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authorBrian <brian.paul@tungstengraphics.com>2007-05-22 16:56:02 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-05-22 16:56:02 -0600
commita194bc3a8527ed41eead88632cc79ecabe4c81ac (patch)
tree2099fdce9598408351e8e37ba8021920a2b3d0a2 /src/mesa/drivers/dri/i915tex
parenta99114a69f2b7963ca1f855a320aea8aa56755ac (diff)
Replace initInitState() with _mesa_init_driver_state().
Diffstat (limited to 'src/mesa/drivers/dri/i915tex')
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_state.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_state.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_state.c94
4 files changed, 6 insertions, 97 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_state.c b/src/mesa/drivers/dri/i915tex/i830_state.c
index 812daa6524..3c149e6905 100644
--- a/src/mesa/drivers/dri/i915tex/i830_state.c
+++ b/src/mesa/drivers/dri/i915tex/i830_state.c
@@ -34,6 +34,8 @@
#include "texmem.h"
+#include "drivers/common/driverfuncs.h"
+
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
@@ -1101,7 +1103,7 @@ i830InitState(struct i830_context *i830)
i830_init_packets(i830);
- intelInitState(ctx);
+ _mesa_init_driver_state(ctx);
memcpy(&i830->initial, &i830->state, sizeof(i830->state));
diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c
index d3217fa0ca..e5d8d27993 100644
--- a/src/mesa/drivers/dri/i915tex/i915_state.c
+++ b/src/mesa/drivers/dri/i915tex/i915_state.c
@@ -36,6 +36,8 @@
#include "texmem.h"
+#include "drivers/common/driverfuncs.h"
+
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
@@ -1005,7 +1007,7 @@ i915InitState(struct i915_context *i915)
i915_init_packets(i915);
- intelInitState(ctx);
+ _mesa_init_driver_state(ctx);
memcpy(&i915->initial, &i915->state, sizeof(i915->state));
i915->current = &i915->state;
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h
index bcbbb127b1..e61d72eaec 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.h
+++ b/src/mesa/drivers/dri/i915tex/intel_context.h
@@ -399,7 +399,6 @@ extern GLboolean intelInitContext(struct intel_context *intel,
extern void intelGetLock(struct intel_context *intel, GLuint flags);
-extern void intelInitState(GLcontext * ctx);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
diff --git a/src/mesa/drivers/dri/i915tex/intel_state.c b/src/mesa/drivers/dri/i915tex/intel_state.c
index f85d8ef835..271511037e 100644
--- a/src/mesa/drivers/dri/i915tex/intel_state.c
+++ b/src/mesa/drivers/dri/i915tex/intel_state.c
@@ -267,97 +267,3 @@ intelInitStateFuncs(struct dd_function_table *functions)
functions->DepthRange = intelDepthRange;
functions->ClearColor = intelClearColor;
}
-
-
-
-
-void
-intelInitState(GLcontext * ctx)
-{
- /* Mesa should do this for us:
- */
- ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
-
- ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
-
- ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
-
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
- ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
- ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
-
- ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
- ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
- ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
- ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
- ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
-
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
-
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
-
- {
- GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
- }
-
- ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
- ctx->Driver.PointSize(ctx, ctx->Point.Size);
- ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0]);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- /* XXX this isn't really needed */
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
-}