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authorKeith Whitwell <keith@tungstengraphics.com>2004-06-10 12:48:07 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2004-06-10 12:48:07 +0000
commit41b58954e1742493452b91d9ecdb761db5de3bed (patch)
treef170cda67626d1a0d4e7e51ea502553b0f144077 /src/mesa/drivers/dri/i915/intel_tris.c
parentd7f76c7c8830882d849b42777ca601859ffac15a (diff)
New driver for i915 as well as older i830/i845/i865 chipsets.
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_tris.c')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c900
1 files changed, 900 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
new file mode 100644
index 0000000000..07d9878808
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -0,0 +1,900 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "enums.h"
+#include "dd.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+
+#include "intel_screen.h"
+#include "intel_tris.h"
+#include "intel_batchbuffer.h"
+#include "intel_reg.h"
+#include "intel_span.h"
+
+static void intelRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
+
+/***********************************************************************
+ * Emit primitives as inline vertices *
+ ***********************************************************************/
+
+#if 1
+#define COPY_DWORDS( j, vb, vertsize, v ) \
+do { \
+ int __tmp; \
+ __asm__ __volatile__( "rep ; movsl" \
+ : "=%c" (j), "=D" (vb), "=S" (__tmp) \
+ : "0" (vertsize), \
+ "D" ((long)vb), \
+ "S" ((long)v) ); \
+} while (0)
+#else
+#define COPY_DWORDS( j, vb, vertsize, v ) \
+do { \
+ if (1) fprintf(stderr, "\n"); \
+ for ( j = 0 ; j < vertsize ; j++ ) { \
+ if (1) fprintf(stderr, " -- v(%d): %x/%f\n",j, \
+ ((GLuint *)v)[j], \
+ ((GLfloat *)v)[j]); \
+ vb[j] = ((GLuint *)v)[j]; \
+ } \
+ vb += vertsize; \
+} while (0)
+#endif
+
+static void __inline__ intel_draw_quad( intelContextPtr intel,
+ intelVertexPtr v0,
+ intelVertexPtr v1,
+ intelVertexPtr v2,
+ intelVertexPtr v3 )
+{
+ GLuint vertsize = intel->vertex_size;
+ GLuint *vb = intelExtendInlinePrimitive( intel, 6 * vertsize );
+ int j;
+
+ COPY_DWORDS( j, vb, vertsize, v0 );
+ COPY_DWORDS( j, vb, vertsize, v1 );
+ COPY_DWORDS( j, vb, vertsize, v3 );
+ COPY_DWORDS( j, vb, vertsize, v1 );
+ COPY_DWORDS( j, vb, vertsize, v2 );
+ COPY_DWORDS( j, vb, vertsize, v3 );
+}
+
+static void __inline__ intel_draw_triangle( intelContextPtr intel,
+ intelVertexPtr v0,
+ intelVertexPtr v1,
+ intelVertexPtr v2 )
+{
+ GLuint vertsize = intel->vertex_size;
+ GLuint *vb = intelExtendInlinePrimitive( intel, 3 * vertsize );
+ int j;
+
+ COPY_DWORDS( j, vb, vertsize, v0 );
+ COPY_DWORDS( j, vb, vertsize, v1 );
+ COPY_DWORDS( j, vb, vertsize, v2 );
+}
+
+
+static __inline__ void intel_draw_line( intelContextPtr intel,
+ intelVertexPtr v0,
+ intelVertexPtr v1 )
+{
+ GLuint vertsize = intel->vertex_size;
+ GLuint *vb = intelExtendInlinePrimitive( intel, 2 * vertsize );
+ int j;
+
+ COPY_DWORDS( j, vb, vertsize, v0 );
+ COPY_DWORDS( j, vb, vertsize, v1 );
+}
+
+
+static __inline__ void intel_draw_point( intelContextPtr intel,
+ intelVertexPtr v0 )
+{
+ GLuint vertsize = intel->vertex_size;
+ GLuint *vb = intelExtendInlinePrimitive( intel, vertsize );
+ int j;
+
+ /* Adjust for sub pixel position -- still required for conform. */
+ *(float *)&vb[0] = v0->v.x - 0.125;
+ *(float *)&vb[1] = v0->v.y - 0.125;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = v0->ui[j];
+}
+
+
+
+/***********************************************************************
+ * Fixup for ARB_point_parameters *
+ ***********************************************************************/
+
+static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 )
+{
+ GLcontext *ctx = &intel->ctx;
+ GLfloat psz[4], col[4], restore_psz, restore_alpha;
