summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i915tex/i830_context.h
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2007-09-24 10:03:25 -0700
committerEric Anholt <eric@anholt.net>2007-09-24 10:03:25 -0700
commit8cf9085bc7b96819d2bec1e749e15af58eefb2f3 (patch)
tree9a5f5ea7105198166afb5b5de8c6d75cb51d2c1e /src/mesa/drivers/dri/i915tex/i830_context.h
parent8fba8d2018643444fc17c590f3e8732e1a76c6b8 (diff)
Move i915tex driver into place as just i915.
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i830_context.h')
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_context.h213
1 files changed, 0 insertions, 213 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_context.h b/src/mesa/drivers/dri/i915tex/i830_context.h
deleted file mode 100644
index 9397fa45b5..0000000000
--- a/src/mesa/drivers/dri/i915tex/i830_context.h
+++ /dev/null
@@ -1,213 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef I830CONTEXT_INC
-#define I830CONTEXT_INC
-
-#include "intel_context.h"
-
-#define I830_FALLBACK_TEXTURE 0x1000
-#define I830_FALLBACK_COLORMASK 0x2000
-#define I830_FALLBACK_STENCIL 0x4000
-#define I830_FALLBACK_STIPPLE 0x8000
-#define I830_FALLBACK_LOGICOP 0x10000
-
-#define I830_UPLOAD_CTX 0x1
-#define I830_UPLOAD_BUFFERS 0x2
-#define I830_UPLOAD_STIPPLE 0x4
-#define I830_UPLOAD_INVARIENT 0x8
-#define I830_UPLOAD_TEX(i) (0x10<<(i))
-#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i))
-#define I830_UPLOAD_TEX_ALL (0x0f0)
-#define I830_UPLOAD_TEXBLEND_ALL (0xf00)
-
-/* State structure offsets - these will probably disappear.
- */
-#define I830_DESTREG_CBUFADDR0 0
-#define I830_DESTREG_CBUFADDR1 1
-#define I830_DESTREG_DBUFADDR0 2
-#define I830_DESTREG_DBUFADDR1 3
-#define I830_DESTREG_DV0 4
-#define I830_DESTREG_DV1 5
-#define I830_DESTREG_SENABLE 6
-#define I830_DESTREG_SR0 7
-#define I830_DESTREG_SR1 8
-#define I830_DESTREG_SR2 9
-#define I830_DEST_SETUP_SIZE 10
-
-#define I830_CTXREG_STATE1 0
-#define I830_CTXREG_STATE2 1
-#define I830_CTXREG_STATE3 2
-#define I830_CTXREG_STATE4 3
-#define I830_CTXREG_STATE5 4
-#define I830_CTXREG_IALPHAB 5
-#define I830_CTXREG_STENCILTST 6
-#define I830_CTXREG_ENABLES_1 7
-#define I830_CTXREG_ENABLES_2 8
-#define I830_CTXREG_AA 9
-#define I830_CTXREG_FOGCOLOR 10
-#define I830_CTXREG_BLENDCOLOR0 11
-#define I830_CTXREG_BLENDCOLOR1 12
-#define I830_CTXREG_VF 13
-#define I830_CTXREG_VF2 14
-#define I830_CTXREG_MCSB0 15
-#define I830_CTXREG_MCSB1 16
-#define I830_CTX_SETUP_SIZE 17
-
-#define I830_STPREG_ST0 0
-#define I830_STPREG_ST1 1
-#define I830_STP_SETUP_SIZE 2
-
-#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
-#define I830_TEXREG_TM0S1 1
-#define I830_TEXREG_TM0S2 2
-#define I830_TEXREG_TM0S3 3
-#define I830_TEXREG_TM0S4 4
-#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */
-#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */
-#define I830_TEX_SETUP_SIZE 7
-
-#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
-
-struct i830_texture_object
-{
- struct intel_texture_object intel;
- GLuint Setup[I830_TEX_SETUP_SIZE];
-};
-
-#define I830_TEX_UNITS 4
-
-struct i830_hw_state
-{
- GLuint Ctx[I830_CTX_SETUP_SIZE];
- GLuint Buffer[I830_DEST_SETUP_SIZE];
- GLuint Stipple[I830_STP_SETUP_SIZE];
- GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
- GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
- GLuint TexBlendWordsUsed[I830_TEX_UNITS];
-
- struct intel_region *draw_region;
- struct intel_region *depth_region;
-
- /* Regions aren't actually that appropriate here as the memory may
- * be from a PBO or FBO. Will have to do this for draw and depth for
- * FBO's...
- */
- dri_bo *tex_buffer[I830_TEX_UNITS];
- GLuint tex_offset[I830_TEX_UNITS];
-
- GLuint emitted; /* I810_UPLOAD_* */
- GLuint active;
-};
-
-struct i830_context
-{
- struct intel_context intel;
-
- GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
- DECLARE_RENDERINPUTS(last_index_bitset);
-
- struct i830_hw_state meta, initial, state, *current;
-};
-
-
-
-
-#define I830_STATECHANGE(i830, flag) \
-do { \
- INTEL_FIREVERTICES( &i830->intel ); \
- i830->state.emitted &= ~flag; \
-} while (0)
-
-#define I830_ACTIVESTATE(i830, flag, mode) \
-do { \
- INTEL_FIREVERTICES( &i830->intel ); \
- if (mode) \
- i830->state.active |= flag; \
- else \
- i830->state.active &= ~flag; \
-} while (0)
-
-/* i830_vtbl.c
- */
-extern void i830InitVtbl(struct i830_context *i830);
-
-extern void
-i830_state_draw_region(struct intel_context *intel,
- struct i830_hw_state *state,
- struct intel_region *color_region,
- struct intel_region *depth_region);
-/* i830_context.c
- */
-extern GLboolean
-i830CreateContext(const __GLcontextModes * mesaVis,
- __DRIcontextPrivate * driContextPriv,
- void *sharedContextPrivate);
-
-/* i830_tex.c, i830_texstate.c
- */
-extern void i830UpdateTextureState(struct intel_context *intel);
-
-extern void i830InitTextureFuncs(struct dd_function_table *functions);
-
-/* i830_texblend.c
- */
-extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
- const struct gl_tex_env_combine_state
- *combine, GLint blendUnit, GLuint texel_op,
- GLuint * state, const GLfloat * factor);
-
-extern void i830EmitTextureBlend(struct i830_context *i830);
-
-
-/* i830_state.c
- */
-extern void i830InitStateFuncs(struct dd_function_table *functions);
-
-extern void i830EmitState(struct i830_context *i830);
-
-extern void i830InitState(struct i830_context *i830);
-
-/* i830_metaops.c
- */
-extern void i830InitMetaFuncs(struct i830_context *i830);
-
-extern void
-i830RotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv,
- GLuint srcBuf);
-
-/*======================================================================
- * Inline conversion functions. These are better-typed than the
- * macros used previously:
- */
-static INLINE struct i830_context *
-i830_context(GLcontext * ctx)
-{
- return (struct i830_context *) ctx;
-}
-
-#endif