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authorEric Anholt <eric@anholt.net>2008-10-19 17:46:41 -0700
committerEric Anholt <eric@anholt.net>2008-10-28 13:23:33 -0700
commit0cade4de4f74f6b0e86fb6622e2fc370c73fd840 (patch)
treeae6c62ddbda5c3139c7e08e0d7682d949d53ab0c /src/mesa/drivers/dri/i965/brw_misc_state.c
parente92a457ac0030e48f5260dc2ac00ca283be7d7ad (diff)
intel: Don't keep intel->pClipRects, and instead just calculate it when needed.
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_misc_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index afa8694ebb..e347dd2244 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -71,6 +71,33 @@ const struct brw_tracked_state brw_blend_constant_color = {
.emit = upload_blend_constant_color
};
+/* Constant single cliprect for framebuffer object or DRI2 drawing */
+static void upload_drawing_rect(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ GLcontext *ctx = &intel->ctx;
+
+ if (!intel->constant_cliprect)
+ return;
+
+ BEGIN_BATCH(4, NO_LOOP_CLIPRECTS);
+ OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965);
+ OUT_BATCH(0); /* xmin, ymin */
+ OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) |
+ ((ctx->DrawBuffer->Height - 1) << 16));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state brw_drawing_rect = {
+ .dirty = {
+ .mesa = _NEW_BUFFERS,
+ .brw = 0,
+ .cache = 0
+ },
+ .emit = upload_drawing_rect
+};
+
/**
* Upload the binding table pointers, which point each stage's array of surface
* state pointers.