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authorBrian Paul <brian.paul@tungstengraphics.com>2004-11-27 20:07:08 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-11-27 20:07:08 +0000
commitb5b8d22c4ee921dff99b898a5907023b20670a27 (patch)
treef86cfa06e3fbe8c3d73fc665e79294c0257d53ff /src/mesa/array_cache
parent0699b0bb171ffba453222154c4b2c047a30a2a8b (diff)
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
Diffstat (limited to 'src/mesa/array_cache')
-rw-r--r--src/mesa/array_cache/ac_import.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c
index c33a4e3fe1..0c66084f91 100644
--- a/src/mesa/array_cache/ac_import.c
+++ b/src/mesa/array_cache/ac_import.c
@@ -461,7 +461,7 @@ import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint stride )
struct gl_client_array *to = &ac->Cache.Attrib[index];
(void) type; (void) stride;
- ASSERT(index < VERT_ATTRIB_MAX);
+ ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);
/* Limited choices at this stage:
*/