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author | Younes Manton <younes.m@gmail.com> | 2009-09-27 10:56:42 -0400 |
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committer | Younes Manton <younes.m@gmail.com> | 2009-09-27 10:56:42 -0400 |
commit | a77226071f6814a53358a5d6caff685889d0e4ec (patch) | |
tree | 983667c154d16618af9237bc5f9ce2c13fa2c743 /src/mesa/drivers/d3d/D3Dvbrender.c | |
parent | bcca927562c1e2e38e649f2e70a695ddafa4ef2c (diff) |
softpipe: Grab a ref when the fb is set.
Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
Diffstat (limited to 'src/mesa/drivers/d3d/D3Dvbrender.c')
0 files changed, 0 insertions, 0 deletions