+
+ _tnl_get_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz );
+ _tnl_get_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col );
+
+ restore_psz = psz[0];
+ restore_alpha = col[3];
+
+ if (psz[0] >= ctx->Point.Threshold) {
+ psz[0] = MIN2(psz[0], ctx->Point.MaxSize);
+ }
+ else {
+ GLfloat dsize = psz[0] / ctx->Point.Threshold;
+ psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
+ col[3] *= dsize * dsize;
+ }
+
+ if (psz[0] < 1.0)
+ psz[0] = 1.0;
+
+ if (restore_psz != psz[0] || restore_alpha != col[3]) {
+ _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
+ _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col);
+
+ intel_draw_point( intel, v0 );
+
+ psz[0] = restore_psz;
+ col[3] = restore_alpha;
+
+ _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
+ _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col);
+ }
+ else
+ intel_draw_point( intel, v0 );
+}
+
+
+
+
+
+/***********************************************************************
+ * Fixup for I915 WPOS texture coordinate *
+ ***********************************************************************/
+
+
+
+static void intel_wpos_triangle( intelContextPtr intel,
+ intelVertexPtr v0,
+ intelVertexPtr v1,
+ intelVertexPtr v2 )
+{
+ GLuint offset = intel->wpos_offset;
+ GLuint size = intel->wpos_size;
+
+ __memcpy( ((char *)v0) + offset, v0, size );
+ __memcpy( ((char *)v1) + offset, v1, size );
+ __memcpy( ((char *)v2) + offset, v2, size );
+
+ intel_draw_triangle( intel, v0, v1, v2 );
+}
+
+
+static void intel_wpos_line( intelContextPtr intel,
+ intelVertexPtr v0,
+ intelVertexPtr v1 )
+{
+ GLuint offset = intel->wpos_offset;
+ GLuint size = intel->wpos_size;
+
+ __memcpy( ((char *)v0) + offset, v0, size );
+ __memcpy( ((char *)v1) + offset, v1, size );
+
+ intel_draw_line( intel, v0, v1 );
+}
+
+
+static void intel_wpos_point( intelContextPtr intel,
+ intelVertexPtr v0 )
+{
+ GLuint offset = intel->wpos_offset;
+ GLuint size = intel->wpos_size;
+
+ __memcpy( ((char *)v0) + offset, v0, size );
+
+ intel_draw_point( intel, v0 );
+}
+
+
+
+
+
+
+/***********************************************************************
+ * Macros for t_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define TRI( a, b, c ) \
+do { \
+ if (DO_FALLBACK) \
+ intel->draw_tri( intel, a, b, c ); \
+ else \
+ intel_draw_triangle( intel, a, b, c ); \
+} while (0)
+
+#define QUAD( a, b, c, d ) \
+do { \
+ if (DO_FALLBACK) { \
+ intel->draw_tri( intel, a, b, d ); \
+ intel->draw_tri( intel, b, c, d ); \
+ } else \
+ intel_draw_quad( intel, a, b, c, d ); \
+} while (0)
+
+#define LINE( v0, v1 ) \
+do { \
+ if (DO_FALLBACK) \
+ intel->draw_line( intel, v0, v1 ); \
+ else \
+ intel_draw_line( intel, v0, v1 ); \
+} while (0)
+
+#define POINT( v0 ) \
+do { \
+ if (DO_FALLBACK) \
+ intel->draw_point( intel, v0 ); \
+ else \
+ intel_draw_point( intel, v0 ); \
+} while (0)
+
+
+/***********************************************************************
+ * Build render functions from dd templates *
+ ***********************************************************************/
+
+#define INTEL_OFFSET_BIT 0x01
+#define INTEL_TWOSIDE_BIT 0x02
+#define INTEL_UNFILLED_BIT 0x04
+#define INTEL_FALLBACK_BIT 0x08
+#define INTEL_MAX_TRIFUNC 0x10
+
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+} rast_tab[INTEL_MAX_TRIFUNC];
+
+
+#define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
+#define DO_OFFSET (IND & INTEL_OFFSET_BIT)
+#define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
+#define DO_FLAT 0
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 1
+#define HAVE_BACK_COLORS 0
+#define HAVE_HW_FLATSHADE 1
+#define VERTEX intelVertex
+#define TAB rast_tab
+
+/* Only used to pull back colors into vertices (ie, we know color is
+ * floating point).
