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authorKeith Whitwell <keith@tungstengraphics.com>2001-02-16 18:14:41 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-02-16 18:14:41 +0000
commit46b0988c673b28e072fd0cbf477632a9ab6f9f18 (patch)
tree3463116da957c6f13dcb0b415ca8476640503fc7 /src/mesa/drivers/common/t_dd_vbtmp.h
parent2448fc7deeaa870d879de17158f243f239c05b15 (diff)
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
Diffstat (limited to 'src/mesa/drivers/common/t_dd_vbtmp.h')
-rw-r--r--src/mesa/drivers/common/t_dd_vbtmp.h529
1 files changed, 529 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h
new file mode 100644
index 0000000000..979a2d3967
--- /dev/null
+++ b/src/mesa/drivers/common/t_dd_vbtmp.h
@@ -0,0 +1,529 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+/* Unlike the other templates here, this assumes quite a bit about the
+ * underlying hardware. Specifically it assumes a d3d-like vertex
+ * format, with a layout more or less constrained to look like the
+ * following:
+ *
+ * union {
+ * struct {
+ * float x, y, z, w;
+ * struct { char r, g, b, a; } color;
+ * struct { char r, g, b, fog; } spec;
+ * float u0, v0;
+ * float u1, v1;
+ * } v;
+ * struct {
+ * float x, y, z, w;
+ * struct { char r, g, b, a; } color;
+ * struct { char r, g, b, fog; } spec;
+ * float u0, v0, q0;
+ * float u1, v1, q1;
+ * } pv;
+ * struct {
+ * float x, y, z;
+ * struct { char r, g, b, a; } color;
+ * } tv;
+ * float f[16];
+ * unsigned int ui[16];
+ * unsigned char ub4[4][16];
+ * }
+ *
+ * HW_VIEWPORT: Hardware performs viewport transform.
+ * HW_DIVIDE: Hardware performs perspective divide.
+ *
+ * DO_XYZW: Emit xyz and maybe w coordinates.
+ * DO_RGBA: Emit color, v.color is in RGBA order.
+ * DO_BGRA: Emit color, v.color is in BGRA order.
+ * DO_SPEC: Emit specular color.
+ * DO_TEX0: Emit tex0 u,v coordinates.
+ * DO_TEX1: Emit tex1 u,v coordinates.
+ * DO_PTEX: Emit tex0, tex1 q coordinates where possible.
+ *
+ * HAVE_TINY_VERTICES: Hardware understands v.tv format.
+ * HAVE_PTEX_VERTICES: Hardware understands v.pv format.
+ * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
+ *
+ * Additionally, this template assumes it is emitting *transformed*
+ * vertices; the modifications to emit untransformed vertices (ie. to
+ * t&l hardware) are probably too great to cooexist with the code
+ * already in this file.
+ *
+ * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
+ * only TEX0 is enabled, in order to maintain a vertex size which is
+ * an exact number of quadwords.
+ */
+
+#if (HW_VIEWPORT)
+#define VIEWPORT_X(x) x
+#define VIEWPORT_Y(x) x
+#define VIEWPORT_Z(x) x
+#else
+#define VIEWPORT_X(x) (s[0] * x + s[12])
+#define VIEWPORT_Y(y) (s[5] * y + s[13])
+#define VIEWPORT_Z(z) (s[10] * z + s[14])
+#endif
+
+#if (HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
