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authorIan Romanick <ian.d.romanick@intel.com>2010-10-14 13:28:42 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-14 17:16:59 -0700
commit3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 (patch)
tree30aba427f916748177148fb74e495619c527e8a6 /src/mesa/drivers/dri/i965/brw_fs.cpp
parent4b4284c9c9b472f750663352485290c22f8c3921 (diff)
glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp17
1 files changed, 5 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 41cb9a3be4..4745b87f13 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -91,10 +91,9 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct intel_context *intel = intel_context(ctx);
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- struct brw_shader *shader = (struct brw_shader *)prog->_LinkedShaders[i];
-
- if (shader->base.Type == GL_FRAGMENT_SHADER) {
+ struct brw_shader *shader =
+ (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ if (shader != NULL) {
void *mem_ctx = talloc_new(NULL);
bool progress;
@@ -142,7 +141,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
reparent_ir(shader->ir, shader->ir);
talloc_free(mem_ctx);
- }
}
if (!_mesa_ir_link_shader(ctx, prog))
@@ -3182,18 +3180,13 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
struct brw_compile *p = &c->func;
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
- struct brw_shader *shader = NULL;
struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
if (!prog)
return GL_FALSE;
- for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
- if (prog->_LinkedShaders[i]->Type == GL_FRAGMENT_SHADER) {
- shader = (struct brw_shader *)prog->_LinkedShaders[i];
- break;
- }
- }
+ struct brw_shader *shader =
+ (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (!shader)
return GL_FALSE;