+ */
+#define INTEL_COLOR( dst, src ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
+} while (0)
+
+#define INTEL_SPEC( dst, src ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
+} while (0)
+
+
+#define DEPTH_SCALE intel->polygon_offset_scale
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW( a ) (a > 0)
+#define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint)))
+
+#define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c )
+#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
+#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
+
+#define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c )
+#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
+#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
+
+#define LOCAL_VARS(n) \
+ intelContextPtr intel = INTEL_CONTEXT(ctx); \
+ GLuint color[n], spec[n]; \
+ GLuint coloroffset = intel->coloroffset; \
+ GLboolean specoffset = intel->specoffset; \
+ (void) color; (void) spec; (void) coloroffset; (void) specoffset;
+
+
+/***********************************************************************
+ * Helpers for rendering unfilled primitives *
+ ***********************************************************************/
+
+static const GLuint hw_prim[GL_POLYGON+1] = {
+ PRIM3D_POINTLIST,
+ PRIM3D_LINELIST,
+ PRIM3D_LINELIST,
+ PRIM3D_LINELIST,
+ PRIM3D_TRILIST,
+ PRIM3D_TRILIST,
+ PRIM3D_TRILIST,
+ PRIM3D_TRILIST,
+ PRIM3D_TRILIST,
+ PRIM3D_TRILIST
+};
+
+#define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
+#define RENDER_PRIMITIVE intel->render_primitive
+#define TAG(x) x
+#define IND INTEL_FALLBACK_BIT
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+
+/***********************************************************************
+ * Generate GL render functions *
+ ***********************************************************************/
+
+#define IND (0)
+#define TAG(x) x
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_FALLBACK_BIT)
+#define TAG(x) x##_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
+#define TAG(x) x##_offset_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT)
+#define TAG(x) x##_twoside_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
+#define TAG(x) x##_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
+#define TAG(x) x##_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \
+ INTEL_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+static void init_rast_tab( void )
+{
+ init();
+ init_offset();
+ init_twoside();
+ init_twoside_offset();
+ init_unfilled();
+ init_offset_unfilled();
+ init_twoside_unfilled();
+ init_twoside_offset_unfilled();
+ init_fallback();
+ init_offset_fallback();
+ init_twoside_fallback();
+ init_twoside_offset_fallback();
+ init_unfilled_fallback();
+ init_offset_unfilled_fallback();
+ init_twoside_unfilled_fallback();
+ init_twoside_offset_unfilled_fallback();
+}
+
+
+/***********************************************************************
+ * Rasterization fallback helpers *
+ ***********************************************************************/
+
+
+/* This code is hit only when a mix of accelerated and unaccelerated
+ * primitives are being drawn, and only for the unaccelerated
+ * primitives.
+ */
+static void
+intel_fallback_tri( intelContextPtr intel,
+ intelVertex *v0,
+ intelVertex *v1,
+ intelVertex *v2 )
+{
+ GLcontext *ctx = &intel->ctx;
+ SWvertex v[3];
+
+ if (0)
+ fprintf(stderr, "\n%s\n", __FUNCTION__);
+
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v2, &v[2] );
+ intelSpanRenderStart( ctx );
+ _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
+ intelSpanRenderFinish( ctx );
+}
+
+
+static void
+intel_fallback_line( intelContextPtr intel,
+ intelVertex *v0,
+ intelVertex *v1 )
+{
+ GLcontext *ctx = &intel->ctx;
+ SWvertex v[2];
+
+ if (0)
+ fprintf(stderr, "\n%s\n", __FUNCTION__);
+
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
+ intelSpanRenderStart( ctx );
+ _swrast_Line( ctx, &v[0], &v[1] );
+ intelSpanRenderFinish( ctx );
+}
+
+
+static void
+intel_fallback_point( intelContextPtr intel,
+ intelVertex *v0 )
+{
+ GLcontext *ctx = &intel->ctx;
+ SWvertex v[1];
+
+ if (0)
+ fprintf(stderr, "\n%s\n", __FUNCTION__);
+
+ _swsetup_Translate( ctx, v0, &v[0] );
+ intelSpanRenderStart( ctx );
+ _swrast_Point( ctx, &v[0] );
+ intelSpanRenderFinish( ctx );
+}
+
+
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+
+#define IND 0
+#define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint)))
+#define RENDER_POINTS( start, count ) \
+ for ( ; start < count ; start++) POINT( V(ELT(start)) );
+#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
+#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
+#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
+#define INIT(x) intelRenderPrimitive( ctx, x )
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ intelContextPtr intel = INTEL_CONTEXT(ctx); \
+ GLubyte *vertptr = (GLubyte *)intel->verts; \
+ const GLuint vertsize = intel->vertex_size; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ (void) elt;
+#define RESET_STIPPLE
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) x
+#define TAG(x) intel_##x##_verts
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) intel_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+/**********************************************************************/
+/* Render clipped primitives */
+/**********************************************************************/
+
+
+
+static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+ GLuint n )
+{
+ intelContextPtr intel = INTEL_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint prim = intel->render_primitive;
+
+ /* Render the new vertices as an unclipped polygon.
