diff options
author | Chia-I Wu <olv@lunarg.com> | 2010-09-30 14:09:54 +0800 |
---|---|---|
committer | Chia-I Wu <olvaffe@gmail.com> | 2010-12-09 20:01:35 -0500 |
commit | 4128957d3057728cada936f32bf470214e37d952 (patch) | |
tree | 693a00c204fe84567d6e9d307889b6ec599a0425 /src/mapi/es1api/glapi/glprocs.h | |
parent | 07a8209c3f9aad96a71a258b9fa029f286cee74e (diff) |
android: Add pre-generated files.
Diffstat (limited to 'src/mapi/es1api/glapi/glprocs.h')
-rw-r--r-- | src/mapi/es1api/glapi/glprocs.h | 1977 |
1 files changed, 1977 insertions, 0 deletions
diff --git a/src/mapi/es1api/glapi/glprocs.h b/src/mapi/es1api/glapi/glprocs.h new file mode 100644 index 0000000000..fe2fecfc93 --- /dev/null +++ b/src/mapi/es1api/glapi/glprocs.h @@ -0,0 +1,1977 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenfOES\0" + "glTexGenfvOES\0" + "glTexGeniOES\0" + "glTexGenivOES\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfvOES\0" + "glGetTexGenivOES\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquationOES\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glBlendEquationSeparateOES\0" + "glBlendFuncSeparateOES\0" + "glDrawTexfOES\0" + "glDrawTexfvOES\0" + "glDrawTexiOES\0" + "glDrawTexivOES\0" + "glDrawTexsOES\0" + "glDrawTexsvOES\0" + "glDrawTexxOES\0" + "glDrawTexxvOES\0" + "glBindFramebufferOES\0" + "glBindRenderbufferOES\0" + "glCheckFramebufferStatusOES\0" + "glDeleteFramebuffersOES\0" + "glDeleteRenderbuffersOES\0" + "glFramebufferRenderbufferOES\0" + "glFramebufferTexture2DOES\0" + "glGenFramebuffersOES\0" + "glGenRenderbuffersOES\0" + "glGenerateMipmapOES\0" + "glGetFramebufferAttachmentParameterivOES\0" + "glGetRenderbufferParameterivOES\0" + "glIsFramebufferOES\0" + "glIsRenderbufferOES\0" + "glRenderbufferStorageOES\0" + "glPointSizePointerOES\0" + "glQueryMatrixxOES\0" + "glGetTexGenxvOES\0" + "glTexGenxOES\0" + "glTexGenxvOES\0" + "glGetBufferPointervOES\0" + "glMapBufferOES\0" + "glUnmapBufferOES\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glCompressedTexImage2D\0" + "glCompressedTexSubImage2D\0" + "glSampleCoverage\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glIsBuffer\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glAlphaFuncx\0" + "glClearColorx\0" + "glClearDepthf\0" + "glClearDepthx\0" + "glColor4x\0" + "glDepthRangef\0" + "glDepthRangex\0" + "glFogx\0" + "glFogxv\0" + "glFrustumf\0" + "glFrustumx\0" + "glLightModelx\0" + "glLightModelxv\0" + "glLightx\0" + "glLightxv\0" + "glLineWidthx\0" + "glLoadMatrixx\0" + "glMaterialx\0" + "glMaterialxv\0" + "glMultMatrixx\0" + "glMultiTexCoord4x\0" + "glNormal3x\0" + "glOrthof\0" + "glOrthox\0" + "glPointSizex\0" + "glPolygonOffsetx\0" + "glRotatex\0" + "glSampleCoveragex\0" + "glScalex\0" + "glTexEnvx\0" + "glTexEnvxv\0" + "glTexParameterx\0" + "glTranslatex\0" + "glClipPlanef\0" + "glClipPlanex\0" + "glGetClipPlanef\0" + "glGetClipPlanex\0" + "glGetFixedv\0" + "glGetLightxv\0" + "glGetMaterialxv\0" + "glGetTexEnvxv\0" + "glGetTexParameterxv\0" + "glPointParameterx\0" + "glPointParameterxv\0" + "glTexParameterxv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glBlendEquation\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord4fARB\0" + "glAlphaFuncxOES\0" + "glClearColorxOES\0" + "glClearDepthfOES\0" + "glClearDepthxOES\0" + "glColor4xOES\0" + "glDepthRangefOES\0" + "glDepthRangexOES\0" + "glFogxOES\0" + "glFogxvOES\0" + "glFrustumfOES\0" + "glFrustumxOES\0" + "glLightModelxOES\0" + "glLightModelxvOES\0" + "glLightxOES\0" + "glLightxvOES\0" + "glLineWidthxOES\0" + "glLoadMatrixxOES\0" + "glMaterialxOES\0" + "glMaterialxvOES\0" + "glMultMatrixxOES\0" + "glMultiTexCoord4xOES\0" + "glNormal3xOES\0" + "glOrthofOES\0" + "glOrthoxOES\0" + "glPointSizexOES\0" + "glPolygonOffsetxOES\0" + "glRotatexOES\0" + "glSampleCoveragexOES\0" + "glScalexOES\0" + "glTexEnvxOES\0" + "glTexEnvxvOES\0" + "glTexParameterxOES\0" + "glTranslatexOES\0" + "glClipPlanefOES\0" + "glClipPlanexOES\0" + "glGetClipPlanefOES\0" + "glGetClipPlanexOES\0" + "glGetFixedvOES\0" + "glGetLightxvOES\0" + "glGetMaterialxvOES\0" + "glGetTexEnvxvOES\0" + "glGetTexParameterxvOES\0" + "glPointParameterxOES\0" + "glPointParameterxvOES\0" + "glTexParameterxvOES\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_0 mgl_dispatch_stub_0 +#define gl_dispatch_stub_1 mgl_dispatch_stub_1 +#define gl_dispatch_stub_2 mgl_dispatch_stub_2 +#define gl_dispatch_stub_3 mgl_dispatch_stub_3 +#define gl_dispatch_stub_4 mgl_dispatch_stub_4 +#define gl_dispatch_stub_5 mgl_dispatch_stub_5 +#define gl_dispatch_stub_6 mgl_dispatch_stub_6 +#define gl_dispatch_stub_7 mgl_dispatch_stub_7 +#define gl_dispatch_stub_8 mgl_dispatch_stub_8 +#define gl_dispatch_stub_9 mgl_dispatch_stub_9 +#define gl_dispatch_stub_10 mgl_dispatch_stub_10 +#define gl_dispatch_stub_11 mgl_dispatch_stub_11 +#define gl_dispatch_stub_12 mgl_dispatch_stub_12 +#define gl_dispatch_stub_13 mgl_dispatch_stub_13 +#define gl_dispatch_stub_14 mgl_dispatch_stub_14 +#define gl_dispatch_stub_15 mgl_dispatch_stub_15 +#define gl_dispatch_stub_16 mgl_dispatch_stub_16 +#define gl_dispatch_stub_17 mgl_dispatch_stub_17 +#define gl_dispatch_stub_18 mgl_dispatch_stub_18 +#define gl_dispatch_stub_19 mgl_dispatch_stub_19 +#define gl_dispatch_stub_20 mgl_dispatch_stub_20 +#define gl_dispatch_stub_21 mgl_dispatch_stub_21 +#define gl_dispatch_stub_22 mgl_dispatch_stub_22 +#define gl_dispatch_stub_23 mgl_dispatch_stub_23 +#define gl_dispatch_stub_24 mgl_dispatch_stub_24 +#define gl_dispatch_stub_25 mgl_dispatch_stub_25 +#define gl_dispatch_stub_26 mgl_dispatch_stub_26 +#define gl_dispatch_stub_27 mgl_dispatch_stub_27 +#define gl_dispatch_stub_28 mgl_dispatch_stub_28 +#define gl_dispatch_stub_30 mgl_dispatch_stub_30 +#define gl_dispatch_stub_31 mgl_dispatch_stub_31 +#define gl_dispatch_stub_32 mgl_dispatch_stub_32 +#define gl_dispatch_stub_33 mgl_dispatch_stub_33 +#define gl_dispatch_stub_34 mgl_dispatch_stub_34 +#define gl_dispatch_stub_36 mgl_dispatch_stub_36 +#define gl_dispatch_stub_37 mgl_dispatch_stub_37 +#define gl_dispatch_stub_38 mgl_dispatch_stub_38 +#define gl_dispatch_stub_39 mgl_dispatch_stub_39 +#define gl_dispatch_stub_40 mgl_dispatch_stub_40 +#define gl_dispatch_stub_41 mgl_dispatch_stub_41 +#define gl_dispatch_stub_42 mgl_dispatch_stub_42 +#define gl_dispatch_stub_43 mgl_dispatch_stub_43 +#define gl_dispatch_stub_44 mgl_dispatch_stub_44 +#define gl_dispatch_stub_45 mgl_dispatch_stub_45 +#define gl_dispatch_stub_46 mgl_dispatch_stub_46 +#define gl_dispatch_stub_47 mgl_dispatch_stub_47 +#define gl_dispatch_stub_48 mgl_dispatch_stub_48 +#define gl_dispatch_stub_49 mgl_dispatch_stub_49 +#define gl_dispatch_stub_50 mgl_dispatch_stub_50 +#define gl_dispatch_stub_51 mgl_dispatch_stub_51 +#define gl_dispatch_stub_52 mgl_dispatch_stub_52 +#define gl_dispatch_stub_53 mgl_dispatch_stub_53 +#define gl_dispatch_stub_54 mgl_dispatch_stub_54 +#define gl_dispatch_stub_55 mgl_dispatch_stub_55 +#define gl_dispatch_stub_57 mgl_dispatch_stub_57 +#define gl_dispatch_stub_58 mgl_dispatch_stub_58 +#define gl_dispatch_stub_59 mgl_dispatch_stub_59 +#define gl_dispatch_stub_60 mgl_dispatch_stub_60 +#define gl_dispatch_stub_61 mgl_dispatch_stub_61 +#define gl_dispatch_stub_62 mgl_dispatch_stub_62 +#define gl_dispatch_stub_63 mgl_dispatch_stub_63 +#define gl_dispatch_stub_64 mgl_dispatch_stub_64 +#define gl_dispatch_stub_65 mgl_dispatch_stub_65 +#define gl_dispatch_stub_66 mgl_dispatch_stub_66 +#define gl_dispatch_stub_67 mgl_dispatch_stub_67 +#define gl_dispatch_stub_68 mgl_dispatch_stub_68 +#define gl_dispatch_stub_69 mgl_dispatch_stub_69 +#define gl_dispatch_stub_70 mgl_dispatch_stub_70 +#define gl_dispatch_stub_71 mgl_dispatch_stub_71 +#define gl_dispatch_stub_72 mgl_dispatch_stub_72 +#define gl_dispatch_stub_73 mgl_dispatch_stub_73 +#define gl_dispatch_stub_74 mgl_dispatch_stub_74 +#define gl_dispatch_stub_75 mgl_dispatch_stub_75 +#define gl_dispatch_stub_76 mgl_dispatch_stub_76 +#define gl_dispatch_stub_77 mgl_dispatch_stub_77 +#define gl_dispatch_stub_78 mgl_dispatch_stub_78 +#define gl_dispatch_stub_79 mgl_dispatch_stub_79 +#define gl_dispatch_stub_80 mgl_dispatch_stub_80 +#define gl_dispatch_stub_81 mgl_dispatch_stub_81 +#define gl_dispatch_stub_82 mgl_dispatch_stub_82 +#define gl_dispatch_stub_83 mgl_dispatch_stub_83 +#define gl_dispatch_stub_84 mgl_dispatch_stub_84 +#define gl_dispatch_stub_85 mgl_dispatch_stub_85 +#define gl_dispatch_stub_86 mgl_dispatch_stub_86 +#define gl_dispatch_stub_87 mgl_dispatch_stub_87 +#define gl_dispatch_stub_88 mgl_dispatch_stub_88 +#define gl_dispatch_stub_89 mgl_dispatch_stub_89 +#define gl_dispatch_stub_90 mgl_dispatch_stub_90 +#define gl_dispatch_stub_91 mgl_dispatch_stub_91 +#define gl_dispatch_stub_92 mgl_dispatch_stub_92 +#define gl_dispatch_stub_93 mgl_dispatch_stub_93 +#define gl_dispatch_stub_94 mgl_dispatch_stub_94 +#define gl_dispatch_stub_95 mgl_dispatch_stub_95 +#define gl_dispatch_stub_96 mgl_dispatch_stub_96 +#define gl_dispatch_stub_97 mgl_dispatch_stub_97 +#define gl_dispatch_stub_98 mgl_dispatch_stub_98 +#define gl_dispatch_stub_99 mgl_dispatch_stub_99 +#define gl_dispatch_stub_100 mgl_dispatch_stub_100 +#define gl_dispatch_stub_101 mgl_dispatch_stub_101 +#define gl_dispatch_stub_102 mgl_dispatch_stub_102 +#define gl_dispatch_stub_103 mgl_dispatch_stub_103 +#define gl_dispatch_stub_104 mgl_dispatch_stub_104 +#define gl_dispatch_stub_105 mgl_dispatch_stub_105 +#define gl_dispatch_stub_106 mgl_dispatch_stub_106 +#define gl_dispatch_stub_107 mgl_dispatch_stub_107 +#define gl_dispatch_stub_108 mgl_dispatch_stub_108 +#define gl_dispatch_stub_109 mgl_dispatch_stub_109 +#define gl_dispatch_stub_110 mgl_dispatch_stub_110 +#define gl_dispatch_stub_111 mgl_dispatch_stub_111 +#define gl_dispatch_stub_112 mgl_dispatch_stub_112 +#define gl_dispatch_stub_113 mgl_dispatch_stub_113 +#define gl_dispatch_stub_114 mgl_dispatch_stub_114 +#define gl_dispatch_stub_115 mgl_dispatch_stub_115 +#define gl_dispatch_stub_116 mgl_dispatch_stub_116 +#define gl_dispatch_stub_117 mgl_dispatch_stub_117 +#define gl_dispatch_stub_118 mgl_dispatch_stub_118 +#define gl_dispatch_stub_119 mgl_dispatch_stub_119 +#define gl_dispatch_stub_120 mgl_dispatch_stub_120 +#define gl_dispatch_stub_121 mgl_dispatch_stub_121 +#define gl_dispatch_stub_122 mgl_dispatch_stub_122 +#define gl_dispatch_stub_123 mgl_dispatch_stub_123 +#define gl_dispatch_stub_124 mgl_dispatch_stub_124 +#define gl_dispatch_stub_125 mgl_dispatch_stub_125 +#define gl_dispatch_stub_126 mgl_dispatch_stub_126 +#define gl_dispatch_stub_127 mgl_dispatch_stub_127 +#define gl_dispatch_stub_128 mgl_dispatch_stub_128 +#define gl_dispatch_stub_129 mgl_dispatch_stub_129 +#define gl_dispatch_stub_130 mgl_dispatch_stub_130 +#define gl_dispatch_stub_131 mgl_dispatch_stub_131 +#define gl_dispatch_stub_132 mgl_dispatch_stub_132 +#define gl_dispatch_stub_133 mgl_dispatch_stub_133 +#define gl_dispatch_stub_134 mgl_dispatch_stub_134 +#define gl_dispatch_stub_135 mgl_dispatch_stub_135 +#define gl_dispatch_stub_136 mgl_dispatch_stub_136 +#define gl_dispatch_stub_137 mgl_dispatch_stub_137 +#define gl_dispatch_stub_138 mgl_dispatch_stub_138 +#define gl_dispatch_stub_139 mgl_dispatch_stub_139 +#define gl_dispatch_stub_140 mgl_dispatch_stub_140 +#define gl_dispatch_stub_141 mgl_dispatch_stub_141 +#define gl_dispatch_stub_142 mgl_dispatch_stub_142 +#define gl_dispatch_stub_143 mgl_dispatch_stub_143 +#define gl_dispatch_stub_144 mgl_dispatch_stub_144 +#define gl_dispatch_stub_145 mgl_dispatch_stub_145 +#define gl_dispatch_stub_146 mgl_dispatch_stub_146 +#define gl_dispatch_stub_147 mgl_dispatch_stub_147 +#define gl_dispatch_stub_148 mgl_dispatch_stub_148 +#define gl_dispatch_stub_149 mgl_dispatch_stub_149 +#define gl_dispatch_stub_150 mgl_dispatch_stub_150 +#define gl_dispatch_stub_151 mgl_dispatch_stub_151 +#define gl_dispatch_stub_155 mgl_dispatch_stub_155 +#define gl_dispatch_stub_156 mgl_dispatch_stub_156 +#define gl_dispatch_stub_161 mgl_dispatch_stub_161 +#define gl_dispatch_stub_162 mgl_dispatch_stub_162 +#define gl_dispatch_stub_165 mgl_dispatch_stub_165 +#define gl_dispatch_stub_166 mgl_dispatch_stub_166 +#define gl_dispatch_stub_167 mgl_dispatch_stub_167 +#define gl_dispatch_stub_171 mgl_dispatch_stub_171 +#define gl_dispatch_stub_172 mgl_dispatch_stub_172 +#define gl_dispatch_stub_174 mgl_dispatch_stub_174 +#define gl_dispatch_stub_175 mgl_dispatch_stub_175 +#define gl_dispatch_stub_182 mgl_dispatch_stub_182 +#define gl_dispatch_stub_188 mgl_dispatch_stub_188 +#define gl_dispatch_stub_189 mgl_dispatch_stub_189 +#define gl_dispatch_stub_194 mgl_dispatch_stub_194 +#define gl_dispatch_stub_195 mgl_dispatch_stub_195 +#define gl_dispatch_stub_196 mgl_dispatch_stub_196 +#define gl_dispatch_stub_197 mgl_dispatch_stub_197 +#define gl_dispatch_stub_198 mgl_dispatch_stub_198 +#define gl_dispatch_stub_199 mgl_dispatch_stub_199 +#define gl_dispatch_stub_200 mgl_dispatch_stub_200 +#define gl_dispatch_stub_201 mgl_dispatch_stub_201 +#define gl_dispatch_stub_202 mgl_dispatch_stub_202 +#define gl_dispatch_stub_204 mgl_dispatch_stub_204 +#define gl_dispatch_stub_205 mgl_dispatch_stub_205 +#define gl_dispatch_stub_208 mgl_dispatch_stub_208 +#define gl_dispatch_stub_212 mgl_dispatch_stub_212 +#define gl_dispatch_stub_213 mgl_dispatch_stub_213 +#define gl_dispatch_stub_218 mgl_dispatch_stub_218 +#define gl_dispatch_stub_219 mgl_dispatch_stub_219 +#define gl_dispatch_stub_220 mgl_dispatch_stub_220 +#define gl_dispatch_stub_221 mgl_dispatch_stub_221 +#define gl_dispatch_stub_222 mgl_dispatch_stub_222 +#define gl_dispatch_stub_223 mgl_dispatch_stub_223 +#define gl_dispatch_stub_224 mgl_dispatch_stub_224 +#define gl_dispatch_stub_225 mgl_dispatch_stub_225 +#define gl_dispatch_stub_226 mgl_dispatch_stub_226 +#define gl_dispatch_stub_227 mgl_dispatch_stub_227 +#define gl_dispatch_stub_228 mgl_dispatch_stub_228 +#define gl_dispatch_stub_229 mgl_dispatch_stub_229 +#define gl_dispatch_stub_230 mgl_dispatch_stub_230 +#define gl_dispatch_stub_231 mgl_dispatch_stub_231 +#define gl_dispatch_stub_232 mgl_dispatch_stub_232 +#define gl_dispatch_stub_233 mgl_dispatch_stub_233 +#define gl_dispatch_stub_234 mgl_dispatch_stub_234 +#define gl_dispatch_stub_235 mgl_dispatch_stub_235 +#define gl_dispatch_stub_236 mgl_dispatch_stub_236 +#define gl_dispatch_stub_237 mgl_dispatch_stub_237 +#define gl_dispatch_stub_238 mgl_dispatch_stub_238 +#define gl_dispatch_stub_239 mgl_dispatch_stub_239 +#define gl_dispatch_stub_246 mgl_dispatch_stub_246 +#define gl_dispatch_stub_247 mgl_dispatch_stub_247 +#define gl_dispatch_stub_248 mgl_dispatch_stub_248 +#define gl_dispatch_stub_249 mgl_dispatch_stub_249 +#define gl_dispatch_stub_251 mgl_dispatch_stub_251 +#define gl_dispatch_stub_252 mgl_dispatch_stub_252 +#define gl_dispatch_stub_253 mgl_dispatch_stub_253 +#define gl_dispatch_stub_254 mgl_dispatch_stub_254 +#define gl_dispatch_stub_255 mgl_dispatch_stub_255 +#define gl_dispatch_stub_257 mgl_dispatch_stub_257 +#define gl_dispatch_stub_259 mgl_dispatch_stub_259 +#define gl_dispatch_stub_260 mgl_dispatch_stub_260 +#define gl_dispatch_stub_265 mgl_dispatch_stub_265 +#define gl_dispatch_stub_266 mgl_dispatch_stub_266 +#define gl_dispatch_stub_267 mgl_dispatch_stub_267 +#define gl_dispatch_stub_268 mgl_dispatch_stub_268 +#define gl_dispatch_stub_270 mgl_dispatch_stub_270 +#define gl_dispatch_stub_271 mgl_dispatch_stub_271 +#define gl_dispatch_stub_272 mgl_dispatch_stub_272 +#define gl_dispatch_stub_273 mgl_dispatch_stub_273 +#define gl_dispatch_stub_274 mgl_dispatch_stub_274 +#define gl_dispatch_stub_278 mgl_dispatch_stub_278 +#define gl_dispatch_stub_281 mgl_dispatch_stub_281 +#define gl_dispatch_stub_284 mgl_dispatch_stub_284 +#define gl_dispatch_stub_285 mgl_dispatch_stub_285 +#define gl_dispatch_stub_287 mgl_dispatch_stub_287 +#define gl_dispatch_stub_288 mgl_dispatch_stub_288 +#define gl_dispatch_stub_289 mgl_dispatch_stub_289 +#define gl_dispatch_stub_292 mgl_dispatch_stub_292 +#define gl_dispatch_stub_295 mgl_dispatch_stub_295 +#define gl_dispatch_stub_296 mgl_dispatch_stub_296 +#define gl_dispatch_stub_299 mgl_dispatch_stub_299 +#define gl_dispatch_stub_301 mgl_dispatch_stub_301 +#define gl_dispatch_stub_303 mgl_dispatch_stub_303 +#define gl_dispatch_stub_306 mgl_dispatch_stub_306 +#define gl_dispatch_stub_312 mgl_dispatch_stub_312 +#define gl_dispatch_stub_314 mgl_dispatch_stub_314 +#define gl_dispatch_stub_315 mgl_dispatch_stub_315 +#define gl_dispatch_stub_316 mgl_dispatch_stub_316 +#define gl_dispatch_stub_317 mgl_dispatch_stub_317 +#define gl_dispatch_stub_322 mgl_dispatch_stub_322 +#define gl_dispatch_stub_323 mgl_dispatch_stub_323 +#define gl_dispatch_stub_325 mgl_dispatch_stub_325 +#define gl_dispatch_stub_331 mgl_dispatch_stub_331 +#define gl_dispatch_stub_332 mgl_dispatch_stub_332 +#define gl_dispatch_stub_334 mgl_dispatch_stub_334 +#define gl_dispatch_stub_335 mgl_dispatch_stub_335 +#define gl_dispatch_stub_336 mgl_dispatch_stub_336 +#define gl_dispatch_stub_338 mgl_dispatch_stub_338 +#define gl_dispatch_stub_339 mgl_dispatch_stub_339 +#define gl_dispatch_stub_340 mgl_dispatch_stub_340 +#define gl_dispatch_stub_341 mgl_dispatch_stub_341 +#define gl_dispatch_stub_342 mgl_dispatch_stub_342 +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_346 mgl_dispatch_stub_346 +#define gl_dispatch_stub_347 mgl_dispatch_stub_347 +#define gl_dispatch_stub_348 mgl_dispatch_stub_348 +#define gl_dispatch_stub_349 mgl_dispatch_stub_349 +#define gl_dispatch_stub_350 mgl_dispatch_stub_350 +#define gl_dispatch_stub_351 mgl_dispatch_stub_351 +#define gl_dispatch_stub_352 mgl_dispatch_stub_352 +#define gl_dispatch_stub_353 mgl_dispatch_stub_353 +#define gl_dispatch_stub_354 mgl_dispatch_stub_354 +#define gl_dispatch_stub_355 mgl_dispatch_stub_355 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_360 mgl_dispatch_stub_360 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_367 mgl_dispatch_stub_367 +#define gl_dispatch_stub_368 mgl_dispatch_stub_368 +#define gl_dispatch_stub_369 mgl_dispatch_stub_369 +#define gl_dispatch_stub_370 mgl_dispatch_stub_370 +#define gl_dispatch_stub_371 mgl_dispatch_stub_371 +#define gl_dispatch_stub_372 mgl_dispatch_stub_372 +#define gl_dispatch_stub_373 mgl_dispatch_stub_373 +#define gl_dispatch_stub_376 mgl_dispatch_stub_376 +#define gl_dispatch_stub_377 mgl_dispatch_stub_377 +#define gl_dispatch_stub_378 mgl_dispatch_stub_378 +#define gl_dispatch_stub_379 mgl_dispatch_stub_379 +#define gl_dispatch_stub_380 mgl_dispatch_stub_380 +#define gl_dispatch_stub_381 mgl_dispatch_stub_381 +#define gl_dispatch_stub_382 mgl_dispatch_stub_382 +#define gl_dispatch_stub_383 mgl_dispatch_stub_383 +#define gl_dispatch_stub_384 mgl_dispatch_stub_384 +#define gl_dispatch_stub_385 mgl_dispatch_stub_385 +#define gl_dispatch_stub_386 mgl_dispatch_stub_386 +#define gl_dispatch_stub_387 mgl_dispatch_stub_387 +#define gl_dispatch_stub_388 mgl_dispatch_stub_388 +#define gl_dispatch_stub_389 mgl_dispatch_stub_389 +#define gl_dispatch_stub_390 mgl_dispatch_stub_390 +#define gl_dispatch_stub_391 mgl_dispatch_stub_391 +#define gl_dispatch_stub_392 mgl_dispatch_stub_392 +#define gl_dispatch_stub_393 mgl_dispatch_stub_393 +#define gl_dispatch_stub_394 mgl_dispatch_stub_394 +#define gl_dispatch_stub_395 mgl_dispatch_stub_395 +#define gl_dispatch_stub_396 mgl_dispatch_stub_396 +#define gl_dispatch_stub_397 mgl_dispatch_stub_397 +#define gl_dispatch_stub_398 mgl_dispatch_stub_398 +#define gl_dispatch_stub_399 mgl_dispatch_stub_399 +#define gl_dispatch_stub_400 mgl_dispatch_stub_400 +#define gl_dispatch_stub_401 mgl_dispatch_stub_401 +#define gl_dispatch_stub_403 mgl_dispatch_stub_403 +#define gl_dispatch_stub_404 mgl_dispatch_stub_404 +#define gl_dispatch_stub_405 mgl_dispatch_stub_405 +#define gl_dispatch_stub_406 mgl_dispatch_stub_406 +#define gl_dispatch_stub_407 mgl_dispatch_stub_407 +#define gl_dispatch_stub_443 mgl_dispatch_stub_443 +#define gl_dispatch_stub_444 mgl_dispatch_stub_444 +#define gl_dispatch_stub_445 mgl_dispatch_stub_445 +#define gl_dispatch_stub_446 mgl_dispatch_stub_446 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_1(void); +void GLAPIENTRY gl_dispatch_stub_2(GLuint list); +void GLAPIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid * lists); +void GLAPIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); +GLuint GLAPIENTRY gl_dispatch_stub_5(GLsizei range); +void GLAPIENTRY gl_dispatch_stub_6(GLuint base); +void GLAPIENTRY gl_dispatch_stub_7(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +void GLAPIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); +void GLAPIENTRY gl_dispatch_stub_10(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); +void GLAPIENTRY gl_dispatch_stub_12(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); +void GLAPIENTRY gl_dispatch_stub_14(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); +void GLAPIENTRY gl_dispatch_stub_16(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); +void GLAPIENTRY gl_dispatch_stub_18(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); +void GLAPIENTRY gl_dispatch_stub_20(const GLubyte * v); +void GLAPIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); +void GLAPIENTRY gl_dispatch_stub_22(const GLuint * v); +void GLAPIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); +void GLAPIENTRY gl_dispatch_stub_24(const GLushort * v); +void GLAPIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void GLAPIENTRY gl_dispatch_stub_26(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void GLAPIENTRY gl_dispatch_stub_28(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_30(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); +void GLAPIENTRY gl_dispatch_stub_32(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void GLAPIENTRY gl_dispatch_stub_34(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_36(const GLubyte * v); +void GLAPIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void GLAPIENTRY gl_dispatch_stub_38(const GLuint * v); +void GLAPIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void GLAPIENTRY gl_dispatch_stub_40(const GLushort * v); +void GLAPIENTRY gl_dispatch_stub_41(GLboolean flag); +void GLAPIENTRY gl_dispatch_stub_42(const GLboolean * flag); +void GLAPIENTRY gl_dispatch_stub_43(void); +void GLAPIENTRY gl_dispatch_stub_44(GLdouble c); +void GLAPIENTRY gl_dispatch_stub_45(const GLdouble * c); +void GLAPIENTRY gl_dispatch_stub_46(GLfloat c); +void GLAPIENTRY gl_dispatch_stub_47(const GLfloat * c); +void GLAPIENTRY gl_dispatch_stub_48(GLint c); +void GLAPIENTRY gl_dispatch_stub_49(const GLint * c); +void GLAPIENTRY gl_dispatch_stub_50(GLshort c); +void GLAPIENTRY gl_dispatch_stub_51(const GLshort * c); +void GLAPIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); +void GLAPIENTRY gl_dispatch_stub_53(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); +void GLAPIENTRY gl_dispatch_stub_55(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_57(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); +void GLAPIENTRY gl_dispatch_stub_59(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); +void GLAPIENTRY gl_dispatch_stub_61(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_63(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_65(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_66(GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_67(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); +void GLAPIENTRY gl_dispatch_stub_69(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_71(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_73(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_75(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY gl_dispatch_stub_77(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_79(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_81(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_83(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY gl_dispatch_stub_85(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void GLAPIENTRY gl_dispatch_stub_87(const GLdouble * v1, const GLdouble * v2); +void GLAPIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void GLAPIENTRY gl_dispatch_stub_89(const GLfloat * v1, const GLfloat * v2); +void GLAPIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); +void GLAPIENTRY gl_dispatch_stub_91(const GLint * v1, const GLint * v2); +void GLAPIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void GLAPIENTRY gl_dispatch_stub_93(const GLshort * v1, const GLshort * v2); +void GLAPIENTRY gl_dispatch_stub_94(GLdouble s); +void GLAPIENTRY gl_dispatch_stub_95(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_96(GLfloat s); +void GLAPIENTRY gl_dispatch_stub_97(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_98(GLint s); +void GLAPIENTRY gl_dispatch_stub_99(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_100(GLshort s); +void GLAPIENTRY gl_dispatch_stub_101(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); +void GLAPIENTRY gl_dispatch_stub_103(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); +void GLAPIENTRY gl_dispatch_stub_105(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_106(GLint s, GLint t); +void GLAPIENTRY gl_dispatch_stub_107(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); +void GLAPIENTRY gl_dispatch_stub_109(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY gl_dispatch_stub_111(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); +void GLAPIENTRY gl_dispatch_stub_113(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); +void GLAPIENTRY gl_dispatch_stub_115(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); +void GLAPIENTRY gl_dispatch_stub_117(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void GLAPIENTRY gl_dispatch_stub_119(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void GLAPIENTRY gl_dispatch_stub_121(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY gl_dispatch_stub_123(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); +void GLAPIENTRY gl_dispatch_stub_125(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_127(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_129(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_130(GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_131(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); +void GLAPIENTRY gl_dispatch_stub_133(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_135(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_137(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_139(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY gl_dispatch_stub_141(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_143(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_145(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_147(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY gl_dispatch_stub_149(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble * equation); +void GLAPIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_156(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_166(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); +void GLAPIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_175(const GLubyte * mask); +void GLAPIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); +void GLAPIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat * buffer); +void GLAPIENTRY gl_dispatch_stub_195(GLsizei size, GLuint * buffer); +GLint GLAPIENTRY gl_dispatch_stub_196(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_197(void); +void GLAPIENTRY gl_dispatch_stub_198(GLuint name); +void GLAPIENTRY gl_dispatch_stub_199(GLfloat token); +void GLAPIENTRY gl_dispatch_stub_200(void); +void GLAPIENTRY gl_dispatch_stub_201(GLuint name); +void GLAPIENTRY gl_dispatch_stub_202(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void GLAPIENTRY gl_dispatch_stub_205(GLfloat c); +void GLAPIENTRY gl_dispatch_stub_208(GLclampd depth); +void GLAPIENTRY gl_dispatch_stub_212(GLuint mask); +void GLAPIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); +void GLAPIENTRY gl_dispatch_stub_218(void); +void GLAPIENTRY gl_dispatch_stub_219(GLbitfield mask); +void GLAPIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +void GLAPIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +void GLAPIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +void GLAPIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +void GLAPIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); +void GLAPIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); +void GLAPIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void GLAPIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void GLAPIENTRY gl_dispatch_stub_228(GLdouble u); +void GLAPIENTRY gl_dispatch_stub_229(const GLdouble * u); +void GLAPIENTRY gl_dispatch_stub_230(GLfloat u); +void GLAPIENTRY gl_dispatch_stub_231(const GLfloat * u); +void GLAPIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); +void GLAPIENTRY gl_dispatch_stub_233(const GLdouble * u); +void GLAPIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); +void GLAPIENTRY gl_dispatch_stub_235(const GLfloat * u); +void GLAPIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); +void GLAPIENTRY gl_dispatch_stub_237(GLint i); +void GLAPIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void GLAPIENTRY gl_dispatch_stub_239(GLint i, GLint j); +void GLAPIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); +void GLAPIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat * values); +void GLAPIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint * values); +void GLAPIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort * values); +void GLAPIENTRY gl_dispatch_stub_254(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void GLAPIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble * equation); +void GLAPIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint * v); +void GLAPIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_271(GLenum map, GLfloat * values); +void GLAPIENTRY gl_dispatch_stub_272(GLenum map, GLuint * values); +void GLAPIENTRY gl_dispatch_stub_273(GLenum map, GLushort * values); +void GLAPIENTRY gl_dispatch_stub_274(GLubyte * mask); +void GLAPIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_287(GLuint list); +void GLAPIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); +void GLAPIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void GLAPIENTRY gl_dispatch_stub_292(const GLdouble * m); +void GLAPIENTRY gl_dispatch_stub_295(const GLdouble * m); +void GLAPIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void GLAPIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_306(GLint i); +void GLAPIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_315(GLubyte