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author | Eric Anholt <eric@anholt.net> | 2010-05-13 22:10:39 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-05-14 11:27:59 -0700 |
commit | f5bd48cf673456ffea730f28c9b95c6883399162 (patch) | |
tree | 39a092ab4e67e24b2ead7db2eb80b22e92dcb218 /src/mapi | |
parent | 36eda76fea02130d30be6a5f0d83f04698da2853 (diff) |
i965: Use R16G16B16A16_FLOAT for 3-component half-float.
The RGBX version isn't supported as a vertex input type, but since we
force the last channel's value anyway, this should be fine. The only
potential risk I see is in the limiter on VBO reads past the end of
the buffer forcing the whole vertex to 0 when the A channel lands past
the end.
Fixes piglit draw-vertices-half-float.
Diffstat (limited to 'src/mapi')
0 files changed, 0 insertions, 0 deletions