+ */
+ {
+ GLuint *tmp = VB->Elts;
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
+ PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+ }
+
+ /* Restore the render primitive
+ */
+ if (prim != GL_POLYGON)
+ tnl->Driver.Render.PrimitiveNotify( ctx, prim );
+}
+
+static void intelRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+
+static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+ GLuint n )
+{
+ intelContextPtr intel = INTEL_CONTEXT( ctx );
+ const GLuint vertsize = intel->vertex_size;
+ GLuint *vb = intelExtendInlinePrimitive( intel, (n-2) * 3 * vertsize );
+ GLubyte *vertptr = (GLubyte *)intel->verts;
+ const GLuint *start = (const GLuint *)V(elts[0]);
+ int i,j;
+
+ for (i = 2 ; i < n ; i++) {
+ COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) );
+ COPY_DWORDS( j, vb, vertsize, V(elts[i]) );
+ COPY_DWORDS( j, vb, vertsize, start );
+ }
+}
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+
+
+
+
+#define POINT_FALLBACK (0)
+#define LINE_FALLBACK (DD_LINE_STIPPLE)
+#define TRI_FALLBACK (0)
+#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\
+ DD_TRI_STIPPLE|DD_POINT_ATTEN)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
+
+void intelChooseRenderState(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ intelContextPtr intel = INTEL_CONTEXT(ctx);
+ GLuint flags = ctx->_TriangleCaps;
+ struct fragment_program *program = ctx->FragmentProgram.Current;
+ GLboolean have_wpos = (program && (program->InputsRead & FRAG_BIT_WPOS));
+ GLuint index = 0;
+
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr,"\n%s\n",__FUNCTION__);
+
+ if ((flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) || have_wpos) {
+
+ if (flags & ANY_RASTER_FLAGS) {
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= INTEL_TWOSIDE_BIT;
+ if (flags & DD_TRI_OFFSET) index |= INTEL_OFFSET_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= INTEL_UNFILLED_BIT;
+ }
+
+ if (have_wpos) {
+ intel->draw_point = intel_wpos_point;
+ intel->draw_line = intel_wpos_line;
+ intel->draw_tri = intel_wpos_triangle;
+
+ /* Make sure these get called:
+ */
+ index |= INTEL_FALLBACK_BIT;
+ }
+ else {
+ intel->draw_point = intel_draw_point;
+ intel->draw_line = intel_draw_line;
+ intel->draw_tri = intel_draw_triangle;
+ }
+
+ /* Hook in fallbacks for specific primitives.