c); +void GLAPIENTRY gl_dispatch_stub_316(const GLubyte * c); +void GLAPIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid * pointer); +GLboolean GLAPIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint * textures, GLboolean * residences); +void GLAPIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void GLAPIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint * textures, const GLclampf * priorities); +void GLAPIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_334(void); +void GLAPIENTRY gl_dispatch_stub_335(GLbitfield mask); +void GLAPIENTRY gl_dispatch_stub_336(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void GLAPIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +void GLAPIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +void GLAPIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); +void GLAPIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); +void GLAPIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +void GLAPIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); +void GLAPIENTRY gl_dispatch_stub_369(GLenum target); +void GLAPIENTRY gl_dispatch_stub_370(GLenum target); +void GLAPIENTRY gl_dispatch_stub_371(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_372(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_373(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void GLAPIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); +void GLAPIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); +void GLAPIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_380(GLenum target, GLint s); +void GLAPIENTRY gl_dispatch_stub_381(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); +void GLAPIENTRY gl_dispatch_stub_383(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); +void GLAPIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); +void GLAPIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); +void GLAPIENTRY gl_dispatch_stub_389(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); +void GLAPIENTRY gl_dispatch_stub_391(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); +void GLAPIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); +void GLAPIENTRY gl_dispatch_stub_397(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); +void GLAPIENTRY gl_dispatch_stub_399(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void GLAPIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY gl_dispatch_stub_405(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +void GLAPIENTRY gl_dispatch_stub_407(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_443(GLuint array); +void GLAPIENTRY gl_dispatch_stub_444(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_445(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_446(GLuint array); + +/* OpenGL ES specific prototypes */ + +/* category GL_OES_EGL_image */ +GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid * writeOffset); +GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid * writeOffset); +/* category GL_OES_blend_equation_separate */ +GLAPI void GLAPIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeA); +/* category GL_OES_blend_func_separate */ +GLAPI void GLAPIENTRY glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +/* category GL_OES_blend_subtract */ +GLAPI void GLAPIENTRY glBlendEquationOES(GLenum mode); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GLAPI void GLAPIENTRY glDrawTexfvOES(const GLfloat * coords); +GLAPI void GLAPIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); +GLAPI void GLAPIENTRY glDrawTexivOES(const GLint * coords); +GLAPI void GLAPIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GLAPI void GLAPIENTRY glDrawTexsvOES(const GLshort * coords); +GLAPI void GLAPIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +GLAPI void GLAPIENTRY glDrawTexxvOES(const GLfixed * coords); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glAlphaFuncxOES(GLenum func, GLclampx ref); +GLAPI void GLAPIENTRY glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GLAPI void GLAPIENTRY glClearDepthxOES(GLclampx depth); +GLAPI void GLAPIENTRY glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void GLAPIENTRY glDepthRangexOES(GLclampx zNear, GLclampx zFar); +GLAPI void GLAPIENTRY glFogxOES(GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glFogxvOES(GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void GLAPIENTRY glLightModelxOES(GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glLightModelxvOES(GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glLightxOES(GLenum light, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glLightxvOES(GLenum light, GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glLineWidthxOES(GLfixed width); +GLAPI void GLAPIENTRY glLoadMatrixxOES(const GLfixed * m); +GLAPI void GLAPIENTRY glMaterialxOES(GLenum face, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glMultMatrixxOES(const GLfixed * m); +GLAPI void GLAPIENTRY glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void GLAPIENTRY glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void GLAPIENTRY glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void GLAPIENTRY glPointSizexOES(GLfixed size); +GLAPI void GLAPIENTRY glPolygonOffsetxOES(GLfixed factor, GLfixed units); +GLAPI void GLAPIENTRY glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void GLAPIENTRY glSampleCoveragexOES(GLclampx value, GLboolean invert); +GLAPI void GLAPIENTRY glScalexOES(GLfixed x, GLfixed y, GLfixed z); +GLAPI void GLAPIENTRY glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); +GLAPI void GLAPIENTRY glClipPlanexOES(GLenum plane, const GLfixed * equation); +GLAPI void GLAPIENTRY glGetClipPlanexOES(GLenum plane, GLfixed * equation); +GLAPI void GLAPIENTRY glGetFixedvOES(GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glPointParameterxOES(GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glPointParameterxvOES(GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer); +GLAPI void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer); +GLAPI GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target); +GLAPI void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers); +GLAPI void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers); +GLAPI void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint * framebuffers); +GLAPI void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers); +GLAPI void GLAPIENTRY glGenerateMipmapOES(GLenum target); +GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params); +GLAPI void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params); +GLAPI GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer); +GLAPI GLboolean GLAPIENTRY glIsRenderbufferOES(GLuint renderbuffer); +GLAPI void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +/* category GL_OES_mapbuffer */ +GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params); +GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access); +GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target); +/* category GL_OES_point_size_array */ +GLAPI void GLAPIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); +/* category GL_OES_query_matrix */ +GLAPI GLbitfield GLAPIENTRY glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glClearDepthfOES(GLclampf depth); +GLAPI void GLAPIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar); +GLAPI void GLAPIENTRY glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void GLAPIENTRY glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void GLAPIENTRY glClipPlanefOES(GLenum plane, const GLfloat * equation); +GLAPI void GLAPIENTRY glGetClipPlanefOES(GLenum plane, GLfloat * equation); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); +GLAPI void GLAPIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); +GLAPI void GLAPIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); +GLAPI void GLAPIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); +GLAPI void GLAPIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); +/* category es1.0 */ +GLAPI void GLAPIENTRY glAlphaFuncx(GLenum func, GLclampx ref); +GLAPI void GLAPIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GLAPI void GLAPIENTRY glClearDepthf(GLclampf depth); +GLAPI void GLAPIENTRY glClearDepthx(GLclampx depth); +GLAPI void GLAPIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void GLAPIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); +GLAPI void GLAPIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); +GLAPI void GLAPIENTRY glFogx(GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glFogxv(GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void GLAPIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void GLAPIENTRY glLightModelx(GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glLightModelxv(GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glLightx(GLenum light, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glLineWidthx(GLfixed width); +GLAPI void GLAPIENTRY glLoadMatrixx(const GLfixed * m); +GLAPI void GLAPIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glMultMatrixx(const GLfixed * m); +GLAPI void GLAPIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void GLAPIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void GLAPIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void GLAPIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void GLAPIENTRY glPointSizex(GLfixed size); +GLAPI void GLAPIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); +GLAPI void GLAPIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void GLAPIENTRY glSampleCoveragex(GLclampx value, GLboolean invert); +GLAPI void GLAPIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); +GLAPI void GLAPIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); +/* category es1.1 */ +GLAPI void GLAPIENTRY glClipPlanef(GLenum plane, const GLfloat * equation); +GLAPI void GLAPIENTRY glClipPlanex(GLenum plane, const GLfixed * equation); +GLAPI void GLAPIENTRY glGetClipPlanef(GLenum plane, GLfloat * equation); +GLAPI void GLAPIENTRY glGetClipPlanex(GLenum plane, GLfixed * equation); +GLAPI void GLAPIENTRY glGetFixedv(GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); +GLAPI