diff options
author | Brian Paul <brianp@vmware.com> | 2009-06-12 16:21:20 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-06-12 16:21:20 -0600 |
commit | 18af7c384cf663533f210d95d074c244d4214f29 (patch) | |
tree | 19bebbe3ff280eebfd68f7fadeb3aa77b3841a68 /src/mesa/drivers/dri/i965/brw_sf.c | |
parent | 05f0d90962147ad61050bbcde42775a3422e68a5 (diff) |
i965: interpolate colors with perspective correction by default
...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_sf.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index c3c85978f4..e1c2c7777b 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -166,6 +166,9 @@ static void upload_sf_prog(struct brw_context *brw) key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide); + /* _NEW_HINT */ + key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST); + /* _NEW_POLYGON */ if (key.do_twoside_color) { /* If we're rendering to a FBO, we have to invert the polygon @@ -188,7 +191,7 @@ static void upload_sf_prog(struct brw_context *brw) const struct brw_tracked_state brw_sf_prog = { .dirty = { - .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT), + .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT), .brw = (BRW_NEW_REDUCED_PRIMITIVE), .cache = CACHE_NEW_VS_PROG }, |