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authorNicolai Haehnle <nhaehnle@gmail.com>2007-03-24 19:08:26 +0100
committerNicolai Haehnle <nhaehnle@gmail.com>2007-03-24 19:09:44 +0100
commitf27991c9165450872c652e2fd27811409957b2a0 (patch)
treee9e5e8d3023498c04c2b04fe5dce9a554d10f2e0 /src/mesa/drivers/dri/common
parent0c3ae2ea7fbb9c1087bdbc1048c380ca760b80d2 (diff)
r300: Fix texture coordinate calculation for rectangle textures
R300 hardware takes texcoords in the range 0..1 even for rectangle textures. Previously, the necessary texcoord conversion was applied to the texture coordinate during vertex processing in a render stage. This is obviously wrong when fragment programs are used, which can calculate arbitrary coordinates for TEX instructions. Therefore, we now inject an appropriate MUL instruction before a TEX that reference a rectangle texture.
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