTransposeMatrixfARB, X_GLrop_LoadMatrixf, GLfloat, 4)
-glxproto_Cv_transpose(MultTransposeMatrixfARB, X_GLrop_MultMatrixf, GLfloat, 4)
-glxproto_Cv_transpose(LoadTransposeMatrixdARB, X_GLrop_LoadMatrixd, GLdouble, 4)
-glxproto_Cv_transpose(MultTransposeMatrixdARB, X_GLrop_MultMatrixd, GLdouble, 4)
+
+void __indirect_glLoadTransposeMatrixdARB( const GLdouble * m );
+void __indirect_glLoadTransposeMatrixfARB( const GLfloat * m );
+void __indirect_glMultTransposeMatrixdARB( const GLdouble * m );
+void __indirect_glMultTransposeMatrixfARB( const GLfloat * m );
glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble)
diff --git a/src/glx/x11/indirect_transpose_matrix.c b/src/glx/x11/indirect_transpose_matrix.c
new file mode 100644
index 0000000000..d7b9de6bdb
--- /dev/null
+++ b/src/glx/x11/indirect_transpose_matrix.c
@@ -0,0 +1,83 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/gl.h>
+#include "indirect.h"
+
+static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ d[i*4+j] = s[j*4+i];
+ }
+ }
+}
+
+static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ d[i*4+j] = s[j*4+i];
+ }
+ }
+}
+
+
+void
+__indirect_glLoadTransposeMatrixdARB( const GLdouble * m )
+{
+ GLdouble mt[16];
+
+ TransposeMatrixd( m, mt );
+ __indirect_glLoadMatrixd( mt );
+}
+
+void
+__indirect_glLoadTransposeMatrixfARB( const GLfloat * m )
+{
+ GLfloat mt[16];
+
+ TransposeMatrixf( m, mt );
+ __indirect_glLoadMatrixf( mt );
+}
+
+void
+__indirect_glMultTransposeMatrixdARB( const GLdouble * m )
+{
+ GLdouble mt[16];
+
+ TransposeMatrixd( m, mt );
+ __indirect_glMultMatrixd( mt );
+}
+
+void
+__indirect_glMultTransposeMatrixfARB( const GLfloat * m )
+{
+ GLfloat mt[16];
+
+ TransposeMatrixf( m, mt );
+ __indirect_glMultMatrixf( mt );
+}