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author | Vladimir Dergachev <volodya@freedesktop.org> | 2004-12-30 10:11:39 +0000 |
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committer | Vladimir Dergachev <volodya@freedesktop.org> | 2004-12-30 10:11:39 +0000 |
commit | a656dc251e1a7ee1b989e05a0e46939376c64e85 (patch) | |
tree | 86bd50aa59dd2f67d075c7e8ee181ade73a7247d /src/mesa/drivers/d3d | |
parent | 51050efe0e1cc8fb690808e1258eea96a57a54c5 (diff) |
Restructure code.
Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ?
Start using hardware state retained by the driver and cut back on direct register writes significantly.
Diffstat (limited to 'src/mesa/drivers/d3d')
0 files changed, 0 insertions, 0 deletions