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author | Brian <brian@yutani.localnet.net> | 2007-04-19 11:21:14 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-04-19 11:21:14 -0600 |
commit | 8e6207396c6314d07614c80670f4e3196e3a8551 (patch) | |
tree | 75d8a493bd14e2bc1569f28ac72af27d705415e9 /src/mesa/drivers/d3d | |
parent | 5ca8d4ccf24af1c174ff791f15cf9f19defd9b7e (diff) |
Don't allow deferredTexture if using occlusion query and a frag shader.
Occlusion query might depend on the shader killing/discarding fragments.
Helps fix depth peeling technique.
Also, minor tweaks in interpolate_wpos().
Diffstat (limited to 'src/mesa/drivers/d3d')
0 files changed, 0 insertions, 0 deletions