diff options
author | Eric Anholt <eric@anholt.net> | 2009-06-05 23:16:44 +0000 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-17 21:01:48 -0700 |
commit | 0f328c90dbc893e15005f2ab441d309c1c176245 (patch) | |
tree | 80a82e10b357e4cd595d0e3ef744ebce108e43ec /src/mesa/drivers/dri/i965/brw_structs.h | |
parent | 46000cecc32104702fcb0de5a842d11b18c41c6b (diff) |
i965: Fall back or appropriately adjust offsets of drawing to tiled regions.
3D rendering to tiled textures was being done with non-tile-aligned offsets.
The G4X hardware has fields to let us support it easily and correctly, while
the pre-G4X hardware requires a path full of suffering, so we just fall back.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_structs.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_structs.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index 89e2981203..040ec9327d 100644 --- a/src/mesa/drivers/dri/i965/brw_structs.h +++ b/src/mesa/drivers/dri/i965/brw_structs.h @@ -1075,7 +1075,7 @@ struct brw_surface_state GLuint y_offset:4; GLuint pad0:1; GLuint x_offset:7; - } ss5; /* NEW in Integrated Graphics Device */ + } ss5; /* New in G4X */ }; |