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authorIan Romanick <ian.d.romanick@intel.com>2010-10-13 13:58:44 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-27 13:35:53 -0700
commit84eba3ef71dfa822e5ff0463032cdd2e3515b888 (patch)
treedc737eed47f4e7ec35581a1ec9daf598765cb978 /src/mesa/drivers/common/meta.c
parent75c6f472880706dcbb9d1e20727fa8f71db8b11c (diff)
Track separate programs for each stage
The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 9946bf1990..1bfd76a665 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -143,7 +143,10 @@ struct save_state
struct gl_vertex_program *VertexProgram;
GLboolean FragmentProgramEnabled;
struct gl_fragment_program *FragmentProgram;
- GLuint Shader;
+ GLuint VertexShader;
+ GLuint GeometryShader;
+ GLuint FragmentShader;
+ GLuint ActiveShader;
/** META_STENCIL_TEST */
struct gl_stencil_attrib Stencil;
@@ -433,8 +436,15 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
}
if (ctx->Extensions.ARB_shader_objects) {
- save->Shader = ctx->Shader.CurrentProgram ?
- ctx->Shader.CurrentProgram->Name : 0;
+ save->VertexShader = ctx->Shader.CurrentVertexProgram ?
+ ctx->Shader.CurrentVertexProgram->Name : 0;
+ save->GeometryShader = ctx->Shader.CurrentGeometryProgram ?
+ ctx->Shader.CurrentGeometryProgram->Name : 0;
+ save->FragmentShader = ctx->Shader.CurrentFragmentProgram ?
+ ctx->Shader.CurrentFragmentProgram->Name : 0;
+ save->ActiveShader = ctx->Shader.ActiveProgram ?
+ ctx->Shader.ActiveProgram->Name : 0;
+
_mesa_UseProgramObjectARB(0);
}
}
@@ -664,9 +674,17 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
}
- if (ctx->Extensions.ARB_shader_objects) {
- _mesa_UseProgramObjectARB(save->Shader);
- }
+ if (ctx->Extensions.ARB_vertex_shader)
+ _mesa_UseShaderProgramEXT(GL_VERTEX_SHADER, save->VertexShader);
+
+ if (ctx->Extensions.ARB_geometry_shader4)
+ _mesa_UseShaderProgramEXT(GL_GEOMETRY_SHADER_ARB,
+ save->GeometryShader);
+
+ if (ctx->Extensions.ARB_fragment_shader)
+ _mesa_UseShaderProgramEXT(GL_FRAGMENT_SHADER, save->FragmentShader);
+
+ _mesa_ActiveProgramEXT(save->ActiveShader);
}
if (state & META_STENCIL_TEST) {