diff options
author | Alan Hourihane <alanh@tungstengraphics.com> | 2006-11-02 12:02:13 +0000 |
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committer | Alan Hourihane <alanh@tungstengraphics.com> | 2006-11-02 12:02:13 +0000 |
commit | 6d104cb932080c5c0d951fbc0ec6d30fb7ebef45 (patch) | |
tree | 17207f566d6eda4d3884ec03dfff6cdb5a1965ea /src/mesa/drivers/dri/i915tex/i830_state.c | |
parent | 18d52f96bb1f20b1887b67e87506835bca05d73a (diff) |
merge current trunk into vbo branch
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i830_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/i830_state.c | 1113 |
1 files changed, 1113 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_state.c b/src/mesa/drivers/dri/i915tex/i830_state.c new file mode 100644 index 0000000000..83d82882a6 --- /dev/null +++ b/src/mesa/drivers/dri/i915tex/i830_state.c @@ -0,0 +1,1113 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "glheader.h" +#include "context.h" +#include "macros.h" +#include "enums.h" +#include "dd.h" + +#include "texmem.h" + +#include "intel_screen.h" +#include "intel_batchbuffer.h" +#include "intel_fbo.h" + +#include "i830_context.h" +#include "i830_reg.h" + +#define FILE_DEBUG_FLAG DEBUG_STATE + +static void +i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, + GLuint mask) +{ + struct i830_context *i830 = i830_context(ctx); + int test = intel_translate_compare_func(func); + + mask = mask & 0xff; + + DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(func), ref, mask); + + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; + i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(mask)); + i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | + ENABLE_STENCIL_TEST_FUNC_MASK); + i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | + ENABLE_STENCIL_TEST_FUNC | + STENCIL_REF_VALUE(ref) | + STENCIL_TEST_FUNC(test)); +} + +static void +i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) +{ + struct i830_context *i830 = i830_context(ctx); + + DBG("%s : mask 0x%x\n", __FUNCTION__, mask); + + mask = mask & 0xff; + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; + i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(mask)); +} + +static void +i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, + GLenum zpass) +{ + struct i830_context *i830 = i830_context(ctx); + int fop, dfop, dpop; + + DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(fail), + _mesa_lookup_enum_by_nr(zfail), + _mesa_lookup_enum_by_nr(zpass)); + + fop = 0; + dfop = 0; + dpop = 0; + + switch (fail) { + case GL_KEEP: + fop = STENCILOP_KEEP; + break; + case GL_ZERO: + fop = STENCILOP_ZERO; + break; + case GL_REPLACE: + fop = STENCILOP_REPLACE; + break; + case GL_INCR: + fop = STENCILOP_INCRSAT; + break; + case GL_DECR: + fop = STENCILOP_DECRSAT; + break; + case GL_INCR_WRAP: + fop = STENCILOP_INCR; + break; + case GL_DECR_WRAP: + fop = STENCILOP_DECR; + break; + case GL_INVERT: + fop = STENCILOP_INVERT; + break; + default: + break; + } + switch (zfail) { + case GL_KEEP: + dfop = STENCILOP_KEEP; + break; + case GL_ZERO: + dfop = STENCILOP_ZERO; + break; + case GL_REPLACE: + dfop = STENCILOP_REPLACE; + break; + case GL_INCR: + dfop = STENCILOP_INCRSAT; + break; + case GL_DECR: + dfop = STENCILOP_DECRSAT; + break; + case GL_INCR_WRAP: + dfop = STENCILOP_INCR; + break; + case GL_DECR_WRAP: + dfop = STENCILOP_DECR; + break; + case GL_INVERT: + dfop = STENCILOP_INVERT; + break; + default: + break; + } + switch (zpass) { + case GL_KEEP: + dpop = STENCILOP_KEEP; + break; + case GL_ZERO: + dpop = STENCILOP_ZERO; + break; + case GL_REPLACE: + dpop = STENCILOP_REPLACE; + break; + case GL_INCR: + dpop = STENCILOP_INCRSAT; + break; + case GL_DECR: + dpop = STENCILOP_DECRSAT; + break; + case GL_INCR_WRAP: + dpop = STENCILOP_INCR; + break; + case GL_DECR_WRAP: + dpop = STENCILOP_DECR; + break; + case GL_INVERT: + dpop = STENCILOP_INVERT; + break; + default: + break; + } + + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); + i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | + STENCIL_FAIL_OP(fop) | + STENCIL_PASS_DEPTH_FAIL_OP + (dfop) | + STENCIL_PASS_DEPTH_PASS_OP + (dpop)); +} + +static void +i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) +{ + struct i830_context *i830 = i830_context(ctx); + int test = intel_translate_compare_func(func); + GLubyte refByte; + GLuint refInt; + + UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); + refInt = (GLuint) refByte; + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK; + i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC | + ENABLE_ALPHA_REF_VALUE | + ALPHA_TEST_FUNC(test) | + ALPHA_REF_VALUE(refInt)); +} + +/** + * Makes sure that the proper enables are set for LogicOp, Independant Alpha + * Blend, and Blending. It needs to be called from numerous places where we + * could change the LogicOp or Independant Alpha Blend without subsequent + * calls to glEnable. + * + * \todo + * This function is substantially different from the old i830-specific driver. + * I'm not sure which is correct. + */ +static void +i830EvalLogicOpBlendState(GLcontext * ctx) +{ + struct i830_context *i830 = i830_context(ctx); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + if (ctx->Color._LogicOpEnabled) { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | + ENABLE_LOGIC_OP_MASK); + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | + ENABLE_LOGIC_OP); + } + else if (ctx->Color.BlendEnabled) { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | + ENABLE_LOGIC_OP_MASK); + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND | + DISABLE_LOGIC_OP); + } + else { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | + ENABLE_LOGIC_OP_MASK); + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | + DISABLE_LOGIC_OP); + } +} + +static void +i830BlendColor(GLcontext * ctx, const GLfloat color[4]) +{ + struct i830_context *i830 = i830_context(ctx); + GLubyte r, g, b, a; + + DBG("%s\n", __FUNCTION__); + + UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); + UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); + UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); + UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = + (a << 24) | (r << 16) | (g << 8) | b; +} + +/** + * Sets both the blend equation (called "function" in i830 docs) and the + * blend function (called "factor" in i830 docs). This is done in a single + * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) + * change the interpretation of the blend function. + */ +static void +i830_set_blend_state(GLcontext * ctx) +{ + struct i830_context *i830 = i830_context(ctx); + int funcA; + int funcRGB; + int eqnA; + int eqnRGB; + int iab; + int s1; + + + funcRGB = + SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB)) + | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB)); + + switch (ctx->Color.BlendEquationRGB) { + case GL_FUNC_ADD: + eqnRGB = BLENDFUNC_ADD; + break; + case GL_MIN: + eqnRGB = BLENDFUNC_MIN; + funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); + break; + case GL_MAX: + eqnRGB = BLENDFUNC_MAX; + funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); + break; + case GL_FUNC_SUBTRACT: + eqnRGB = BLENDFUNC_SUB; + break; + case GL_FUNC_REVERSE_SUBTRACT: + eqnRGB = BLENDFUNC_RVRSE_SUB; + break; + default: + fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); + return; + } + + + funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA)) + | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA)); + + switch (ctx->Color.BlendEquationA) { + case GL_FUNC_ADD: + eqnA = BLENDFUNC_ADD; + break; + case GL_MIN: + eqnA = BLENDFUNC_MIN; + funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); + break; + case GL_MAX: + eqnA = BLENDFUNC_MAX; + funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); + break; + case GL_FUNC_SUBTRACT: + eqnA = BLENDFUNC_SUB; + break; + case GL_FUNC_REVERSE_SUBTRACT: + eqnA = BLENDFUNC_RVRSE_SUB; + break; + default: + fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); + return; + } + + iab = eqnA | funcA + | _3DSTATE_INDPT_ALPHA_BLEND_CMD + | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR + | ENABLE_ALPHA_BLENDFUNC; + s1 = eqnRGB | funcRGB + | _3DSTATE_MODES_1_CMD + | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR + | ENABLE_COLR_BLND_FUNC; + + if ((eqnA | funcA) != (eqnRGB | funcRGB)) + iab |= ENABLE_INDPT_ALPHA_BLEND; + else + iab |= DISABLE_INDPT_ALPHA_BLEND; + + if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] || + s1 != i830->state.Ctx[I830_CTXREG_STATE1]) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_IALPHAB] = iab; + i830->state.Ctx[I830_CTXREG_STATE1] = s1; + } + + /* This will catch a logicop blend equation. It will also ensure + * independant alpha blend is really in the correct state (either enabled + * or disabled) if blending is already enabled. + */ + + i830EvalLogicOpBlendState(ctx); + + if (0) { + fprintf(stderr, + "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", + __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1], + i830->state.Ctx[I830_CTXREG_IALPHAB], + (ctx->Color.BlendEnabled) ? "en" : "dis"); + } +} + + +static void +i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) +{ + DBG("%s -> %s, %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(modeRGB), + _mesa_lookup_enum_by_nr(modeA)); + + (void) modeRGB; + (void) modeA; + i830_set_blend_state(ctx); +} + + +static void +i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, + GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) +{ + DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(sfactorRGB), + _mesa_lookup_enum_by_nr(dfactorRGB), + _mesa_lookup_enum_by_nr(sfactorA), + _mesa_lookup_enum_by_nr(dfactorA)); + + (void) sfactorRGB; + (void) dfactorRGB; + (void) sfactorA; + (void) dfactorA; + i830_set_blend_state(ctx); +} + + + +static void +i830DepthFunc(GLcontext * ctx, GLenum func) +{ + struct i830_context *i830 = i830_context(ctx); + int test = intel_translate_compare_func(func); + + DBG("%s\n", __FUNCTION__); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; + i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC(test)); +} + +static void +i830DepthMask(GLcontext * ctx, GLboolean flag) +{ + struct i830_context *i830 = i830_context(ctx); + + DBG("%s flag (%d)\n", __FUNCTION__, flag); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; + + if (flag && ctx->Depth.Test) + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; + else + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; +} + +/* ============================================================= + * Polygon stipple + * + * The i830 supports a 4x4 stipple natively, GL wants 32x32. + * Fortunately stipple is usually a repeating pattern. + */ +static void +i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) +{ + struct i830_context *i830 = i830_context(ctx); + const GLubyte *m = mask; + GLubyte p[4]; + int i, j, k; + int active = (ctx->Polygon.StippleFlag && + i830->intel.reduced_primitive == GL_TRIANGLES); + GLuint newMask; + + if (active) { + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + } + + p[0] = mask[12] & 0xf; + p[0] |= p[0] << 4; + p[1] = mask[8] & 0xf; + p[1] |= p[1] << 4; + p[2] = mask[4] & 0xf; + p[2] |= p[2] << 4; + p[3] = mask[0] & 0xf; + p[3] |= p[3] << 4; + + for (k = 0; k < 8; k++) + for (j = 3; j >= 0; j--) + for (i = 0; i < 4; i++, m++) + if (*m != p[j]) { + i830->intel.hw_stipple = 0; + return; + } + + newMask = (((p[0] & 0xf) << 0) | + ((p[1] & 0xf) << 4) | + ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); + + + if (newMask == 0xffff || newMask == 0x0) { + /* this is needed to make conform pass */ + i830->intel.hw_stipple = 0; + return; + } + + i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff; + i830->state.Stipple[I830_STPREG_ST1] |= newMask; + i830->intel.hw_stipple = 1; + + if (active) + i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; +} + + +/* ============================================================= + * Hardware clipping + */ +static void +i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + struct i830_context *i830 = i830_context(ctx); + int x1, y1, x2, y2; + + if (!ctx->DrawBuffer) + return; + + DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); + + if (ctx->DrawBuffer->Name == 0) { + x1 = x; + y1 = ctx->DrawBuffer->Height - (y + h); + x2 = x + w - 1; + y2 = y1 + h - 1; + DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + else { + /* FBO - not inverted + */ + x1 = x; + y1 = y; + x2 = x + w - 1; + y2 = y + h - 1; + DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + + x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); + y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); + x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); + y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); + + DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); + + I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); + i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); + i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); +} + +static void +i830LogicOp(GLcontext * ctx, GLenum opcode) +{ + struct i830_context *i830 = i830_context(ctx); + int tmp = intel_translate_logic_op(opcode); + + DBG("%s\n", __FUNCTION__); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK; + i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); +} + + + +static void +i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) +{ + struct i830_context *i830 = i830_context(ctx); + GLuint mode; + + DBG("%s\n", __FUNCTION__); + + if (!ctx->Polygon.CullFlag) { + mode = CULLMODE_NONE; + } + else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { + mode = CULLMODE_CW; + + if (ctx->Polygon.CullFaceMode == GL_FRONT) + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + if (ctx->Polygon.FrontFace != GL_CCW) + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + } + else { + mode = CULLMODE_BOTH; + } + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; + i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode; +} + +static void +i830LineWidth(GLcontext * ctx, GLfloat widthf) +{ + struct i830_context *i830 = i830_context(ctx); + int width; + int state5; + + DBG("%s\n", __FUNCTION__); + + width = (int) (widthf * 2); + CLAMP_SELF(width, 1, 15); + + state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; + state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); + + if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE5] = state5; + } +} + +static void +i830PointSize(GLcontext * ctx, GLfloat size) +{ + struct i830_context *i830 = i830_context(ctx); + GLint point_size = (int) size; + + DBG("%s\n", __FUNCTION__); + + CLAMP_SELF(point_size, 1, 256); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; + i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | + FIXED_POINT_WIDTH(point_size)); +} + + +/* ============================================================= + * Color masks + */ + +static void +i830ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + struct i830_context *i830 = i830_context(ctx); + GLuint tmp = 0; + + DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); + + tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) | + ENABLE_COLOR_MASK | + ENABLE_COLOR_WRITE | + ((!r) << WRITEMASK_RED_SHIFT) | + ((!g) << WRITEMASK_GREEN_SHIFT) | + ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT)); + + if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp; + } +} + +static void +update_specular(GLcontext * ctx) +{ + struct i830_context *i830 = i830_context(ctx); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; + + if (NEED_SECONDARY_COLOR(ctx)) + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD; + else + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; +} + +static void +i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +{ + DBG("%s\n", __FUNCTION__); + + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { + update_specular(ctx); + } +} + +/* In Mesa 3.5 we can reliably do native flatshading. + */ +static void +i830ShadeModel(GLcontext * ctx, GLenum mode) +{ + struct i830_context *i830 = i830_context(ctx); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + +#define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4)) + + i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK; + + if (mode == GL_FLAT) { + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT) + | SPEC_SHADE_MODE(SHADE_MODE_FLAT) | + COLOR_SHADE_MODE(SHADE_MODE_FLAT)); + } + else { + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); + } +} + +/* ============================================================= + * Fog + */ +static void +i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +{ + struct i830_context *i830 = i830_context(ctx); + + DBG("%s\n", __FUNCTION__); + + if (pname == GL_FOG_COLOR) { + GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | + ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | + ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_FOGCOLOR] = + (_3DSTATE_FOG_COLOR_CMD | color); + } +} + +/* ============================================================= + */ + +static void +i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) +{ + struct i830_context *i830 = i830_context(ctx); + + switch (cap) { + case GL_LIGHTING: + case GL_COLOR_SUM: + update_specular(ctx); + break; + + case GL_ALPHA_TEST: + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK; + if (state) + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; + else + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; + + break; + + case GL_BLEND: + i830EvalLogicOpBlendState(ctx); + break; + + case GL_COLOR_LOGIC_OP: + i830EvalLogicOpBlendState(ctx); + + /* Logicop doesn't seem to work at 16bpp: + */ + if (i830->intel.intelScreen->cpp == 2) + FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); + break; + + case GL_DITHER: + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER; + + if (state) + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; + else + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; + break; + + case GL_DEPTH_TEST: + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; + + if (state) + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; + else + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; + + /* Also turn off depth writes when GL_DEPTH_TEST is disabled: + */ + i830DepthMask(ctx, ctx->Depth.Mask); + break; + + case GL_SCISSOR_TEST: + I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); + + if (state) + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); + else + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); + + break; + + case GL_LINE_SMOOTH: + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE; + if (state) + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; + else + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; + break; + + case GL_FOG: + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK; + if (state) + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; + else + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; + break; + + case GL_CULL_FACE: + i830CullFaceFrontFace(ctx, 0); + break; + + case GL_TEXTURE_2D: + break; + + case GL_STENCIL_TEST: + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (irbStencil && irbStencil->region); + } + if (hw_stencil) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + if (state) { + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; + } + else { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] &= + ~ENABLE_STENCIL_WRITE; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= + DISABLE_STENCIL_WRITE; + } + } + else { + FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); + } + } + break; + + case GL_POLYGON_STIPPLE: + /* The stipple command worked on my 855GM box, but not my 845G. + * I'll do more testing later to find out exactly which hardware + * supports it. Disabled for now. + */ + if (i830->intel.hw_stipple && + i830->intel.reduced_primitive == GL_TRIANGLES) { + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + if (state) + i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; + } + break; + + default: + ; + } +} + + +static void +i830_init_packets(struct i830_context *i830) +{ + intelScreenPrivate *screen = i830->intel.intelScreen; + + /* Zero all state */ + memset(&i830->state, 0, sizeof(i830->state)); + + /* Set default blend state */ + i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | + TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); + i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); + i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | + TEXPIPE_COLOR | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); + i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | + TEXPIPE_ALPHA | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); + + i830->state.TexBlendWordsUsed[0] = 4; + + + i830->state.Ctx[I830_CTXREG_VF] = 0; + i830->state.Ctx[I830_CTXREG_VF2] = 