void GLAPIENTRY glPointParameterx(GLenum pname, GLfixed param); +GLAPI void GLAPIENTRY glPointParameterxv(GLenum pname, const GLfixed * params); +GLAPI void GLAPIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); + +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, gl_dispatch_stub_0, gl_dispatch_stub_0, NULL, 0), + NAME_FUNC_OFFSET( 10, gl_dispatch_stub_1, gl_dispatch_stub_1, NULL, 1), + NAME_FUNC_OFFSET( 20, gl_dispatch_stub_2, gl_dispatch_stub_2, NULL, 2), + NAME_FUNC_OFFSET( 31, gl_dispatch_stub_3, gl_dispatch_stub_3, NULL, 3), + NAME_FUNC_OFFSET( 43, gl_dispatch_stub_4, gl_dispatch_stub_4, NULL, 4), + NAME_FUNC_OFFSET( 57, gl_dispatch_stub_5, gl_dispatch_stub_5, NULL, 5), + NAME_FUNC_OFFSET( 68, gl_dispatch_stub_6, gl_dispatch_stub_6, NULL, 6), + NAME_FUNC_OFFSET( 79, gl_dispatch_stub_7, gl_dispatch_stub_7, NULL, 7), + NAME_FUNC_OFFSET( 87, gl_dispatch_stub_8, gl_dispatch_stub_8, NULL, 8), + NAME_FUNC_OFFSET( 96, gl_dispatch_stub_9, gl_dispatch_stub_9, NULL, 9), + NAME_FUNC_OFFSET( 106, gl_dispatch_stub_10, gl_dispatch_stub_10, NULL, 10), + NAME_FUNC_OFFSET( 117, gl_dispatch_stub_11, gl_dispatch_stub_11, NULL, 11), + NAME_FUNC_OFFSET( 127, gl_dispatch_stub_12, gl_dispatch_stub_12, NULL, 12), + NAME_FUNC_OFFSET( 138, gl_dispatch_stub_13, gl_dispatch_stub_13, NULL, 13), + NAME_FUNC_OFFSET( 148, gl_dispatch_stub_14, gl_dispatch_stub_14, NULL, 14), + NAME_FUNC_OFFSET( 159, gl_dispatch_stub_15, gl_dispatch_stub_15, NULL, 15), + NAME_FUNC_OFFSET( 169, gl_dispatch_stub_16, gl_dispatch_stub_16, NULL, 16), + NAME_FUNC_OFFSET( 180, gl_dispatch_stub_17, gl_dispatch_stub_17, NULL, 17), + NAME_FUNC_OFFSET( 190, gl_dispatch_stub_18, gl_dispatch_stub_18, NULL, 18), + NAME_FUNC_OFFSET( 201, gl_dispatch_stub_19, gl_dispatch_stub_19, NULL, 19), + NAME_FUNC_OFFSET( 212, gl_dispatch_stub_20, gl_dispatch_stub_20, NULL, 20), + NAME_FUNC_OFFSET( 224, gl_dispatch_stub_21, gl_dispatch_stub_21, NULL, 21), + NAME_FUNC_OFFSET( 235, gl_dispatch_stub_22, gl_dispatch_stub_22, NULL, 22), + NAME_FUNC_OFFSET( 247, gl_dispatch_stub_23, gl_dispatch_stub_23, NULL, 23), + NAME_FUNC_OFFSET( 258, gl_dispatch_stub_24, gl_dispatch_stub_24, NULL, 24), + NAME_FUNC_OFFSET( 270, gl_dispatch_stub_25, gl_dispatch_stub_25, NULL, 25), + NAME_FUNC_OFFSET( 280, gl_dispatch_stub_26, gl_dispatch_stub_26, NULL, 26), + NAME_FUNC_OFFSET( 291, gl_dispatch_stub_27, gl_dispatch_stub_27, NULL, 27), + NAME_FUNC_OFFSET( 301, gl_dispatch_stub_28, gl_dispatch_stub_28, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, gl_dispatch_stub_30, gl_dispatch_stub_30, NULL, 30), + NAME_FUNC_OFFSET( 333, gl_dispatch_stub_31, gl_dispatch_stub_31, NULL, 31), + NAME_FUNC_OFFSET( 343, gl_dispatch_stub_32, gl_dispatch_stub_32, NULL, 32), + NAME_FUNC_OFFSET( 354, gl_dispatch_stub_33, gl_dispatch_stub_33, NULL, 33), + NAME_FUNC_OFFSET( 364, gl_dispatch_stub_34, gl_dispatch_stub_34, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, gl_dispatch_stub_36, gl_dispatch_stub_36, NULL, 36), + NAME_FUNC_OFFSET( 398, gl_dispatch_stub_37, gl_dispatch_stub_37, NULL, 37), + NAME_FUNC_OFFSET( 409, gl_dispatch_stub_38, gl_dispatch_stub_38, NULL, 38), + NAME_FUNC_OFFSET( 421, gl_dispatch_stub_39, gl_dispatch_stub_39, NULL, 39), + NAME_FUNC_OFFSET( 432, gl_dispatch_stub_40, gl_dispatch_stub_40, NULL, 40), + NAME_FUNC_OFFSET( 444, gl_dispatch_stub_41, gl_dispatch_stub_41, NULL, 41), + NAME_FUNC_OFFSET( 455, gl_dispatch_stub_42, gl_dispatch_stub_42, NULL, 42), + NAME_FUNC_OFFSET( 467, gl_dispatch_stub_43, gl_dispatch_stub_43, NULL, 43), + NAME_FUNC_OFFSET( 473, gl_dispatch_stub_44, gl_dispatch_stub_44, NULL, 44), + NAME_FUNC_OFFSET( 482, gl_dispatch_stub_45, gl_dispatch_stub_45, NULL, 45), + NAME_FUNC_OFFSET( 492, gl_dispatch_stub_46, gl_dispatch_stub_46, NULL, 46), + NAME_FUNC_OFFSET( 501, gl_dispatch_stub_47, gl_dispatch_stub_47, NULL, 47), + NAME_FUNC_OFFSET( 511, gl_dispatch_stub_48, gl_dispatch_stub_48, NULL, 48), + NAME_FUNC_OFFSET( 520, gl_dispatch_stub_49, gl_dispatch_stub_49, NULL, 49), + NAME_FUNC_OFFSET( 530, gl_dispatch_stub_50, gl_dispatch_stub_50, NULL, 50), + NAME_FUNC_OFFSET( 539, gl_dispatch_stub_51, gl_dispatch_stub_51, NULL, 51), + NAME_FUNC_OFFSET( 549, gl_dispatch_stub_52, gl_dispatch_stub_52, NULL, 52), + NAME_FUNC_OFFSET( 560, gl_dispatch_stub_53, gl_dispatch_stub_53, NULL, 53), + NAME_FUNC_OFFSET( 572, gl_dispatch_stub_54, gl_dispatch_stub_54, NULL, 54), + NAME_FUNC_OFFSET( 583, gl_dispatch_stub_55, gl_dispatch_stub_55, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, gl_dispatch_stub_57, gl_dispatch_stub_57, NULL, 57), + NAME_FUNC_OFFSET( 618, gl_dispatch_stub_58, gl_dispatch_stub_58, NULL, 58), + NAME_FUNC_OFFSET( 629, gl_dispatch_stub_59, gl_dispatch_stub_59, NULL, 59), + NAME_FUNC_OFFSET( 641, gl_dispatch_stub_60, gl_dispatch_stub_60, NULL, 60), + NAME_FUNC_OFFSET( 652, gl_dispatch_stub_61, gl_dispatch_stub_61, NULL, 61), + NAME_FUNC_OFFSET( 664, gl_dispatch_stub_62, gl_dispatch_stub_62, NULL, 62), + NAME_FUNC_OFFSET( 678, gl_dispatch_stub_63, gl_dispatch_stub_63, NULL, 63), + NAME_FUNC_OFFSET( 693, gl_dispatch_stub_64, gl_dispatch_stub_64, NULL, 64), + NAME_FUNC_OFFSET( 707, gl_dispatch_stub_65, gl_dispatch_stub_65, NULL, 65), + NAME_FUNC_OFFSET( 722, gl_dispatch_stub_66, gl_dispatch_stub_66, NULL, 66), + NAME_FUNC_OFFSET( 736, gl_dispatch_stub_67, gl_dispatch_stub_67, NULL, 67), + NAME_FUNC_OFFSET( 751, gl_dispatch_stub_68, gl_dispatch_stub_68, NULL, 68), + NAME_FUNC_OFFSET( 765, gl_dispatch_stub_69, gl_dispatch_stub_69, NULL, 69), + NAME_FUNC_OFFSET( 780, gl_dispatch_stub_70, gl_dispatch_stub_70, NULL, 70), + NAME_FUNC_OFFSET( 794, gl_dispatch_stub_71, gl_dispatch_stub_71, NULL, 71), + NAME_FUNC_OFFSET( 809, gl_dispatch_stub_72, gl_dispatch_stub_72, NULL, 72), + NAME_FUNC_OFFSET( 823, gl_dispatch_stub_73, gl_dispatch_stub_73, NULL, 73), + NAME_FUNC_OFFSET( 838, gl_dispatch_stub_74, gl_dispatch_stub_74, NULL, 74), + NAME_FUNC_OFFSET( 852, gl_dispatch_stub_75, gl_dispatch_stub_75, NULL, 75), + NAME_FUNC_OFFSET( 867, gl_dispatch_stub_76, gl_dispatch_stub_76, NULL, 76), + NAME_FUNC_OFFSET( 881, gl_dispatch_stub_77, gl_dispatch_stub_77, NULL, 77), + NAME_FUNC_OFFSET( 896, gl_dispatch_stub_78, gl_dispatch_stub_78, NULL, 78), + NAME_FUNC_OFFSET( 910, gl_dispatch_stub_79, gl_dispatch_stub_79, NULL, 79), + NAME_FUNC_OFFSET( 925, gl_dispatch_stub_80, gl_dispatch_stub_80, NULL, 80), + NAME_FUNC_OFFSET( 939, gl_dispatch_stub_81, gl_dispatch_stub_81, NULL, 81), + NAME_FUNC_OFFSET( 954, gl_dispatch_stub_82, gl_dispatch_stub_82, NULL, 82), + NAME_FUNC_OFFSET( 968, gl_dispatch_stub_83, gl_dispatch_stub_83, NULL, 83), + NAME_FUNC_OFFSET( 983, gl_dispatch_stub_84, gl_dispatch_stub_84, NULL, 84), + NAME_FUNC_OFFSET( 997, gl_dispatch_stub_85, gl_dispatch_stub_85, NULL, 85), + NAME_FUNC_OFFSET( 1012, gl_dispatch_stub_86, gl_dispatch_stub_86, NULL, 86), + NAME_FUNC_OFFSET( 1020, gl_dispatch_stub_87, gl_dispatch_stub_87, NULL, 87), + NAME_FUNC_OFFSET( 1029, gl_dispatch_stub_88, gl_dispatch_stub_88, NULL, 88), + NAME_FUNC_OFFSET( 1037, gl_dispatch_stub_89, gl_dispatch_stub_89, NULL, 89), + NAME_FUNC_OFFSET( 1046, gl_dispatch_stub_90, gl_dispatch_stub_90, NULL, 90), + NAME_FUNC_OFFSET( 1054, gl_dispatch_stub_91, gl_dispatch_stub_91, NULL, 91), + NAME_FUNC_OFFSET( 1063, gl_dispatch_stub_92, gl_dispatch_stub_92, NULL, 92), + NAME_FUNC_OFFSET( 1071, gl_dispatch_stub_93, gl_dispatch_stub_93, NULL, 93), + NAME_FUNC_OFFSET( 1080, gl_dispatch_stub_94, gl_dispatch_stub_94, NULL, 94), + NAME_FUNC_OFFSET( 1093, gl_dispatch_stub_95, gl_dispatch_stub_95, NULL, 95), + NAME_FUNC_OFFSET( 1107, gl_dispatch_stub_96, gl_dispatch_stub_96, NULL, 96), + NAME_FUNC_OFFSET( 1120, gl_dispatch_stub_97, gl_dispatch_stub_97, NULL, 97), + NAME_FUNC_OFFSET( 1134, gl_dispatch_stub_98, gl_dispatch_stub_98, NULL, 98), + NAME_FUNC_OFFSET( 1147, gl_dispatch_stub_99, gl_dispatch_stub_99, NULL, 99), + NAME_FUNC_OFFSET( 1161, gl_dispatch_stub_100, gl_dispatch_stub_100, NULL, 100), + NAME_FUNC_OFFSET( 1174, gl_dispatch_stub_101, gl_dispatch_stub_101, NULL, 101), + NAME_FUNC_OFFSET( 1188, gl_dispatch_stub_102, gl_dispatch_stub_102, NULL, 102), + NAME_FUNC_OFFSET( 1201, gl_dispatch_stub_103, gl_dispatch_stub_103, NULL, 103), + NAME_FUNC_OFFSET( 1215, gl_dispatch_stub_104, gl_dispatch_stub_104, NULL, 104), + NAME_FUNC_OFFSET( 1228, gl_dispatch_stub_105, gl_dispatch_stub_105, NULL, 105), + NAME_FUNC_OFFSET( 1242, gl_dispatch_stub_106, gl_dispatch_stub_106, NULL, 106), + NAME_FUNC_OFFSET( 1255, gl_dispatch_stub_107, gl_dispatch_stub_107, NULL, 107), + NAME_FUNC_OFFSET( 1269, gl_dispatch_stub_108, gl_dispatch_stub_108, NULL, 108), + NAME_FUNC_OFFSET( 1282, gl_dispatch_stub_109, gl_dispatch_stub_109, NULL, 109), + NAME_FUNC_OFFSET( 1296, gl_dispatch_stub_110, gl_dispatch_stub_110, NULL, 110), + NAME_FUNC_OFFSET( 1309, gl_dispatch_stub_111, gl_dispatch_stub_111, NULL, 111), + NAME_FUNC_OFFSET( 1323, gl_dispatch_stub_112, gl_dispatch_stub_112, NULL, 112), + NAME_FUNC_OFFSET( 1336, gl_dispatch_stub_113, gl_dispatch_stub_113, NULL, 113), + NAME_FUNC_OFFSET( 1350, gl_dispatch_stub_114, gl_dispatch_stub_114, NULL, 114), + NAME_FUNC_OFFSET( 1363, gl_dispatch_stub_115, gl_dispatch_stub_115, NULL, 115), + NAME_FUNC_OFFSET( 1377, gl_dispatch_stub_116, gl_dispatch_stub_116, NULL, 116), + NAME_FUNC_OFFSET( 1390, gl_dispatch_stub_117, gl_dispatch_stub_117, NULL, 117), + NAME_FUNC_OFFSET( 1404, gl_dispatch_stub_118, gl_dispatch_stub_118, NULL, 118), + NAME_FUNC_OFFSET( 1417, gl_dispatch_stub_119, gl_dispatch_stub_119, NULL, 119), + NAME_FUNC_OFFSET( 1431, gl_dispatch_stub_120, gl_dispatch_stub_120, NULL, 120), + NAME_FUNC_OFFSET( 1444, gl_dispatch_stub_121, gl_dispatch_stub_121, NULL, 121), + NAME_FUNC_OFFSET( 1458, gl_dispatch_stub_122, gl_dispatch_stub_122, NULL, 122), + NAME_FUNC_OFFSET( 1471, gl_dispatch_stub_123, gl_dispatch_stub_123, NULL, 123), + NAME_FUNC_OFFSET( 1485, gl_dispatch_stub_124, gl_dispatch_stub_124, NULL, 124), + NAME_FUNC_OFFSET( 1498, gl_dispatch_stub_125, gl_dispatch_stub_125, NULL, 125), + NAME_FUNC_OFFSET( 1512, gl_dispatch_stub_126, gl_dispatch_stub_126, NULL, 126), + NAME_FUNC_OFFSET( 1523, gl_dispatch_stub_127, gl_dispatch_stub_127, NULL, 127), + NAME_FUNC_OFFSET( 