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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-13 04:42:09 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-13 04:42:09 +0000
commit878c371e6cf6eb28afacc482d8aeaa0119f00d5b (patch)
tree61c5d8f5e55e426e51a8601566e2a6a71ebf7415 /src/mesa/drivers/dri/i915/intel_context.c
parent42c34efd23d7ad05df9f3c71f7d52dd259e179d8 (diff)
Replace ctx->Driver.StencilOp/Func/Mask() functions with
ctx->Driver.Stencil*Separate() functions.
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c27
1 files changed, 18 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index bdf02c766e..d39e45d0b3 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -697,15 +697,24 @@ void intelInitState( GLcontext *ctx )
ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height );
ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
- ctx->Driver.StencilFunc( ctx,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0] );
- ctx->Driver.StencilMask( ctx, ctx->Stencil.WriteMask[0] );
- ctx->Driver.StencilOp( ctx,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0] );
+ ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1] );
+ ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
+ ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
+ ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );