diff options
author | Eric Anholt <eric@anholt.net> | 2007-12-14 11:02:48 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2007-12-14 11:04:26 -0800 |
commit | 38bad7677e57d629eeffd4ef39a7fc254db12735 (patch) | |
tree | 977b9f821b6c8a9ef166e0533c7a2664a72cffcb /src/mesa/drivers/d3d/OPENGL32.DEF | |
parent | 0037ad4186c11267d85fcde378be79eb6acf74f3 (diff) |
[965] Replace the state cache suballocator with direct dri_bufmgr use.
The user-space suballocator that was used avoided relocation computations by
using the general and surface state base registers and allocating those types
of buffers out of pools built on top of single buffer objects. It also
avoided calls into the buffer manager for these small state allocations, since
only one buffer object was being used.
However, the buffer allocation cost appears to be low, and with relocation
caching, computing relocations for buffers is essentially free. Additionally,
implementing the suballocator required a don't-fence-subdata flag to disable
waiting on buffer maps so that writing new data didn't block on rendering using
old data, and careful handling when mapping to update old data (which we need
to do for unavoidable relocations with FBOs). More importantly, when the
suballocator filled, it had no replacement algorithm and just threw out all
of the contents and forced them to be recomputed, which is a significant cost.
This is the first step, which just changes the buffer type, but doesn't yet
improve the hash table to not result in full recompute on overflow. Because
the buffers are all allocated out of the general buffer allocator, we can
no longer use the general/surface state bases to avoid relocations, and they
are set to 0 instead.
Diffstat (limited to 'src/mesa/drivers/d3d/OPENGL32.DEF')
0 files changed, 0 insertions, 0 deletions