+
+static void TAG(emit)( GLcontext *ctx,
+ GLuint start, GLuint end,
+ void *dest,
+ GLuint stride )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*tc0)[4], (*tc1)[4], *fog;
+ GLubyte (*col)[4], (*spec)[4];
+ GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
+ GLuint tc0_size, tc1_size;
+ GLfloat (*coord)[4];
+ GLuint coord_stride;
+ VERTEX *v = (VERTEX *)dest;
+ int i;
+
+ if (HW_VIEWPORT && HW_DIVIDE) {
+ coord = VB->ClipPtr->data;
+ coord_stride = VB->ClipPtr->stride;
+ }
+ else {
+ coord = VB->ProjectedClipPtr->data;
+ coord_stride = VB->ProjectedClipPtr->stride;
+ }
+
+ if (DO_TEX0) {
+ tc0_stride = VB->TexCoordPtr[0]->stride;
+ tc0 = VB->TexCoordPtr[0]->data;
+ if (DO_PTEX)
+ tc0_size = VB->TexCoordPtr[0]->size;
+ }
+
+ if (DO_TEX1) {
+ tc1 = VB->TexCoordPtr[1]->data;
+ tc1_stride = VB->TexCoordPtr[1]->stride;
+ if (DO_PTEX)
+ tc1_size = VB->TexCoordPtr[1]->size;
+ }
+
+ if (DO_RGBA || DO_BGRA) {
+ col = VB->ColorPtr[0]->data;
+ col_stride = VB->ColorPtr[0]->stride;
+ }
+
+ if (DO_SPEC) {
+ spec = VB->SecondaryColorPtr[0]->data;
+ spec_stride = VB->SecondaryColorPtr[0]->stride;
+ }
+
+ if (DO_FOG) {
+ fog = VB->FogCoordPtr->data;
+ fog_stride = VB->FogCoordPtr->stride;
+ }
+
+ if (VB->importable_data) {
+ /* May have nonstandard strides:
+ */
+ if (start) {
+ coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
+ if (DO_TEX0)
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
+ if (DO_TEX1)
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
+ if (DO_RGBA || DO_BGRA)
+ STRIDE_4UB(col, start * col_stride);
+ if (DO_SPEC)
+ STRIDE_4UB(spec, start * spec_stride);
+ if (DO_FOG)
+ STRIDE_F(fog, start * fog_stride);
+ }
+
+ for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
+ if (DO_XYZW) {
+ if (HW_VIEWPORT || mask[i] == 0) {
+ VIEWPORT_X(v->v.x, coord[0][0]);
+ VIEWPORT_Y(v->v.y, coord[0][1]);
+ VIEWPORT_Z(v->v.z, coord[0][2]);
+ VIEWPORT_W(v->v.w, coord[0][3]);
+ }
+ coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
+ }
+ if (DO_RGBA) {
+ *(GLuint *)&v->v.color = *(GLuint *)&col[0];
+ STRIDE_4UB(col, col_stride);
+ }
+ if (DO_BGRA) {
+ v->v.color.blue = col[0][2];
+ v->v.color.green = col[0][1];
+ v->v.color.red = col[0][0];
+ v->v.color.alpha = col[0][3];
+ STRIDE_4UB(col, col_stride);
+ }
+ if (DO_SPEC) {
+ v->v.specular.red = spec[0][0];
+ v->v.specular.green = spec[0][1];
+ v->v.specular.blue = spec[0][2];
+ STRIDE_4UB(spec, spec_stride);
+ }
+ if (DO_FOG) {
+ v->v.specular.alpha = fog[0] * 255.0;
+ STRIDE_F(fog, fog_stride);
+ }
+ if (DO_TEX0) {
+ *(GLuint *)&v->v.tu0 = *(GLuint *)&tc0[0][0];
+ *(GLuint *)&v->v.tv0 = *(GLuint *)&tc0[0][1];
+ if (DO_PTEX) {
+ if (HAVE_PTEX_VERTICES) {
+ if (tc0_size == 4)
+ *(GLuint *)&v->pv.tq0 = *(GLuint *)&tc0[0][3];
+ else
+ *(GLuint *)&v->pv.tq0 = IEEE_ONE;
+ }
+ else if (tc0_size == 4) {
