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authorKeith Whitwell <keith@tungstengraphics.com>2006-09-06 18:30:00 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2006-09-06 18:30:00 +0000
commit14ec34d64733478b773190cb62be37b7b2871a7f (patch)
tree3935796705a0f28df41cf5fe9d79284448235bb9 /src/mesa/drivers/dri/i965/brw_save_draw.c
parent2216aac8ea2ab90cdf71658379f88f30131426c5 (diff)
Simplify the immediate and displaylist code. Treat VertexAttrib*ARB
as non-aliasing and cope with the >32 attributes that result, taking materials into account.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_save_draw.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_save_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_save_draw.c b/src/mesa/drivers/dri/i965/brw_save_draw.c
index 244c2feb1e..84f74d3f6c 100644
--- a/src/mesa/drivers/dri/i965/brw_save_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_save_draw.c
@@ -76,7 +76,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[BRW_ATTRIB_COLOR0]);
}
#endif