diff options
author | Eric Anholt <eric@anholt.net> | 2008-10-19 17:46:41 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2008-10-28 13:23:33 -0700 |
commit | 0cade4de4f74f6b0e86fb6622e2fc370c73fd840 (patch) | |
tree | ae6c62ddbda5c3139c7e08e0d7682d949d53ab0c /src/mesa/drivers/d3d/D3DTextureMgr.h | |
parent | e92a457ac0030e48f5260dc2ac00ca283be7d7ad (diff) |
intel: Don't keep intel->pClipRects, and instead just calculate it when needed.
This avoids issues with dereferencing stale cliprects around intel_draw_buffer
time. Additionally, take advantage of cliprects staying constant for FBOs and
DRI2, and emit cliprects in the batchbuffer instead of having to flush batch
each time they change.
Diffstat (limited to 'src/mesa/drivers/d3d/D3DTextureMgr.h')
0 files changed, 0 insertions, 0 deletions