1535, gl_dispatch_stub_128, gl_dispatch_stub_128, NULL, 128), + NAME_FUNC_OFFSET( 1546, gl_dispatch_stub_129, gl_dispatch_stub_129, NULL, 129), + NAME_FUNC_OFFSET( 1558, gl_dispatch_stub_130, gl_dispatch_stub_130, NULL, 130), + NAME_FUNC_OFFSET( 1569, gl_dispatch_stub_131, gl_dispatch_stub_131, NULL, 131), + NAME_FUNC_OFFSET( 1581, gl_dispatch_stub_132, gl_dispatch_stub_132, NULL, 132), + NAME_FUNC_OFFSET( 1592, gl_dispatch_stub_133, gl_dispatch_stub_133, NULL, 133), + NAME_FUNC_OFFSET( 1604, gl_dispatch_stub_134, gl_dispatch_stub_134, NULL, 134), + NAME_FUNC_OFFSET( 1615, gl_dispatch_stub_135, gl_dispatch_stub_135, NULL, 135), + NAME_FUNC_OFFSET( 1627, gl_dispatch_stub_136, gl_dispatch_stub_136, NULL, 136), + NAME_FUNC_OFFSET( 1638, gl_dispatch_stub_137, gl_dispatch_stub_137, NULL, 137), + NAME_FUNC_OFFSET( 1650, gl_dispatch_stub_138, gl_dispatch_stub_138, NULL, 138), + NAME_FUNC_OFFSET( 1661, gl_dispatch_stub_139, gl_dispatch_stub_139, NULL, 139), + NAME_FUNC_OFFSET( 1673, gl_dispatch_stub_140, gl_dispatch_stub_140, NULL, 140), + NAME_FUNC_OFFSET( 1684, gl_dispatch_stub_141, gl_dispatch_stub_141, NULL, 141), + NAME_FUNC_OFFSET( 1696, gl_dispatch_stub_142, gl_dispatch_stub_142, NULL, 142), + NAME_FUNC_OFFSET( 1707, gl_dispatch_stub_143, gl_dispatch_stub_143, NULL, 143), + NAME_FUNC_OFFSET( 1719, gl_dispatch_stub_144, gl_dispatch_stub_144, NULL, 144), + NAME_FUNC_OFFSET( 1730, gl_dispatch_stub_145, gl_dispatch_stub_145, NULL, 145), + NAME_FUNC_OFFSET( 1742, gl_dispatch_stub_146, gl_dispatch_stub_146, NULL, 146), + NAME_FUNC_OFFSET( 1753, gl_dispatch_stub_147, gl_dispatch_stub_147, NULL, 147), + NAME_FUNC_OFFSET( 1765, gl_dispatch_stub_148, gl_dispatch_stub_148, NULL, 148), + NAME_FUNC_OFFSET( 1776, gl_dispatch_stub_149, gl_dispatch_stub_149, NULL, 149), + NAME_FUNC_OFFSET( 1788, gl_dispatch_stub_150, gl_dispatch_stub_150, NULL, 150), + NAME_FUNC_OFFSET( 1800, gl_dispatch_stub_151, gl_dispatch_stub_151, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, gl_dispatch_stub_155, gl_dispatch_stub_155, NULL, 155), + NAME_FUNC_OFFSET( 1849, gl_dispatch_stub_156, gl_dispatch_stub_156, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, gl_dispatch_stub_161, gl_dispatch_stub_161, NULL, 161), + NAME_FUNC_OFFSET( 1904, gl_dispatch_stub_162, gl_dispatch_stub_162, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, gl_dispatch_stub_165, gl_dispatch_stub_165, NULL, 165), + NAME_FUNC_OFFSET( 1957, gl_dispatch_stub_166, gl_dispatch_stub_166, NULL, 166), + NAME_FUNC_OFFSET( 1972, gl_dispatch_stub_167, gl_dispatch_stub_167, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, gl_dispatch_stub_171, gl_dispatch_stub_171, NULL, 171), + NAME_FUNC_OFFSET( 2035, gl_dispatch_stub_172, gl_dispatch_stub_172, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, gl_dispatch_stub_174, gl_dispatch_stub_174, NULL, 174), + NAME_FUNC_OFFSET( 2074, gl_dispatch_stub_175, gl_dispatch_stub_175, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, gl_dispatch_stub_182, gl_dispatch_stub_182, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, gl_dispatch_stub_188, gl_dispatch_stub_188, NULL, 188), + NAME_FUNC_OFFSET( 2258, gl_dispatch_stub_189, gl_dispatch_stub_189, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenfOES, glTexGenfOES, NULL, 190), + NAME_FUNC_OFFSET( 2282, glTexGenfvOES, glTexGenfvOES, NULL, 191), + NAME_FUNC_OFFSET( 2296, glTexGeniOES, glTexGeniOES, NULL, 192), + NAME_FUNC_OFFSET( 2309, glTexGenivOES, glTexGenivOES, NULL, 193), + NAME_FUNC_OFFSET( 2323, gl_dispatch_stub_194, gl_dispatch_stub_194, NULL, 194), + NAME_FUNC_OFFSET( 2340, gl_dispatch_stub_195, gl_dispatch_stub_195, NULL, 195), + NAME_FUNC_OFFSET( 2355, gl_dispatch_stub_196, gl_dispatch_stub_196, NULL, 196), + NAME_FUNC_OFFSET( 2368, gl_dispatch_stub_197, gl_dispatch_stub_197, NULL, 197), + NAME_FUNC_OFFSET( 2380, gl_dispatch_stub_198, gl_dispatch_stub_198, NULL, 198), + NAME_FUNC_OFFSET( 2391, gl_dispatch_stub_199, gl_dispatch_stub_199, NULL, 199), + NAME_FUNC_OFFSET( 2405, gl_dispatch_stub_200, gl_dispatch_stub_200, NULL, 200), + NAME_FUNC_OFFSET( 2415, gl_dispatch_stub_201, gl_dispatch_stub_201, NULL, 201), + NAME_FUNC_OFFSET( 2426, gl_dispatch_stub_202, gl_dispatch_stub_202, NULL, 202), + NAME_FUNC_OFFSET( 2439, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2447, gl_dispatch_stub_204, gl_dispatch_stub_204, NULL, 204), + NAME_FUNC_OFFSET( 2460, gl_dispatch_stub_205, gl_dispatch_stub_205, NULL, 205), + NAME_FUNC_OFFSET( 2473, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2486, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2501, gl_dispatch_stub_208, gl_dispatch_stub_208, NULL, 208), + NAME_FUNC_OFFSET( 2514, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2528, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2540, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2552, gl_dispatch_stub_212, gl_dispatch_stub_212, NULL, 212), + NAME_FUNC_OFFSET( 2564, gl_dispatch_stub_213, gl_dispatch_stub_213, NULL, 213), + NAME_FUNC_OFFSET( 2572, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2582, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2591, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2600, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2608, gl_dispatch_stub_218, gl_dispatch_stub_218, NULL, 218), + NAME_FUNC_OFFSET( 2620, gl_dispatch_stub_219, gl_dispatch_stub_219, NULL, 219), + NAME_FUNC_OFFSET( 2633, gl_dispatch_stub_220, gl_dispatch_stub_220, NULL, 220), + NAME_FUNC_OFFSET( 2641, gl_dispatch_stub_221, gl_dispatch_stub_221, NULL, 221), + NAME_FUNC_OFFSET( 2649, gl_dispatch_stub_222, gl_dispatch_stub_222, NULL, 222), + NAME_FUNC_OFFSET( 2657, gl_dispatch_stub_223, gl_dispatch_stub_223, NULL, 223), + NAME_FUNC_OFFSET( 2665, gl_dispatch_stub_224, gl_dispatch_stub_224, NULL, 224), + NAME_FUNC_OFFSET( 2677, gl_dispatch_stub_225, gl_dispatch_stub_225, NULL, 225), + NAME_FUNC_OFFSET( 2689, gl_dispatch_stub_226, gl_dispatch_stub_226, NULL, 226), + NAME_FUNC_OFFSET( 2701, gl_dispatch_stub_227, gl_dispatch_stub_227, NULL, 227), + NAME_FUNC_OFFSET( 2713, gl_dispatch_stub_228, gl_dispatch_stub_228, NULL, 228), + NAME_FUNC_OFFSET( 2727, gl_dispatch_stub_229, gl_dispatch_stub_229, NULL, 229), + NAME_FUNC_OFFSET( 2742, gl_dispatch_stub_230, gl_dispatch_stub_230, NULL, 230), + NAME_FUNC_OFFSET( 2756, gl_dispatch_stub_231, gl_dispatch_stub_231, NULL, 231), + NAME_FUNC_OFFSET( 2771, gl_dispatch_stub_232, gl_dispatch_stub_232, NULL, 232), + NAME_FUNC_OFFSET( 2785, gl_dispatch_stub_233, gl_dispatch_stub_233, NULL, 233), + NAME_FUNC_OFFSET( 2800, gl_dispatch_stub_234, gl_dispatch_stub_234, NULL, 234), + NAME_FUNC_OFFSET( 2814, gl_dispatch_stub_235, gl_dispatch_stub_235, NULL, 235), + NAME_FUNC_OFFSET( 2829, gl_dispatch_stub_236, gl_dispatch_stub_236, NULL, 236), + NAME_FUNC_OFFSET( 2841, gl_dispatch_stub_237, gl_dispatch_stub_237, NULL, 237), + NAME_FUNC_OFFSET( 2854, gl_dispatch_stub_238, gl_dispatch_stub_238, NULL, 238), + NAME_FUNC_OFFSET( 2866, gl_dispatch_stub_239, gl_dispatch_stub_239, NULL, 239), + NAME_FUNC_OFFSET( 2879, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2891, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2903, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2913, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2927, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2939, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2951, gl_dispatch_stub_246, gl_dispatch_stub_246, NULL, 246), + NAME_FUNC_OFFSET( 2963, gl_dispatch_stub_247, gl_dispatch_stub_247, NULL, 247), + NAME_FUNC_OFFSET( 2980, gl_dispatch_stub_248, gl_dispatch_stub_248, NULL, 248), + NAME_FUNC_OFFSET( 2997, gl_dispatch_stub_249, gl_dispatch_stub_249, NULL, 249), + NAME_FUNC_OFFSET( 3011, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3025, gl_dispatch_stub_251, gl_dispatch_stub_251, NULL, 251), + NAME_FUNC_OFFSET( 3038, gl_dispatch_stub_252, gl_dispatch_stub_252, NULL, 252), + NAME_FUNC_OFFSET( 3052, gl_dispatch_stub_253, gl_dispatch_stub_253, NULL, 253), + NAME_FUNC_OFFSET( 3066, gl_dispatch_stub_254, gl_dispatch_stub_254, NULL, 254), + NAME_FUNC_OFFSET( 3079, gl_dispatch_stub_255, gl_dispatch_stub_255, NULL, 255), + NAME_FUNC_OFFSET( 3092, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3105, gl_dispatch_stub_257, gl_dispatch_stub_257, NULL, 257), + NAME_FUNC_OFFSET( 3118, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3132, gl_dispatch_stub_259, gl_dispatch_stub_259, NULL, 259), + NAME_FUNC_OFFSET( 3147, gl_dispatch_stub_260, gl_dispatch_stub_260, NULL, 260), + NAME_FUNC_OFFSET( 3160, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3171, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3183, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3197, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3210, gl_dispatch_stub_265, gl_dispatch_stub_265, NULL, 265), + NAME_FUNC_OFFSET( 3223, gl_dispatch_stub_266, gl_dispatch_stub_266, NULL, 266), + NAME_FUNC_OFFSET( 3234, gl_dispatch_stub_267, gl_dispatch_stub_267, NULL, 267), + NAME_FUNC_OFFSET( 3245, gl_dispatch_stub_268, gl_dispatch_stub_268, NULL, 268), + NAME_FUNC_OFFSET( 3256, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3272, gl_dispatch_stub_270, gl_dispatch_stub_270, NULL, 270), + NAME_FUNC_OFFSET( 3288, gl_dispatch_stub_271, gl_dispatch_stub_271, NULL, 271), + NAME_FUNC_OFFSET( 3304, gl_dispatch_stub_272, gl_dispatch_stub_272, NULL, 272), + NAME_FUNC_OFFSET( 3321, gl_dispatch_stub_273, gl_dispatch_stub_273, NULL, 273), + NAME_FUNC_OFFSET( 3338, gl_dispatch_stub_274, gl_dispatch_stub_274, NULL, 274), + NAME_FUNC_OFFSET( 3358, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3370, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3384, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3398, gl_dispatch_stub_278, gl_dispatch_stub_278, NULL, 278), + NAME_FUNC_OFFSET( 3412, glGetTexGenfvOES, glGetTexGenfvOES, NULL, 279), + NAME_FUNC_OFFSET( 3429, glGetTexGenivOES, glGetTexGenivOES, NULL, 280), + NAME_FUNC_OFFSET( 3446, gl_dispatch_stub_281, gl_dispatch_stub_281, NULL, 281), + NAME_FUNC_OFFSET( 3460, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3480, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3500, gl_dispatch_stub_284, gl_dispatch_stub_284, NULL, 