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authorBrian Paul <brian.paul@tungstengraphics.com>2002-10-08 23:57:50 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-10-08 23:57:50 +0000
commitece3e63c98f1e8aac91f4514d0abbd5972dc722f (patch)
tree86b3bac3909e927b5484f1d4841cad910fae0f68 /src/mesa/drivers/common
parent5fd1cc2e0e3d0bd529c3f0e347b73517bb7f162d (diff)
change fog from GLfloat to GLfloat[4] (like other vertex attribs)
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/t_dd_vbtmp.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h
index 39c496509b..6a3d77625a 100644
--- a/src/mesa/drivers/common/t_dd_vbtmp.h
+++ b/src/mesa/drivers/common/t_dd_vbtmp.h
@@ -1,4 +1,4 @@
-/* $Id: t_dd_vbtmp.h,v 1.20 2002/09/17 15:46:37 brianp Exp $ */
+/* $Id: t_dd_vbtmp.h,v 1.21 2002/10/08 23:57:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -125,7 +125,7 @@ static void TAG(emit)( GLcontext *ctx,
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLfloat (*tc0)[4], (*tc1)[4], *fog;
+ GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
GLfloat (*tc2)[4], (*tc3)[4];
GLubyte (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
@@ -210,7 +210,7 @@ static void TAG(emit)( GLcontext *ctx,
fog_stride = VB->FogCoordPtr->stride;
}
else {
- GLfloat tmp = 0;
+ static GLfloat tmp[4] = {0, 0, 0, 0};
fog = &tmp;
fog_stride = 0;
}
@@ -234,7 +234,8 @@ static void TAG(emit)( GLcontext *ctx,
if (DO_SPEC)
STRIDE_4UB(spec, start * spec_stride);
if (DO_FOG)
- STRIDE_F(fog, start * fog_stride);
+ /*STRIDE_F(fog, start * fog_stride);*/
+ fog = (GLfloat (*)[4])((GLfloat *)fog + start * fog_stride);
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
@@ -268,8 +269,9 @@ static void TAG(emit)( GLcontext *ctx,
STRIDE_4UB(spec, spec_stride);
}
if (DO_FOG) {
- v->v.specular.alpha = fog[0] * 255.0;
- STRIDE_F(fog, fog_stride);
+ v->v.specular.alpha = fog[0][0] * 255.0;
+ /*STRIDE_F(fog, fog_stride);*/
+ fog = (GLfloat (*)[4])((GLfloat *)fog + fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
@@ -367,7 +369,7 @@ static void TAG(emit)( GLcontext *ctx,
v->v.specular.blue = spec[i][2];
}
if (DO_FOG) {
- v->v.specular.alpha = fog[i] * 255.0;
+ v->v.specular.alpha = fog[i][0] * 255.0;
}
if (DO_TEX0) {
v->v.u0 = tc0[i][0];