+ float rhw = 1.0 / tc0[0][3];
+ v->v.w *= tc0[0][3];
+ v->v.u0 *= w;
+ v->v.v0 *= w;
+ }
+ }
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
+ }
+ if (DO_TEX1) {
+ if (DO_PTEX) {
+ *(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[0][0];
+ *(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[0][1];
+ *(GLuint *)&v->pv.q1 = IEEE_ONE;
+ if (tc1_size == 4)
+ *(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[0][3];
+ }
+ else {
+ *(GLuint *)&v->v.u1 = *(GLuint *)&tc1[0][0];
+ *(GLuint *)&v->v.v1 = *(GLuint *)&tc1[0][1];
+ }
+ tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
+ }
+ else if (DO_PTEX) {
+ *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
+ }
+ }
+ }
+ else {
+ for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
+ if (DO_XYZW) {
+ if (HW_VIEWPORT || mask[i] == 0) {
+ VIEWPORT_X(v->v.x, coord[i][0]);
+ VIEWPORT_Y(v->v.y, coord[i][1]);
+ VIEWPORT_Z(v->v.z, coord[i][2]);
+ VIEWPORT_W(v->v.w, coord[i][3]);
+ }
+ }
+ if (DO_RGBA) {
+ *(GLuint *)&v->v.color = *(GLuint *)&col[i];
+ }
+ if (DO_BGRA) {
+ v->v.color.blue = col[i][2];
+ v->v.color.green = col[i][1];
+ v->v.color.red = col[i][0];
+ v->v.color.alpha = col[i][3];
+ }
+ if (DO_SPEC) {
+ v->v.specular.red = spec[i][0];
+ v->v.specular.green = spec[i][1];
+ v->v.specular.blue = spec[i][2];
+ }
+ if (DO_FOG) {
+ v->v.specular.alpha = fog[i] * 255.0;
+ }
+ if (DO_TEX0) {
+ if (DO_PTEX) {
+ *(GLuint *)&v->pv.u0 = *(GLuint *)&tc0[i][0];
+ *(GLuint *)&v->pv.v0 = *(GLuint *)&tc0[i][1];
+ *(GLuint *)&v->pv.q0 = IEEE_ONE;
+ if (tc0_size == 4)
+ *(GLuint *)&v->pv.q0 = *(GLuint *)&tc0[i][3];
+ }
+ else {
+ *(GLuint *)&v->v.u0 = *(GLuint *)&tc0[i][0];
+ *(GLuint *)&v->v.v0 = *(GLuint *)&tc0[i][1];
+ }
+ }
+ if (DO_TEX1) {
+ if (DO_PTEX) {
+ *(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[i][0];
+ *(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[i][1];
+ *(GLuint *)&v->pv.q1 = IEEE_ONE;
+ if (tc1_size == 4)
+ *(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[i][3];
+ }
+ else {
+ *(GLuint *)&v->v.u1 = *(GLuint *)&tc1[i][0];
+ *(GLuint *)&v->v.v1 = *(GLuint *)&tc1[i][1];
+ }
+ }
+ else if (DO_PTEX) {
+ *(GLuint *)&v->pv.q1 = 0; /* must be valid float to avoid culling? */
+ }
+ }
+ }
+
+ if (DO_PTEX && !HAVE_PTEX_VERTICES) {
+ INVALIDATE_STORED_VERTICES();
+ }
+}
+#else
+static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+ void *dest, GLuint stride )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte (*col)[4] = VB->ColorPtr[0]->data;
+ GLuint col_stride = VB->ColorPtr[0]->stride;
+ GLfloat (*coord)[4] = VB->ProjectedClipPtr->data;
+ GLuint coord_stride = VB->ProjectedClipPtr->stride;
+ GLfloat *v = (GLfloat *)dest;
+ int i;
+
+ ASSERT(stride == 4);
+
+ /* Pack what's left into a 4-dword vertex. Color is in a different
+ * place, and there is no 'w' coordinate.