284), + NAME_FUNC_OFFSET( 3525, gl_dispatch_stub_285, gl_dispatch_stub_285, NULL, 285), + NAME_FUNC_OFFSET( 3550, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3562, gl_dispatch_stub_287, gl_dispatch_stub_287, NULL, 287), + NAME_FUNC_OFFSET( 3571, gl_dispatch_stub_288, gl_dispatch_stub_288, NULL, 288), + NAME_FUNC_OFFSET( 3584, gl_dispatch_stub_289, gl_dispatch_stub_289, NULL, 289), + NAME_FUNC_OFFSET( 3594, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3609, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3623, gl_dispatch_stub_292, gl_dispatch_stub_292, NULL, 292), + NAME_FUNC_OFFSET( 3637, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3650, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3664, gl_dispatch_stub_295, gl_dispatch_stub_295, NULL, 295), + NAME_FUNC_OFFSET( 3678, gl_dispatch_stub_296, gl_dispatch_stub_296, NULL, 296), + NAME_FUNC_OFFSET( 3686, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3698, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3711, gl_dispatch_stub_299, gl_dispatch_stub_299, NULL, 299), + NAME_FUNC_OFFSET( 3721, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3731, gl_dispatch_stub_301, gl_dispatch_stub_301, NULL, 301), + NAME_FUNC_OFFSET( 3740, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3749, gl_dispatch_stub_303, gl_dispatch_stub_303, NULL, 303), + NAME_FUNC_OFFSET( 3762, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3775, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3786, gl_dispatch_stub_306, gl_dispatch_stub_306, NULL, 306), + NAME_FUNC_OFFSET( 3801, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3815, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3830, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3851, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3864, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3879, gl_dispatch_stub_312, gl_dispatch_stub_312, NULL, 312), + NAME_FUNC_OFFSET( 3897, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3917, gl_dispatch_stub_314, gl_dispatch_stub_314, NULL, 314), + NAME_FUNC_OFFSET( 3932, gl_dispatch_stub_315, gl_dispatch_stub_315, NULL, 315), + NAME_FUNC_OFFSET( 3942, gl_dispatch_stub_316, gl_dispatch_stub_316, NULL, 316), + NAME_FUNC_OFFSET( 3953, gl_dispatch_stub_317, gl_dispatch_stub_317, NULL, 317), + NAME_FUNC_OFFSET( 3973, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3989, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 4005, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4023, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4039, gl_dispatch_stub_322, gl_dispatch_stub_322, NULL, 322), + NAME_FUNC_OFFSET( 4061, gl_dispatch_stub_323, gl_dispatch_stub_323, NULL, 323), + NAME_FUNC_OFFSET( 4078, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4095, gl_dispatch_stub_325, gl_dispatch_stub_325, NULL, 325), + NAME_FUNC_OFFSET( 4115, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4135, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4152, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4166, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4180, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4192, gl_dispatch_stub_331, gl_dispatch_stub_331, NULL, 331), + NAME_FUNC_OFFSET( 4213, gl_dispatch_stub_332, gl_dispatch_stub_332, NULL, 332), + NAME_FUNC_OFFSET( 4229, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4245, gl_dispatch_stub_334, gl_dispatch_stub_334, NULL, 334), + NAME_FUNC_OFFSET( 4263, gl_dispatch_stub_335, gl_dispatch_stub_335, NULL, 335), + NAME_FUNC_OFFSET( 4282, gl_dispatch_stub_336, gl_dispatch_stub_336, NULL, 336), + NAME_FUNC_OFFSET( 4295, glBlendEquationOES, glBlendEquationOES, NULL, 337), + NAME_FUNC_OFFSET( 4314, gl_dispatch_stub_338, gl_dispatch_stub_338, NULL, 338), + NAME_FUNC_OFFSET( 4334, gl_dispatch_stub_339, gl_dispatch_stub_339, NULL, 339), + NAME_FUNC_OFFSET( 4347, gl_dispatch_stub_340, gl_dispatch_stub_340, NULL, 340), + NAME_FUNC_OFFSET( 4371, gl_dispatch_stub_341, gl_dispatch_stub_341, NULL, 341), + NAME_FUNC_OFFSET( 4395, gl_dispatch_stub_342, gl_dispatch_stub_342, NULL, 342), + NAME_FUNC_OFFSET( 4412, gl_dispatch_stub_343, gl_dispatch_stub_343, NULL, 343), + NAME_FUNC_OFFSET( 4428, gl_dispatch_stub_344, gl_dispatch_stub_344, NULL, 344), + NAME_FUNC_OFFSET( 4455, gl_dispatch_stub_345, gl_dispatch_stub_345, NULL, 345), + NAME_FUNC_OFFSET( 4482, gl_dispatch_stub_346, gl_dispatch_stub_346, NULL, 346), + NAME_FUNC_OFFSET( 4498, gl_dispatch_stub_347, gl_dispatch_stub_347, NULL, 347), + NAME_FUNC_OFFSET( 4518, gl_dispatch_stub_348, gl_dispatch_stub_348, NULL, 348), + NAME_FUNC_OFFSET( 4540, gl_dispatch_stub_349, gl_dispatch_stub_349, NULL, 349), + NAME_FUNC_OFFSET( 4562, gl_dispatch_stub_350, gl_dispatch_stub_350, NULL, 350), + NAME_FUNC_OFFSET( 4586, gl_dispatch_stub_351, gl_dispatch_stub_351, NULL, 351), + NAME_FUNC_OFFSET( 4611, gl_dispatch_stub_352, gl_dispatch_stub_352, NULL, 352), + NAME_FUNC_OFFSET( 4635, gl_dispatch_stub_353, gl_dispatch_stub_353, NULL, 353), + NAME_FUNC_OFFSET( 4660, gl_dispatch_stub_354, gl_dispatch_stub_354, NULL, 354), + NAME_FUNC_OFFSET( 4686, gl_dispatch_stub_355, gl_dispatch_stub_355, NULL, 355), + NAME_FUNC_OFFSET( 4712, gl_dispatch_stub_356, gl_dispatch_stub_356, NULL, 356), + NAME_FUNC_OFFSET( 4735, gl_dispatch_stub_357, gl_dispatch_stub_357, NULL, 357), + NAME_FUNC_OFFSET( 4763, gl_dispatch_stub_358, gl_dispatch_stub_358, NULL, 358), + NAME_FUNC_OFFSET( 4791, gl_dispatch_stub_359, gl_dispatch_stub_359, NULL, 359), + NAME_FUNC_OFFSET( 4812, gl_dispatch_stub_360, gl_dispatch_stub_360, NULL, 360), + NAME_FUNC_OFFSET( 4832, gl_dispatch_stub_361, gl_dispatch_stub_361, NULL, 361), + NAME_FUNC_OFFSET( 4847, gl_dispatch_stub_362, gl_dispatch_stub_362, NULL, 362), + NAME_FUNC_OFFSET( 4873, gl_dispatch_stub_363, gl_dispatch_stub_363, NULL, 363), + NAME_FUNC_OFFSET( 4899, gl_dispatch_stub_364, gl_dispatch_stub_364, NULL, 364), + NAME_FUNC_OFFSET( 4911, gl_dispatch_stub_365, gl_dispatch_stub_365, NULL, 365), + NAME_FUNC_OFFSET( 4934, gl_dispatch_stub_366, gl_dispatch_stub_366, NULL, 366), + NAME_FUNC_OFFSET( 4957, gl_dispatch_stub_367, gl_dispatch_stub_367, NULL, 367), + NAME_FUNC_OFFSET( 4969, gl_dispatch_stub_368, gl_dispatch_stub_368, NULL, 368), + NAME_FUNC_OFFSET( 4978, gl_dispatch_stub_369, gl_dispatch_stub_369, NULL, 369), + NAME_FUNC_OFFSET( 4995, gl_dispatch_stub_370, gl_dispatch_stub_370, NULL, 370), + NAME_FUNC_OFFSET( 5009, gl_dispatch_stub_371, gl_dispatch_stub_371, NULL, 371), + NAME_FUNC_OFFSET( 5022, gl_dispatch_stub_372, gl_dispatch_stub_372, NULL, 372), + NAME_FUNC_OFFSET( 5038, gl_dispatch_stub_373, gl_dispatch_stub_373, NULL, 373), + NAME_FUNC_OFFSET( 5058, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 5074, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET( 5096, gl_dispatch_stub_376, gl_dispatch_stub_376, NULL, 376), + NAME_FUNC_OFFSET( 5117, gl_dispatch_stub_377, gl_dispatch_stub_377, NULL, 377), + NAME_FUNC_OFFSET( 5139, gl_dispatch_stub_378, gl_dispatch_stub_378, NULL, 378), + NAME_FUNC_OFFSET( 5160, gl_dispatch_stub_379, gl_dispatch_stub_379, NULL, 379), + NAME_FUNC_OFFSET( 5182, gl_dispatch_stub_380, gl_dispatch_stub_380, NULL, 380), + NAME_FUNC_OFFSET( 5203, gl_dispatch_stub_381, gl_dispatch_stub_381, NULL, 381), + NAME_FUNC_OFFSET( 5225, gl_dispatch_stub_382, gl_dispatch_stub_382, NULL, 382), + NAME_FUNC_OFFSET( 5246, gl_dispatch_stub_383, gl_dispatch_stub_383, NULL, 383), + NAME_FUNC_OFFSET( 5268, gl_dispatch_stub_384, gl_dispatch_stub_384, NULL, 384), + NAME_FUNC_OFFSET( 5289, gl_dispatch_stub_385, gl_dispatch_stub_385, NULL, 385), + NAME_FUNC_OFFSET( 5311, gl_dispatch_stub_386, gl_dispatch_stub_386, NULL, 386), + NAME_FUNC_OFFSET( 5332, gl_dispatch_stub_387, gl_dispatch_stub_387, NULL, 387), + NAME_FUNC_OFFSET( 5354, gl_dispatch_stub_388, gl_dispatch_stub_388, NULL, 388), + NAME_FUNC_OFFSET( 5375, gl_dispatch_stub_389, gl_dispatch_stub_389, NULL, 389), + NAME_FUNC_OFFSET( 5397, gl_dispatch_stub_390, gl_dispatch_stub_390, NULL, 390), + NAME_FUNC_OFFSET( 5418, gl_dispatch_stub_391, gl_dispatch_stub_391, NULL, 391), + NAME_FUNC_OFFSET( 5440, gl_dispatch_stub_392, gl_dispatch_stub_392, NULL, 392), + NAME_FUNC_OFFSET( 5461, gl_dispatch_stub_393, gl_dispatch_stub_393, NULL, 393), + NAME_FUNC_OFFSET( 5483, gl_dispatch_stub_394, gl_dispatch_stub_394, NULL, 394), + NAME_FUNC_OFFSET( 5504, gl_dispatch_stub_395, gl_dispatch_stub_395, NULL, 395), + NAME_FUNC_OFFSET( 5526, gl_dispatch_stub_396, gl_dispatch_stub_396, NULL, 396), + NAME_FUNC_OFFSET( 5547, gl_dispatch_stub_397, gl_dispatch_stub_397, NULL, 397), + NAME_FUNC_OFFSET( 5569, gl_dispatch_stub_398, gl_dispatch_stub_398, NULL, 398), + NAME_FUNC_OFFSET( 5590, gl_dispatch_stub_399, gl_dispatch_stub_399, NULL, 399), + NAME_FUNC_OFFSET( 5612, gl_dispatch_stub_400, gl_dispatch_stub_400, NULL, 400), + NAME_FUNC_OFFSET( 5633, gl_dispatch_stub_401, gl_dispatch_stub_401, NULL, 401), + NAME_FUNC_OFFSET( 5655, glMultiTexCoord4f, glMultiTexCoord4f, NULL, 402), + NAME_FUNC_OFFSET( 5673, gl_dispatch_stub_403, gl_dispatch_stub_403, NULL, 403), + NAME_FUNC_OFFSET( 5695, gl_dispatch_stub_404, gl_dispatch_stub_404, NULL, 404), + NAME_FUNC_OFFSET( 5716, gl_dispatch_stub_405, gl_dispatch_stub_405, NULL, 405), + NAME_FUNC_OFFSET( 5738, gl_dispatch_stub_406, gl_dispatch_stub_406, NULL, 406), + NAME_FUNC_OFFSET( 5759, gl_dispatch_stub_407, gl_dispatch_stub_407, NULL, 407), + NAME_FUNC_OFFSET( 5781, glBlendEquationSeparateOES, glBlendEquationSeparateOES, NULL, 408), + NAME_FUNC_OFFSET( 5808, glBlendFuncSeparateOES, glBlendFuncSeparateOES, NULL, 409), + NAME_FUNC_OFFSET( 5831, glDrawTexfOES, glDrawTexfOES, NULL, 410), + NAME_FUNC_OFFSET( 5845, glDrawTexfvOES, glDrawTexfvOES, NULL, 411), + NAME_FUNC_OFFSET( 5860, glDrawTexiOES, glDrawTexiOES, NULL, 412), + NAME_FUNC_OFFSET( 5874, glDrawTexivOES, glDrawTexivOES, NULL, 413), + NAME_FUNC_OFFSET( 5889, glDrawTexsOES, glDrawTexsOES, NULL, 414), + NAME_FUNC_OFFSET( 5903, glDrawTexsvOES, glDrawTexsvOES, NULL, 415), + NAME_FUNC_OFFSET( 5918, glDrawTexxOES, glDrawTexxOES, NULL, 416), + NAME_FUNC_OFFSET( 5932, glDrawTexxvOES, glDrawTexxvOES, NULL, 417), + NAME_FUNC_OFFSET( 5947, glBindFramebufferOES, glBindFramebufferOES, NULL, 