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authorXiang, Haihao <haihao.xiang@intel.com>2007-12-19 10:22:28 +0800
committerXiang, Haihao <haihao.xiang@intel.com>2007-12-19 10:22:28 +0800
commit4cca760a9b7fe120ed92257a6a6c4a3a6e929ba8 (patch)
tree3f60905714e8d04a59535d096884e3d8dce45c09 /src/mesa/drivers/dri/i965/brw_sf_emit.c
parente3a1ae0fcbd7582eb6fbd02384410d786c2b671b (diff)
i965: allocate GRF registers before building subroutines,
it ensures there are sufficient registers for all subroutines.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf_emit.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c37
1 files changed, 25 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
index afbb90a9a8..080a02b730 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -343,13 +343,16 @@ static GLboolean calculate_masks( struct brw_sf_compile *c,
-void brw_emit_tri_setup( struct brw_sf_compile *c )
+void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate)
{
struct brw_compile *p = &c->func;
GLuint i;
c->nr_verts = 3;
- alloc_regs(c);
+
+ if (allocate)
+ alloc_regs(c);
+
invert_det(c);
copy_z_inv_w(c);
@@ -428,14 +431,17 @@ void brw_emit_tri_setup( struct brw_sf_compile *c )
-void brw_emit_line_setup( struct brw_sf_compile *c )
+void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate)
{
struct brw_compile *p = &c->func;
GLuint i;
c->nr_verts = 2;
- alloc_regs(c);
+
+ if (allocate)
+ alloc_regs(c);
+
invert_det(c);
copy_z_inv_w(c);
@@ -497,13 +503,16 @@ void brw_emit_line_setup( struct brw_sf_compile *c )
}
}
-void brw_emit_point_sprite_setup( struct brw_sf_compile *c )
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate)
{
struct brw_compile *p = &c->func;
GLuint i;
c->nr_verts = 1;
- alloc_regs(c);
+
+ if (allocate)
+ alloc_regs(c);
+
copy_z_inv_w(c);
for (i = 0; i < c->nr_setup_regs; i++)
{
@@ -581,13 +590,16 @@ void brw_emit_point_sprite_setup( struct brw_sf_compile *c )
/* Points setup - several simplifications as all attributes are
* constant across the face of the point (point sprites excluded!)
*/
-void brw_emit_point_setup( struct brw_sf_compile *c )
+void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate)
{
struct brw_compile *p = &c->func;
GLuint i;
c->nr_verts = 1;
- alloc_regs(c);
+
+ if (allocate)
+ alloc_regs(c);
+
copy_z_inv_w(c);
brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */
@@ -648,6 +660,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
GLuint saveflag;
+ c->nr_verts = 3;
alloc_regs(c);
primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD);
@@ -667,7 +680,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
{
saveflag = p->flag_value;
brw_push_insn_state(p);
- brw_emit_tri_setup( c );
+ brw_emit_tri_setup( c, GL_FALSE );
brw_pop_insn_state(p);
p->flag_value = saveflag;
/* note - thread killed in subroutine, so must
@@ -688,7 +701,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
{
saveflag = p->flag_value;
brw_push_insn_state(p);
- brw_emit_line_setup( c );
+ brw_emit_line_setup( c, GL_FALSE );
brw_pop_insn_state(p);
p->flag_value = saveflag;
/* note - thread killed in subroutine */
@@ -701,13 +714,13 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
{
saveflag = p->flag_value;
brw_push_insn_state(p);
- brw_emit_point_sprite_setup( c );
+ brw_emit_point_sprite_setup( c, GL_FALSE );
brw_pop_insn_state(p);
p->flag_value = saveflag;
}
brw_land_fwd_jump(p, jmp);
- brw_emit_point_setup( c );
+ brw_emit_point_setup( c, GL_FALSE );
}