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authorKeith Whitwell <keith@tungstengraphics.com>2007-07-31 20:06:09 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2007-07-31 20:06:09 +0100
commit280cb3713064ccc17417e1a25398ad615dfc53c8 (patch)
tree6c16aa68e143a39b4ef966e9e0932c6acf2386fa /src/mesa/drivers/dri/i915pipe/intel_regions.c
parent973985b7ef19cd69c6bd5b85cd22e953d21aa8ae (diff)
A version of the i915tex driver with all drawing code removed.
This is intended to support the softpipe development work. More code will be removed and pushed into softpipe until this basicially becomes the DRI/GLX interface for that driver.
Diffstat (limited to 'src/mesa/drivers/dri/i915pipe/intel_regions.c')
-rw-r--r--src/mesa/drivers/dri/i915pipe/intel_regions.c480
1 files changed, 480 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915pipe/intel_regions.c b/src/mesa/drivers/dri/i915pipe/intel_regions.c
new file mode 100644
index 0000000000..7d19bd07d3
--- /dev/null
+++ b/src/mesa/drivers/dri/i915pipe/intel_regions.c
@@ -0,0 +1,480 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Provide additional functionality on top of bufmgr buffers:
+ * - 2d semantics and blit operations
+ * - refcounting of buffers for multiple images in a buffer.
+ * - refcounting of buffer mappings.
+ * - some logic for moving the buffers to the best memory pools for
+ * given operations.
+ *
+ * Most of this is to make it easier to implement the fixed-layout
+ * mipmap tree required by intel hardware in the face of GL's
+ * programming interface where each image can be specifed in random
+ * order and it isn't clear what layout the tree should have until the
+ * last moment.
+ */
+
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "intel_blit.h"
+#include "intel_buffer_objects.h"
+#include "dri_bufmgr.h"
+#include "intel_batchbuffer.h"
+
+#define FILE_DEBUG_FLAG DEBUG_REGION
+
+void
+intel_region_idle(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (region && region->buffer)
+ driBOWaitIdle(region->buffer, GL_FALSE);
+}
+
+/* XXX: Thread safety?
+ */
+GLubyte *
+intel_region_map(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!region->map_refcount++) {
+ if (region->pbo)
+ intel_region_cow(intelScreen, region);
+
+ region->map = driBOMap(region->buffer,
+ DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
+ }
+
+ return region->map;
+}
+
+void
+intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!--region->map_refcount) {
+ driBOUnmap(region->buffer);
+ region->map = NULL;
+ }
+}
+
+#undef TEST_CACHED_TEXTURES
+
+struct intel_region *
+intel_region_alloc(intelScreenPrivate *intelScreen,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ struct intel_region *region = calloc(sizeof(*region), 1);
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+
+ driGenBuffers(intelScreen->regionPool,
+ "region", 1, &region->buffer, 64,
+#ifdef TEST_CACHED_TEXTURES
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_BIND_CACHED |
+ DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+#else
+ 0,
+#endif
+ 0);
+ LOCK_HARDWARE(intel);
+ driBOData(region->buffer, pitch * cpp * height, NULL, 0);
+ UNLOCK_HARDWARE(intel);
+ return region;
+}
+
+void
+intel_region_reference(struct intel_region **dst, struct intel_region *src)
+{
+ assert(*dst == NULL);
+ if (src) {
+ src->refcount++;
+ *dst = src;
+ }
+}
+
+void
+intel_region_release(struct intel_region **region)
+{
+ if (!*region)
+ return;
+
+ DBG("%s %d\n", __FUNCTION__, (*region)->refcount - 1);
+
+ ASSERT((*region)->refcount > 0);
+ (*region)->refcount--;
+
+ if ((*region)->refcount == 0) {
+ assert((*region)->map_refcount == 0);
+
+ if ((*region)->pbo)
+ (*region)->pbo->region = NULL;
+ (*region)->pbo = NULL;
+ driBOUnReference((*region)->buffer);
+ free(*region);
+ }
+ *region = NULL;
+}
+
+
+struct intel_region *
+intel_region_create_static(intelScreenPrivate *intelScreen,
+ GLuint mem_type,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ struct intel_region *region = calloc(sizeof(*region), 1);
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+
+ /*
+ * We use a "shared" buffer type to indicate buffers created and
+ * shared by others.
+ */
+
+ driGenBuffers(intelScreen->staticPool, "static region", 1,
+ &region->buffer, 64,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_NO_MOVE |
+ DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
+ driBOSetStatic(region->buffer, offset, pitch * cpp * height, virtual, 0);
+
+ return region;
+}
+
+
+
+void
+intel_region_update_static(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ GLuint mem_type,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+
+ /*
+ * We use a "shared" buffer type to indicate buffers created and
+ * shared by others.
+ */
+
+ driDeleteBuffers(1, &region->buffer);
+ driGenBuffers(intelScreen->staticPool, "static region", 1,
+ &region->buffer, 64,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_NO_MOVE |
+ DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
+ driBOSetStatic(region->buffer, offset, pitch * cpp * height, virtual, 0);
+
+}
+
+
+
+/*
+ * XXX Move this into core Mesa?