+ */
+ if (flags & ANY_FALLBACK_FLAGS)
+ {
+ if (flags & POINT_FALLBACK)
+ intel->draw_point = intel_fallback_point;
+
+ if (flags & LINE_FALLBACK)
+ intel->draw_line = intel_fallback_line;
+
+ if (flags & TRI_FALLBACK)
+ intel->draw_tri = intel_fallback_tri;
+
+ if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
+ intel->draw_tri = intel_fallback_tri;
+
+ if (flags & DD_POINT_ATTEN)
+ intel->draw_point = intel_atten_point;
+
+ index |= INTEL_FALLBACK_BIT;
+ }
+ }
+
+ if (intel->RenderIndex != index) {
+ intel->RenderIndex = index;
+
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
+ tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
+ } else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
+ tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
+ }
+ }
+}
+
+static const GLenum reduced_prim[GL_POLYGON+1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES
+};
+
+
+/**********************************************************************/
+/* High level hooks for t_vb_render.c */
+/**********************************************************************/
+
+
+
+
+static void intelRunPipeline( GLcontext *ctx )
+{
+ intelContextPtr intel = INTEL_CONTEXT(ctx);
+
+ if (intel->NewGLState) {
+ if (intel->NewGLState & _NEW_TEXTURE) {
+ intel->vtbl.update_texture_state( intel );
+ }
+
+ if (!intel->Fallback) {
+ if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
+ intelChooseRenderState( ctx );
+ }
+
+ intel->NewGLState = 0;
+ }
+
+ _tnl_run_pipeline( ctx );
+}
+
+static void intelRenderStart( GLcontext *ctx )
+{
+ INTEL_CONTEXT(ctx)->vtbl.render_start( INTEL_CONTEXT(ctx) );
+}
+
+static void intelRenderFinish( GLcontext *ctx )
+{
+ if (INTEL_CONTEXT(ctx)->RenderIndex & INTEL_FALLBACK_BIT)
+ _swrast_flush( ctx );
+}
+
+
+
+
+ /* System to flush dma and emit state changes based on the rasterized
+ * primitive.
+ */
+static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim )
+{
+ intelContextPtr intel = INTEL_CONTEXT(ctx);
+
+ if (0)
+ fprintf(stderr, "%s %s %x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(rprim), hwprim);
+
+ intel->vtbl.reduced_primitive_state( intel, rprim );
+
+ /* Start a new primitive. Arrange to have it flushed later on.
+ */
+ if (hwprim != intel->prim.primitive)
+ intelStartInlinePrimitive( intel, hwprim );
+}
+
+
+ /*
+ */
+ static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
+ {
+ intelContextPtr intel = INTEL_CONTEXT(ctx);
+
+ if (0)
+ fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
+
+ /* Let some clipping routines know which primitive they're dealing
+ * with.
+ */
+ intel->render_primitive = prim;
+
+ /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
+ * triangles. The rasterized primitive will always be reset by
+ * lower level functions in that case, potentially pingponging the
+ * state:
+ */
+ if (reduced_prim[prim] == GL_TRIANGLES &&
+ (ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ return;
+
+ /* Set some primitive-dependent state and Start? a new primitive.
+ */
+ intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] );
+ }
+
+
+ /**********************************************************************/
+ /* Transition to/from hardware rasterization. */
+ /**********************************************************************/
+
+ static char *fallbackStrings[] = {
+ "Texture",
+ "Draw buffer",
+ "Read buffer",
+ "Color mask",
+ "Render mode",
+ "Stencil",
+ "Stipple",
+ "User disable"
+ };
+
+
+ static char *getFallbackString(GLuint bit)
+ {
+ int i = 0;
+ while (bit > 1) {
+ i++;
+ bit >>= 1;
+ }
+ return fallbackStrings[i];
+ }
+
+
+
+ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
+ {
+ GLcontext *ctx = &intel->ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint oldfallback = intel->Fallback;
+
+ if (mode) {
+ intel->Fallback |= bit;
+ if (oldfallback == 0) {
+ intelFlush(ctx);
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "ENTER FALLBACK %x: %s\n",
+ bit, getFallbackString( bit ));
+ _swsetup_Wakeup( ctx );
+ intel->RenderIndex = ~0;
+ }
+ }
+ else {
+ intel->Fallback &= ~bit;
+ if (oldfallback == bit) {
+ _swrast_flush( ctx );
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
+ tnl->Driver.Render.Start = intelRenderStart;
+ tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
+ tnl->Driver.Render.Finish = intelRenderFinish;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_install_attrs( ctx,
+ intel->vertex_attrs,
+ intel->vertex_attr_count,
+ intel->ViewportMatrix.m, 0 );
+
+ intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
+ }
+ }
+ }
+
+
+
+
+/**********************************************************************/
+/* Initialization. */
+/**********************************************************************/
+
+
+void intelInitTriFuncs( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ static int firsttime = 1;
+
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+ }
+
+ tnl->Driver.RunPipeline = intelRunPipeline;
+ tnl->Driver.Render.Start = intelRenderStart;
+ tnl->Driver.Render.Finish = intelRenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+}