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author | Brian <brian@yutani.localnet.net> | 2007-04-19 14:24:10 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-04-19 14:24:10 -0600 |
commit | 8b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1 (patch) | |
tree | 523051281c03f33fe89a1a6baf2e3386f88d8a24 /src/mesa/drivers/d3d/D3Dvbrender.c | |
parent | 020cdb47cf172c6ef8da78abcf6621233439d08b (diff) |
Put gl_program_machine into swrast structure rather than using a local variable.
Basically an easy way to make sure the memory gets initialized once (to zero)
to avoid lots of valgrind warnings.
Diffstat (limited to 'src/mesa/drivers/d3d/D3Dvbrender.c')
0 files changed, 0 insertions, 0 deletions