+ */
+ if (VB->importable_data) {
+ if (start) {
+ coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
+ STRIDE_4UB(col, start * col_stride);
+ }
+
+ for (i=start; i < end; i++, v+=4) {
+ if (HW_VIEWPORT || mask[i] == 0) {
+ v[0] = VIEWPORT_X(coord[0][0]);
+ v[1] = VIEWPORT_Y(coord[0][1]);
+ v[2] = VIEWPORT_Z(coord[0][2]);
+ }
+ coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
+ if (DO_RGBA) {
+ *(GLuint *)&v[3] = *(GLuint *)col;
+ }
+ else if (DO_BGRA) {
+ GLubyte *b = (GLubyte *)&v[3];
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+ }
+ STRIDE_4UB( col, col_stride );
+ }
+ }
+ else {
+ for (i=start; i < end; i++, v+=4) {
+ if (HW_VIEWPORT || mask[i] == 0) {
+ v[0] = VIEWPORT_X(coord[i][0]);
+ v[1] = VIEWPORT_Y(coord[i][1]);
+ v[2] = VIEWPORT_Z(coord[i][2]);
+ }
+ if (DO_RGBA) {
+ *(GLuint *)&v[3] = *(GLuint *)&col[i];
+ }
+ else if (DO_BGRA) {
+ GLubyte *b = (GLubyte *)&v[3];
+ b[0] = col[i][2];
+ b[1] = col[i][1];
+ b[2] = col[i][0];
+ b[3] = col[i][3];
+ }
+ }
+ }
+}
+#endif
+
+#if (DO_XYZW) && (DO_RGBA)
+
+static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+{
+ if (DO_PTEX)
+ return GL_TRUE;
+
+ if (DO_TEX0) {
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ if (DO_TEX1) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+
+ if (VB->TexCoordPtr[1]->size == 4)
+ return GL_FALSE;
+ }
+
+ if (VB->TexCoordPtr[0]->size == 4)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+#if (!DO_PTEX || HAVE_PTEX_VERTICES)
+static void TAG(interp)( GLcontext *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte *ddverts = GET_VERTEX_STORE();
+ GLuint shift = GET_VERTEX_STRIDE_SHIFT();
+ const GLfloat *dstclip = VB->ClipPtr->data[edst];
+ GLfloat w;
+
+ VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
+ VERTEX *in = (VERTEX *)(ddverts + (eout << shift));
+ VERTEX *out = (VERTEX *)(ddverts + (ein << shift));
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ if (!HW_DIVIDE) {
+ w = 1.0 / dstclip[3];
+ VIEWPORT_X( dst->v.x, dstclip[0] * w );
+ VIEWPORT_Y( dst->v.y, dstclip[1] * w );
+ VIEWPORT_Z( dst->v.z, dstclip[2] * w );
+ }
+ else {
+ VIEWPORT_X( dst->v.x, dstclip[0] );
+ VIEWPORT_Y( dst->v.y, dstclip[1] );
+ VIEWPORT_Z( dst->v.z, dstclip[2] );
+ w = dstclip[3];
+ }
+
+ if (HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1) {
+
+ if (!HW_VIEWPORT || !HW_DIVIDE)
+ dst->v.w = w;
+
+ INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
+ INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
+ INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
+ INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
+
+ if (DO_SPEC) {
+ INTERP_UB( t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0] );
+ INTERP_UB( t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1] );
+ INTERP_UB( t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2] );
+ }
+ if (DO_FOG) {
+ INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] );
+ }
+ if (DO_TEX0) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
+ INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
+ INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
+ }
+ else {
+ INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
+ INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
+ }
+ }
+ if (DO_TEX1) {
+ if (DO_PTEX) {
+ INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
+ INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
+ INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
+ } else {
+ INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
+ INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
+ }
+ }
+ else if (DO_PTEX) {
+ dst->pv.q0 = 0.0; /* must be a valid float on radeon */
+ }
+ } else {
+ /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
+ */
+ INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
+ INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
+ INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
+ INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
+ }
+}
+#endif
+#endif
+
+
+static void TAG(init)( void )
+{
+ setup_tab[IND].emit = TAG(emit);
+
+#if (DO_XYZW && DO_RGBA)
+ setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
+ setup_tab[IND].interp = TAG(interp);
+#endif
+
+ if (DO_SPEC)
+ setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5;
+ else if (HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1)
+ setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4;
+ else
+ setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3;
+
+ if (DO_TEX1) {
+ if (DO_PTEX) {
+ ASSERT(HAVE_PTEX_VERTICES);
+ setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ else {
+ setup_tab[IND].vc_format = TEX1_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 10;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (DO_TEX0) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ } else {
+ setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 8;
+ setup_tab[IND].vertex_stride_shift = 5;
+ }
+ }
+ else if (!HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
+ setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 4;
+ setup_tab[IND].vertex_stride_shift = 4;
+ } else if (HAVE_NOTEX_VERTICES) {
+ setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 6;
+ setup_tab[IND].vertex_stride_shift = 5;
+ } else {
+ setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 8;
+ setup_tab[IND].vertex_stride_shift = 5;
+ }
+}
+
+
+#undef IND
+#undef TAG