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authorFelix Kuehling <fxkuehl@gmx.de>2005-01-23 01:42:01 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-01-23 01:42:01 +0000
commit3b50f004333a922a259a4f733395c27002965ded (patch)
tree2ad70683c6932caca4218fb48f095147a52f1052 /src/mesa/drivers/beos/GLView.cpp
parent36a35c5614336bffdac4827c1e04bcaa8ab2fa27 (diff)
My last attempt to fix polygon offsets with the reversed viewport depth
range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions.
Diffstat (limited to 'src/mesa/drivers/beos/GLView.cpp')
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