+ */
+static void
+_mesa_copy_rect(GLubyte * dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte * src,
+ GLuint src_pitch, GLuint src_x, GLuint src_y)
+{
+ GLuint i;
+
+ dst_pitch *= cpp;
+ src_pitch *= cpp;
+ dst += dst_x * cpp;
+ src += src_x * cpp;
+ dst += dst_y * dst_pitch;
+ src += src_y * dst_pitch;
+ width *= cpp;
+
+ if (width == dst_pitch && width == src_pitch)
+ memcpy(dst, src, height * width);
+ else {
+ for (i = 0; i < height; i++) {
+ memcpy(dst, src, width);
+ dst += dst_pitch;
+ src += src_pitch;
+ }
+ }
+}
+
+
+/* Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+void
+intel_region_data(intelScreenPrivate *intelScreen,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ const void *src, GLuint src_pitch,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intelScreen, dst);
+ else
+ intel_region_cow(intelScreen, dst);
+ }
+
+
+ LOCK_HARDWARE(intel);
+
+ _mesa_copy_rect(intel_region_map(intelScreen, dst) + dst_offset,
+ dst->cpp,
+ dst->pitch,
+ dstx, dsty, width, height, src, src_pitch, srcx, srcy);
+
+ intel_region_unmap(intelScreen, dst);
+
+ UNLOCK_HARDWARE(intel);
+
+}
+
+/* Copy rectangular sub-regions. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void
+intel_region_copy(intelScreenPrivate *intelScreen,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intelScreen, dst);
+ else
+ intel_region_cow(intelScreen, dst);
+ }
+
+ assert(src->cpp == dst->cpp);
+
+ intelEmitCopyBlit(intel,
+ dst->cpp,
+ src->pitch, src->buffer, src_offset,
+ dst->pitch, dst->buffer, dst_offset,
+ srcx, srcy, dstx, dsty, width, height,
+ GL_COPY);
+}
+
+/* Fill a rectangular sub-region. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void
+intel_region_fill(intelScreenPrivate *intelScreen,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ GLuint width, GLuint height, GLuint color)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intelScreen, dst);
+ else
+ intel_region_cow(intelScreen, dst);
+ }
+
+ intelEmitFillBlit(intel,
+ dst->cpp,
+ dst->pitch, dst->buffer, dst_offset,
+ dstx, dsty, width, height, color);
+}
+
+/* Attach to a pbo, discarding our data. Effectively zero-copy upload
+ * the pbo's data.
+ */
+void
+intel_region_attach_pbo(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ struct intel_buffer_object *pbo)
+{
+ if (region->pbo == pbo)
+ return;
+
+ /* If there is already a pbo attached, break the cow tie now.
+ * Don't call intel_region_release_pbo() as that would
+ * unnecessarily allocate a new buffer we would have to immediately
+ * discard.
+ */
+ if (region->pbo) {
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ }
+
+ if (region->buffer) {
+ driDeleteBuffers(1, &region->buffer);
+ region->buffer = NULL;
+ }
+
+ region->pbo = pbo;
+ region->pbo->region = region;
+ region->buffer = driBOReference(pbo->buffer);
+}
+
+
+/* Break the COW tie to the pbo. The pbo gets to keep the data.
+ */
+void
+intel_region_release_pbo(intelScreenPrivate *intelScreen,
+ struct intel_region *region)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ assert(region->buffer == region->pbo->buffer);
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ driBOUnReference(region->buffer);
+ region->buffer = NULL;
+
+ driGenBuffers(intelScreen->regionPool,
+ "region", 1, &region->buffer, 64, 0, 0);
+
+ LOCK_HARDWARE(intel);
+ driBOData(region->buffer,
+ region->cpp * region->pitch * region->height, NULL, 0);
+ UNLOCK_HARDWARE(intel);
+}
+
+/* Break the COW tie to the pbo. Both the pbo and the region end up
+ * with a copy of the data.
+ */
+void
+intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+ struct intel_buffer_object *pbo = region->pbo;
+
+ if (intel == NULL)
+ return;
+
+ intel_region_release_pbo(intelScreen, region);
+
+ assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
+
+ DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size);
+
+ /* Now blit from the texture buffer to the new buffer:
+ */
+
+ intel_batchbuffer_flush(intel->batch);
+
+ if (!intel->locked) {
+ LOCK_HARDWARE(intel);
+ intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch,
+ region->buffer, 0,
+ region->pitch,
+ pbo->buffer, 0,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+
+ intel_batchbuffer_flush(intel->batch);
+ UNLOCK_HARDWARE(intel);
+ }
+ else {
+ intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch,
+ region->buffer, 0,
+ region->pitch,
+ pbo->buffer, 0,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+
+ intel_batchbuffer_flush(intel->batch);
+ }
+}
+
+struct _DriBufferObject *
+intel_region_buffer(intelScreenPrivate *intelScreen,
+ struct intel_region *region, GLuint flag)
+{
+ if (region->pbo) {
+ if (flag == INTEL_WRITE_PART)
+ intel_region_cow(intelScreen, region);
+ else if (flag == INTEL_WRITE_FULL)
+ intel_region_release_pbo(intelScreen, region);
+ }
+
+ return region->buffer;
+}