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authorKeith Whitwell <keith@tungstengraphics.com>2004-07-01 13:14:05 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2004-07-01 13:14:05 +0000
commit3d38361b718d490e1e7fda64519952ec887cd149 (patch)
treecb4aa9e3da58210f0ef4f4e6172b9b78892cc30a /src/mesa/drivers/dri/gamma
parentc3c8c71846fb507b57282128d53ba9666e66fe03 (diff)
Rename the various function types in t_context.h to include a tnl_ prefix.
Diffstat (limited to 'src/mesa/drivers/dri/gamma')
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_render.c2
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_tris.c8
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_vb.c4
3 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/gamma/gamma_render.c b/src/mesa/drivers/dri/gamma/gamma_render.c
index 6454bb9780..ce8b83934c 100644
--- a/src/mesa/drivers/dri/gamma/gamma_render.c
+++ b/src/mesa/drivers/dri/gamma/gamma_render.c
@@ -177,7 +177,7 @@ static GLboolean gamma_run_render( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
- render_func *tab;
+ tnl_render_func *tab;
/* GH: THIS IS A HACK!!! */
if (VB->ClipOrMask || gmesa->RenderIndex != 0)
diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.c b/src/mesa/drivers/dri/gamma/gamma_tris.c
index da7ae5e247..83bf56a141 100644
--- a/src/mesa/drivers/dri/gamma/gamma_tris.c
+++ b/src/mesa/drivers/dri/gamma/gamma_tris.c
@@ -275,10 +275,10 @@ do { \
static struct {
- points_func points;
- line_func line;
- triangle_func triangle;
- quad_func quad;
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
} rast_tab[GAMMA_MAX_TRIFUNC];
diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c
index f2dd0d8de0..80d35cba9e 100644
--- a/src/mesa/drivers/dri/gamma/gamma_vb.c
+++ b/src/mesa/drivers/dri/gamma/gamma_vb.c
@@ -51,8 +51,8 @@
static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
- interp_func interp;
- copy_pv_func copy_pv;
+ tnl_interp_func interp;
+ tnl_copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_format;