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author | Brian Paul <brianp@vmware.com> | 2009-01-28 14:35:58 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-28 14:35:58 -0700 |
commit | faa48915d27634a12f123eaa6e954ec79565e365 (patch) | |
tree | 7981071c50abe64a830333557f9298f3ca73396a /src/mesa/drivers/d3d/D3DTextureMgr.h | |
parent | 2ace634024dc14ab15087f3718f8f84e23fba47c (diff) |
i965: fix bug in pass0_precalc_mov()
Previously, "in-place" swizzles such as:
MOV t, t.xxyx;
were handled incorrectly. Fixed by splitting the one loop into two loops so we
get all the refs before assigning them (to avoid potential clobbering).
Diffstat (limited to 'src/mesa/drivers/d3d/D3DTextureMgr.h')
0 files changed, 0 insertions, 0 deletions