0; + + i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD | + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | + AA_LINE_REGION_WIDTH_1_0 | + AA_LINE_DISABLE); + + i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD | + DISABLE_LOGIC_OP | + DISABLE_STENCIL_TEST | + DISABLE_DEPTH_BIAS | + DISABLE_SPEC_ADD | + DISABLE_FOG | + DISABLE_ALPHA_TEST | + DISABLE_COLOR_BLEND | + DISABLE_DEPTH_TEST); + +#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */ + if (i830->intel.hw_stencil) { + i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | + ENABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); + } + else +#endif + { + i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | + DISABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); + } + + i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD | + ENABLE_COLR_BLND_FUNC | + BLENDFUNC_ADD | + ENABLE_SRC_BLND_FACTOR | + SRC_BLND_FACT(BLENDFACT_ONE) | + ENABLE_DST_BLND_FACTOR | + DST_BLND_FACT(BLENDFACT_ZERO)); + + i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD | + ENABLE_GLOBAL_DEPTH_BIAS | + GLOBAL_DEPTH_BIAS(0) | + ENABLE_ALPHA_TEST_FUNC | + ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) + | ALPHA_REF_VALUE(0)); + + i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD | + ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | + ENABLE_ALPHA_SHADE_MODE | + ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_FOG_SHADE_MODE | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_SPEC_SHADE_MODE | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_COLOR_SHADE_MODE | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_CULL_MODE | CULLMODE_NONE); + + i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | + ENABLE_LOGIC_OP_FUNC | + LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(0xff) | + ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(0xff)); + + i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD | + ENABLE_STENCIL_PARMS | + STENCIL_FAIL_OP(STENCILOP_KEEP) + | + STENCIL_PASS_DEPTH_FAIL_OP + (STENCILOP_KEEP) | + STENCIL_PASS_DEPTH_PASS_OP + (STENCILOP_KEEP) | + ENABLE_STENCIL_TEST_FUNC | + STENCIL_TEST_FUNC + (COMPAREFUNC_ALWAYS) | + ENABLE_STENCIL_REF_VALUE | + STENCIL_REF_VALUE(0)); + + i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ + ENABLE_FIXED_POINT_WIDTH | + FIXED_POINT_WIDTH(1)); + + i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD | + DISABLE_INDPT_ALPHA_BLEND | + ENABLE_ALPHA_BLENDFUNC | + ABLENDFUNC_ADD); + + i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | + FOG_COLOR_RED(0) | + FOG_COLOR_GREEN(0) | + FOG_COLOR_BLUE(0)); + + i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0; + + i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD; + i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | + TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | + TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | + TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); + + + i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; + + i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); + + + i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); + + i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; + + switch (screen->fbFormat) { + case DV_PF_565: + i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + screen->fbFormat | + DEPTH_IS_Z | + DEPTH_FRMT_16_FIXED); + break; + case DV_PF_8888: + i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + screen->fbFormat | + DEPTH_IS_Z | + DEPTH_FRMT_24_FIXED_8_OTHER); + break; + } + + i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | + DISABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; + i830->state.Buffer[I830_DESTREG_SR1] = 0; + i830->state.Buffer[I830_DESTREG_SR2] = 0; +} + + +void +i830InitStateFuncs(struct dd_function_table *functions) +{ + functions->AlphaFunc = i830AlphaFunc; + functions->BlendColor = i830BlendColor; + functions->BlendEquationSeparate = i830BlendEquationSeparate; + functions->BlendFuncSeparate = i830BlendFuncSeparate; + functions->ColorMask = i830ColorMask; + functions->CullFace = i830CullFaceFrontFace; + functions->DepthFunc = i830DepthFunc; + functions->DepthMask = i830DepthMask; + functions->Enable = i830Enable; + functions->Fogfv = i830Fogfv; + functions->FrontFace = i830CullFaceFrontFace; + functions->LightModelfv = i830LightModelfv; + functions->LineWidth = i830LineWidth; + functions->LogicOpcode = i830LogicOp; + functions->PointSize = i830PointSize; + functions->PolygonStipple = i830PolygonStipple; + functions->Scissor = i830Scissor; + functions->ShadeModel = i830ShadeModel; + functions->StencilFuncSeparate = i830StencilFuncSeparate; + functions->StencilMaskSeparate = i830StencilMaskSeparate; + functions->StencilOpSeparate = i830StencilOpSeparate; +} + +void +i830InitState(struct i830_context *i830) +{ + GLcontext *ctx = &i830->intel.ctx; + + i830_init_packets(i830); + + intelInitState(ctx); + + memcpy(&i830->initial, &i830->state, sizeof(i830->state)); + + i830->current = &i830->state; + i830->state.emitted = 0; + i830->state.active = (I830_UPLOAD_INVARIENT | + I830_UPLOAD_TEXBLEND(0) | + I830_UPLOAD_STIPPLE | + I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); +} |