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authorEric Anholt <eric@anholt.net>2010-05-13 22:10:39 -0700
committerEric Anholt <eric@anholt.net>2010-05-14 11:27:59 -0700
commitf5bd48cf673456ffea730f28c9b95c6883399162 (patch)
tree39a092ab4e67e24b2ead7db2eb80b22e92dcb218 /src/mapi
parent36eda76fea02130d30be6a5f0d83f04698da2853 (diff)
i965: Use R16G16B16A16_FLOAT for 3-component half-float.
The RGBX version isn't supported as a vertex input type, but since we force the last channel's value anyway, this should be fine. The only potential risk I see is in the limiter on VBO reads past the end of the buffer forcing the whole vertex to 0 when the A channel lands past the end. Fixes piglit draw-vertices-half-float.
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