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author | Zack Rusin <zackr@vmware.com> | 2010-06-28 17:31:21 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-06-28 22:53:21 -0400 |
commit | da7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch) | |
tree | 5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mapi/glapi/glthread.h | |
parent | 0b50fcbd556ead8d35c2b543f13de433996a5822 (diff) |
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mapi/glapi/glthread.h')
0 files changed, 0 insertions, 0 deletions