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authorIan Romanick <idr@us.ibm.com>2004-05-07 00:33:12 +0000
committerIan Romanick <idr@us.ibm.com>2004-05-07 00:33:12 +0000
commit54f1027362fa9463dde0caa195c8fb2940aa2042 (patch)
tree02a7b15fffa28589110e8467f17a4513edc392e2 /src/mesa/drivers/dri/i830/i830_context.c
parent4ab8b77520f77a7a28a688c7599c917703f1a5e7 (diff)
Refactor "classic" texture environments to be implemented in terms of
ARB_texture_env_combine state. Add support for ARB_texture_env_crossbar. Combiner state is only emitted for operands that need to be emitted for the combine operation.
Diffstat (limited to 'src/mesa/drivers/dri/i830/i830_context.c')
-rw-r--r--src/mesa/drivers/dri/i830/i830_context.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_context.c b/src/mesa/drivers/dri/i830/i830_context.c
index 7f306f2110..97a9f793fc 100644
--- a/src/mesa/drivers/dri/i830/i830_context.c
+++ b/src/mesa/drivers/dri/i830/i830_context.c
@@ -26,14 +26,15 @@
* **************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_context.c,v 1.9 2003/02/06 04:18:00 dawes Exp $ */
-/*
- * Authors:
- * Jeff Hartmann <jhartmann@2d3d.com>
- * Graeme Fisher <graeme@2d3d.co.za>
- * Abraham vd Merwe <abraham@2d3d.co.za>
+/**
+ * \file i830_context.c
+ *
+ * Heavily Based on I810 driver written by Keith Whitwell.
*
- * Heavily Based on I810 driver written by:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * \author Jeff Hartmann <jhartmann@2d3d.com>
+ * \author Graeme Fisher <graeme@2d3d.co.za>
+ * \author Abraham vd Merwe <abraham@2d3d.co.za>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
@@ -71,7 +72,7 @@ int I830_DEBUG = (0);
* Mesa's Driver Functions
***************************************/
-#define DRIVER_DATE "20021115"
+#define DRIVER_DATE "20040506"
const char __driConfigOptions[] = { 0 };
@@ -146,6 +147,7 @@ static const char * const card_extensions[] =
"GL_ARB_texture_compression",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_mirrored_repeat",
"GL_EXT_blend_color",