diff options
author | Dave Airlie <airlied@linux.ie> | 2009-04-22 21:41:57 +1000 |
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committer | Dave Airlie <airlied@linux.ie> | 2009-04-22 21:41:57 +1000 |
commit | 466c78c93538f2853449124c06274d538830cd5a (patch) | |
tree | a6bd88060ba328d8bed1ff2ea1a37ee741a90a17 /src/mesa/drivers/dri/i965/brw_curbe.c | |
parent | 65fe0c86ffcff99f9f09606d462bf3731ea0c308 (diff) | |
parent | f057f6543da469f231d551cb5728d98df8add4fa (diff) |
Merge remote branch 'origin/master' into radeon-rewrite
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_curbe.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_curbe.c | 76 |
1 files changed, 56 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index a6bfb7507e..18b187ed1d 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -45,17 +45,21 @@ #include "brw_util.h" -/* Partition the CURBE between the various users of constant values: +/** + * Partition the CURBE between the various users of constant values: + * Note that vertex and fragment shaders can now fetch constants out + * of constant buffers. We no longer allocatea block of the GRF for + * constants. That greatly reduces the demand for space in the CURBE. + * Some of the comments within are dated... */ static void calculate_curbe_offsets( struct brw_context *brw ) { GLcontext *ctx = &brw->intel.ctx; /* CACHE_NEW_WM_PROG */ - GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16; + const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16; /* BRW_NEW_VERTEX_PROGRAM */ - const struct brw_vertex_program *vp = brw_vertex_program_const(brw->vertex_program); - GLuint nr_vp_regs = (vp->program.Base.Parameters->NumParameters * 4 + 15) / 16; + const GLuint nr_vp_regs = (brw->vs.prog_data->nr_params + 15) / 16; GLuint nr_clip_regs = 0; GLuint total_regs; @@ -248,7 +252,7 @@ static void prepare_constant_buffer(struct brw_context *brw) /* vertex shader constants */ if (brw->curbe.vs_size) { GLuint offset = brw->curbe.vs_start * 16; - GLuint nr = vp->program.Base.Parameters->NumParameters; + GLuint nr = brw->vs.prog_data->nr_params / 4; _mesa_load_state_parameters(ctx, vp->program.Base.Parameters); @@ -333,37 +337,69 @@ static void prepare_constant_buffer(struct brw_context *brw) /** - * Vertex/fragment shader constants are stored in a pseudo 1D texture. - * This function updates the constants in that buffer. + * Copy Mesa program parameters into given constant buffer. */ static void -update_texture_constant_buffer(struct brw_context *brw) +update_constant_buffer(struct brw_context *brw, + const struct gl_program_parameter_list *params, + dri_bo *const_buffer) { - struct brw_fragment_program *fp = - (struct brw_fragment_program *) brw->fragment_program; - const struct gl_program_parameter_list *params = fp->program.Base.Parameters; const int size = params->NumParameters * 4 * sizeof(GLfloat); - assert(fp->const_buffer); - assert(fp->const_buffer->size >= size); - - /* copy constants into the buffer */ - if (size > 0) { + /* copy Mesa program constants into the buffer */ + if (const_buffer && size > 0) { GLubyte *map; - dri_bo_map(fp->const_buffer, GL_TRUE); - map = fp->const_buffer->virtual; + + assert(const_buffer); + assert(const_buffer->size >= size); + + dri_bo_map(const_buffer, GL_TRUE); + map = const_buffer->virtual; memcpy(map, params->ParameterValues, size); - dri_bo_unmap(fp->const_buffer); + dri_bo_unmap(const_buffer); + + if (0) { + int i; + for (i = 0; i < params->NumParameters; i++) { + float *p = params->ParameterValues[i]; + printf("%d: %f %f %f %f\n", i, p[0], p[1], p[2], p[3]); + } + } } } +/** Copy current vertex program's parameters into the constant buffer */ +static void +update_vertex_constant_buffer(struct brw_context *brw) +{ + struct brw_vertex_program *vp = + (struct brw_vertex_program *) brw->vertex_program; + if (0) { + printf("update VS constants in buffer %p\n", vp->const_buffer); + printf("program %u\n", vp->program.Base.Id); + } + update_constant_buffer(brw, vp->program.Base.Parameters, vp->const_buffer); +} + + +/** Copy current fragment program's parameters into the constant buffer */ +static void +update_fragment_constant_buffer(struct brw_context *brw) +{ + struct brw_fragment_program *fp = + (struct brw_fragment_program *) brw->fragment_program; + update_constant_buffer(brw, fp->program.Base.Parameters, fp->const_buffer); +} + + static void emit_constant_buffer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; GLuint sz = brw->curbe.total_size; - update_texture_constant_buffer(brw); + update_vertex_constant_buffer(brw); + update_fragment_constant_buffer(brw); BEGIN_BATCH(2, IGNORE_CLIPRECTS); if (sz == 0) { |