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authorRoland Scheidegger <rscheidegger@gmx.ch>2006-02-03 13:29:11 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2006-02-03 13:29:11 +0000
commite7276b7fa597f7914f7e10a2e50dae36ae50e10b (patch)
tree56b65ced65d5e39ab8d13a76e6cc797542fb2570 /src/mesa/drivers/dri/common/texmem.c
parent16a14510c4c134db9268719e9458bf6bf83e618a (diff)
replace the texture level hack used in radeon/r200 to allow larger textures with different methods to calculate the announced maximum texture sizes. Default is still the same (that is, radeon/r200 default to not announce anything which might not fit, i830/i915 default to 1 texture must fit). Bug #5785.
Diffstat (limited to 'src/mesa/drivers/dri/common/texmem.c')
-rw-r--r--src/mesa/drivers/dri/common/texmem.c19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index 7cf2e21b63..41316de1fc 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -971,19 +971,22 @@ get_max_size( unsigned nr_heaps,
* For hardware that does not support mipmapping, this will be 1.
* \param all_textures_one_heap True if the hardware requires that all
* textures be in a single texture heap for multitexturing.
+ * \param allow_larger_textures 0 conservative, 1 calculate limits
+ * so at least one worst-case texture can fit, 2 just use hw limits.
*/
void
driCalculateMaxTextureLevels( driTexHeap * const * heaps,
unsigned nr_heaps,
struct gl_constants * limits,
- unsigned max_bytes_per_texel,
+ unsigned max_bytes_per_texel,
unsigned max_2D_size,
unsigned max_3D_size,
unsigned max_cube_size,
unsigned max_rect_size,
unsigned mipmaps_at_once,
- int all_textures_one_heap )
+ int all_textures_one_heap,
+ int allow_larger_textures )
{
struct maps_per_heap max_textures[8];
unsigned i;
@@ -1012,18 +1015,22 @@ driCalculateMaxTextureLevels( driTexHeap * const * heaps,
*/
for ( i = 0 ; i < 4 ; i++ ) {
- if ( max_sizes[ i ] != 0 ) {
- fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
+ if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
+ fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
max_sizes[ i ], mipmaps[ i ],
dimensions[ i ], faces[ i ],
max_textures );
- max_sizes[ i ] = get_max_size( nr_heaps,
- limits->MaxTextureUnits,
+ max_sizes[ i ] = get_max_size( nr_heaps,
+ allow_larger_textures == 1 ?
+ 1 : limits->MaxTextureUnits,
max_sizes[ i ],
all_textures_one_heap,
max_textures );
}
+ else if (max_sizes[ i ] != 0) {
+ max_sizes[ i ] += 1;
+ }
}
SET_MAX( MaxTextureLevels, 0 );