418), + NAME_FUNC_OFFSET( 5968, glBindRenderbufferOES, glBindRenderbufferOES, NULL, 419), + NAME_FUNC_OFFSET( 5990, glCheckFramebufferStatusOES, glCheckFramebufferStatusOES, NULL, 420), + NAME_FUNC_OFFSET( 6018, glDeleteFramebuffersOES, glDeleteFramebuffersOES, NULL, 421), + NAME_FUNC_OFFSET( 6042, glDeleteRenderbuffersOES, glDeleteRenderbuffersOES, NULL, 422), + NAME_FUNC_OFFSET( 6067, glFramebufferRenderbufferOES, glFramebufferRenderbufferOES, NULL, 423), + NAME_FUNC_OFFSET( 6096, glFramebufferTexture2DOES, glFramebufferTexture2DOES, NULL, 424), + NAME_FUNC_OFFSET( 6122, glGenFramebuffersOES, glGenFramebuffersOES, NULL, 425), + NAME_FUNC_OFFSET( 6143, glGenRenderbuffersOES, glGenRenderbuffersOES, NULL, 426), + NAME_FUNC_OFFSET( 6165, glGenerateMipmapOES, glGenerateMipmapOES, NULL, 427), + NAME_FUNC_OFFSET( 6185, glGetFramebufferAttachmentParameterivOES, glGetFramebufferAttachmentParameterivOES, NULL, 428), + NAME_FUNC_OFFSET( 6226, glGetRenderbufferParameterivOES, glGetRenderbufferParameterivOES, NULL, 429), + NAME_FUNC_OFFSET( 6258, glIsFramebufferOES, glIsFramebufferOES, NULL, 430), + NAME_FUNC_OFFSET( 6277, glIsRenderbufferOES, glIsRenderbufferOES, NULL, 431), + NAME_FUNC_OFFSET( 6297, glRenderbufferStorageOES, glRenderbufferStorageOES, NULL, 432), + NAME_FUNC_OFFSET( 6322, glPointSizePointerOES, glPointSizePointerOES, NULL, 433), + NAME_FUNC_OFFSET( 6344, glQueryMatrixxOES, glQueryMatrixxOES, NULL, 434), + NAME_FUNC_OFFSET( 6362, glGetTexGenxvOES, glGetTexGenxvOES, NULL, 435), + NAME_FUNC_OFFSET( 6379, glTexGenxOES, glTexGenxOES, NULL, 436), + NAME_FUNC_OFFSET( 6392, glTexGenxvOES, glTexGenxvOES, NULL, 437), + NAME_FUNC_OFFSET( 6406, glGetBufferPointervOES, glGetBufferPointervOES, NULL, 438), + NAME_FUNC_OFFSET( 6429, glMapBufferOES, glMapBufferOES, NULL, 439), + NAME_FUNC_OFFSET( 6444, glUnmapBufferOES, glUnmapBufferOES, NULL, 440), + NAME_FUNC_OFFSET( 6461, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 441), + NAME_FUNC_OFFSET( 6482, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 442), + NAME_FUNC_OFFSET( 6505, gl_dispatch_stub_443, gl_dispatch_stub_443, NULL, 443), + NAME_FUNC_OFFSET( 6528, gl_dispatch_stub_444, gl_dispatch_stub_444, NULL, 444), + NAME_FUNC_OFFSET( 6554, gl_dispatch_stub_445, gl_dispatch_stub_445, NULL, 445), + NAME_FUNC_OFFSET( 6577, gl_dispatch_stub_446, gl_dispatch_stub_446, NULL, 446), + NAME_FUNC_OFFSET( 6598, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 447), + NAME_FUNC_OFFSET( 6637, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 448), + NAME_FUNC_OFFSET( 6666, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 449), + NAME_FUNC_OFFSET( 6689, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 450), + NAME_FUNC_OFFSET( 6715, glSampleCoverage, glSampleCoverage, NULL, 451), + NAME_FUNC_OFFSET( 6732, glBindBuffer, glBindBuffer, NULL, 452), + NAME_FUNC_OFFSET( 6745, glBufferData, glBufferData, NULL, 453), + NAME_FUNC_OFFSET( 6758, glBufferSubData, glBufferSubData, NULL, 454), + NAME_FUNC_OFFSET( 6774, glDeleteBuffers, glDeleteBuffers, NULL, 455), + NAME_FUNC_OFFSET( 6790, glGenBuffers, glGenBuffers, NULL, 456), + NAME_FUNC_OFFSET( 6803, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 457), + NAME_FUNC_OFFSET( 6826, glIsBuffer, glIsBuffer, NULL, 458), + NAME_FUNC_OFFSET( 6837, glPointParameterf, glPointParameterf, NULL, 459), + NAME_FUNC_OFFSET( 6855, glPointParameterfv, glPointParameterfv, NULL, 460), + NAME_FUNC_OFFSET( 6874, glAlphaFuncx, glAlphaFuncx, NULL, 461), + NAME_FUNC_OFFSET( 6887, glClearColorx, glClearColorx, NULL, 462), + NAME_FUNC_OFFSET( 6901, glClearDepthf, glClearDepthf, NULL, 463), + NAME_FUNC_OFFSET( 6915, glClearDepthx, glClearDepthx, NULL, 464), + NAME_FUNC_OFFSET( 6929, glColor4x, glColor4x, NULL, 465), + NAME_FUNC_OFFSET( 6939, glDepthRangef, glDepthRangef, NULL, 466), + NAME_FUNC_OFFSET( 6953, glDepthRangex, glDepthRangex, NULL, 467), + NAME_FUNC_OFFSET( 6967, glFogx, glFogx, NULL, 468), + NAME_FUNC_OFFSET( 6974, glFogxv, glFogxv, NULL, 469), + NAME_FUNC_OFFSET( 6982, glFrustumf, glFrustumf, NULL, 470), + NAME_FUNC_OFFSET( 6993, glFrustumx, glFrustumx, NULL, 471), + NAME_FUNC_OFFSET( 7004, glLightModelx, glLightModelx, NULL, 472), + NAME_FUNC_OFFSET( 7018, glLightModelxv, glLightModelxv, NULL, 473), + NAME_FUNC_OFFSET( 7033, glLightx, glLightx, NULL, 474), + NAME_FUNC_OFFSET( 7042, glLightxv, glLightxv, NULL, 475), + NAME_FUNC_OFFSET( 7052, glLineWidthx, glLineWidthx, NULL, 476), + NAME_FUNC_OFFSET( 7065, glLoadMatrixx, glLoadMatrixx, NULL, 477), + NAME_FUNC_OFFSET( 7079, glMaterialx, glMaterialx, NULL, 478), + NAME_FUNC_OFFSET( 7091, glMaterialxv, glMaterialxv, NULL, 479), + NAME_FUNC_OFFSET( 7104, glMultMatrixx, glMultMatrixx, NULL, 480), + NAME_FUNC_OFFSET( 7118, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 481), + NAME_FUNC_OFFSET( 7136, glNormal3x, glNormal3x, NULL, 482), + NAME_FUNC_OFFSET( 7147, glOrthof, glOrthof, NULL, 483), + NAME_FUNC_OFFSET( 7156, glOrthox, glOrthox, NULL, 484), + NAME_FUNC_OFFSET( 7165, glPointSizex, glPointSizex, NULL, 485), + NAME_FUNC_OFFSET( 7178, glPolygonOffsetx, glPolygonOffsetx, NULL, 486), + NAME_FUNC_OFFSET( 7195, glRotatex, glRotatex, NULL, 487), + NAME_FUNC_OFFSET( 7205, glSampleCoveragex, glSampleCoveragex, NULL, 488), + NAME_FUNC_OFFSET( 7223, glScalex, glScalex, NULL, 489), + NAME_FUNC_OFFSET( 7232, glTexEnvx, glTexEnvx, NULL, 490), + NAME_FUNC_OFFSET( 7242, glTexEnvxv, glTexEnvxv, NULL, 491), + NAME_FUNC_OFFSET( 7253, glTexParameterx, glTexParameterx, NULL, 492), + NAME_FUNC_OFFSET( 7269, glTranslatex, glTranslatex, NULL, 493), + NAME_FUNC_OFFSET( 7282, glClipPlanef, glClipPlanef, NULL, 494), + NAME_FUNC_OFFSET( 7295, glClipPlanex, glClipPlanex, NULL, 495), + NAME_FUNC_OFFSET( 7308, glGetClipPlanef, glGetClipPlanef, NULL, 496), + NAME_FUNC_OFFSET( 7324, glGetClipPlanex, glGetClipPlanex, NULL, 497), + NAME_FUNC_OFFSET( 7340, glGetFixedv, glGetFixedv, NULL, 498), + NAME_FUNC_OFFSET( 7352, glGetLightxv, glGetLightxv, NULL, 499), + NAME_FUNC_OFFSET( 7365, glGetMaterialxv, glGetMaterialxv, NULL, 500), + NAME_FUNC_OFFSET( 7381, glGetTexEnvxv, glGetTexEnvxv, NULL, 501), + NAME_FUNC_OFFSET( 7395, glGetTexParameterxv, glGetTexParameterxv, NULL, 502), + NAME_FUNC_OFFSET( 7415, glPointParameterx, glPointParameterx, NULL, 503), + NAME_FUNC_OFFSET( 7433, glPointParameterxv, glPointParameterxv, NULL, 504), + NAME_FUNC_OFFSET( 7452, glTexParameterxv, glTexParameterxv, NULL, 505), + NAME_FUNC_OFFSET( 7469, glTexGenfOES, glTexGenfOES, NULL, 190), + NAME_FUNC_OFFSET( 7479, glTexGenfvOES, glTexGenfvOES, NULL, 191), + NAME_FUNC_OFFSET( 7490, glTexGeniOES, glTexGeniOES, NULL, 192), + NAME_FUNC_OFFSET( 7500, glTexGenivOES, glTexGenivOES, NULL, 193), + NAME_FUNC_OFFSET( 7511, glGetTexGenfvOES, glGetTexGenfvOES, NULL, 279), + NAME_FUNC_OFFSET( 7525, glGetTexGenivOES, glGetTexGenivOES, NULL, 280), + NAME_FUNC_OFFSET( 7539, glBlendEquationOES, glBlendEquationOES, NULL, 337), + NAME_FUNC_OFFSET( 7555, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 7574, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET( 7599, glMultiTexCoord4f, glMultiTexCoord4f, NULL, 402), + NAME_FUNC_OFFSET( 7620, glAlphaFuncx, glAlphaFuncx, NULL, 461), + NAME_FUNC_OFFSET( 7636, glClearColorx, glClearColorx, NULL, 462), + NAME_FUNC_OFFSET( 7653, glClearDepthf, glClearDepthf, NULL, 463), + NAME_FUNC_OFFSET( 7670, glClearDepthx, glClearDepthx, NULL, 464), + NAME_FUNC_OFFSET( 7687, glColor4x, glColor4x, NULL, 465), + NAME_FUNC_OFFSET( 7700, glDepthRangef, glDepthRangef, NULL, 466), + NAME_FUNC_OFFSET( 7717, glDepthRangex, glDepthRangex, NULL, 467), + NAME_FUNC_OFFSET( 7734, glFogx, glFogx, NULL, 468), + NAME_FUNC_OFFSET( 7744, glFogxv, glFogxv, NULL, 469), + NAME_FUNC_OFFSET( 7755, glFrustumf, glFrustumf, NULL, 470), + NAME_FUNC_OFFSET( 7769, glFrustumx, glFrustumx, NULL, 471), + NAME_FUNC_OFFSET( 7783, glLightModelx, glLightModelx, NULL, 472), + NAME_FUNC_OFFSET( 7800, glLightModelxv, glLightModelxv, NULL, 473), + NAME_FUNC_OFFSET( 7818, glLightx, glLightx, NULL, 474), + NAME_FUNC_OFFSET( 7830, glLightxv, glLightxv, NULL, 475), + NAME_FUNC_OFFSET( 7843, glLineWidthx, glLineWidthx, NULL, 476), + NAME_FUNC_OFFSET( 7859, glLoadMatrixx, glLoadMatrixx, NULL, 477), + NAME_FUNC_OFFSET( 7876, glMaterialx, glMaterialx, NULL, 478), + NAME_FUNC_OFFSET( 7891, glMaterialxv, glMaterialxv, NULL, 479), + NAME_FUNC_OFFSET( 7907, glMultMatrixx, glMultMatrixx, NULL, 480), + NAME_FUNC_OFFSET( 7924, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 481), + NAME_FUNC_OFFSET( 7945, glNormal3x, glNormal3x, NULL, 482), + NAME_FUNC_OFFSET( 7959, glOrthof, glOrthof, NULL, 483), + NAME_FUNC_OFFSET( 7971, glOrthox, glOrthox, NULL, 484), + NAME_FUNC_OFFSET( 7983, glPointSizex, glPointSizex, NULL, 485), + NAME_FUNC_OFFSET( 7999, glPolygonOffsetx, glPolygonOffsetx, NULL, 486), + NAME_FUNC_OFFSET( 8019, glRotatex, glRotatex, NULL, 487), + NAME_FUNC_OFFSET( 8032, glSampleCoveragex, glSampleCoveragex, NULL, 488), + NAME_FUNC_OFFSET( 8053, glScalex, glScalex, NULL, 489), + NAME_FUNC_OFFSET( 8065, glTexEnvx, glTexEnvx, NULL, 490), + NAME_FUNC_OFFSET( 8078, glTexEnvxv, glTexEnvxv, NULL, 491), + NAME_FUNC_OFFSET( 8092, glTexParameterx, glTexParameterx, NULL, 492), + NAME_FUNC_OFFSET( 8111, glTranslatex, glTranslatex, NULL, 493), + NAME_FUNC_OFFSET( 8127, glClipPlanef, glClipPlanef, NULL, 494), + NAME_FUNC_OFFSET( 8143, glClipPlanex, glClipPlanex, NULL, 495), + NAME_FUNC_OFFSET( 8159, glGetClipPlanef, glGetClipPlanef, NULL, 496), + NAME_FUNC_OFFSET( 8178, glGetClipPlanex, glGetClipPlanex, NULL, 497), + NAME_FUNC_OFFSET( 8197, glGetFixedv, glGetFixedv, NULL, 498), + NAME_FUNC_OFFSET( 8212, glGetLightxv, glGetLightxv, NULL, 499), + NAME_FUNC_OFFSET( 8228, glGetMaterialxv, glGetMaterialxv, NULL, 500), + NAME_FUNC_OFFSET( 8247, glGetTexEnvxv, glGetTexEnvxv, NULL, 501), + NAME_FUNC_OFFSET( 8264, glGetTexParameterxv, glGetTexParameterxv, NULL, 502), + NAME_FUNC_OFFSET( 8287, glPointParameterx, glPointParameterx, NULL, 503), + NAME_FUNC_OFFSET( 8308, glPointParameterxv, glPointParameterxv, NULL, 504), + NAME_FUNC_OFFSET( 8330, glTexParameterxv, glTexParameterxv, NULL, 505), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET |