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authorEric Anholt <eric@anholt.net>2008-11-02 18:48:25 -0800
committerEric Anholt <eric@anholt.net>2008-11-12 13:07:22 -0800
commitd70d62c56175b992eea4b94a5a05ecd6c1d89713 (patch)
tree7e8347c5c902dba0aa6d5c55a9e4f52b88d3cdb0 /src/mesa/drivers/dri/i965/brw_urb.c
parente1fbb30211549f2ee79d8ff9764f833e5317bebe (diff)
i965: Add a big comment explaining my understanding of URB management.
It shouldn't offer anything new over what's in the docs (except for G4X notes), but here it's all in one place.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_urb.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_urb.c39
1 files changed, 38 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_urb.c b/src/mesa/drivers/dri/i965/brw_urb.c
index 1a004176de..5cc51ad4ec 100644
--- a/src/mesa/drivers/dri/i965/brw_urb.c
+++ b/src/mesa/drivers/dri/i965/brw_urb.c
@@ -42,7 +42,44 @@
#define SF 3
#define CS 4
-/* XXX: Are the min_entry_size numbers useful?
+/** @file brw_urb.c
+ *
+ * Manages the division of the URB space between the various fixed-function
+ * units.
+ *
+ * See the Thread Initiation Management section of the GEN4 B-Spec, and
+ * the individual *_STATE structures for restrictions on numbers of
+ * entries and threads.
+ */
+
+/*
+ * Generally, a unit requires a min_nr_entries based on how many entries
+ * it produces before the downstream unit gets unblocked and can use and
+ * dereference some of its handles.
+ *
+ * The SF unit preallocates a PUE at the start of thread dispatch, and only
+ * uses that one. So it requires one entry per thread.
+ *
+ * For CLIP, the SF unit will hold the previous primitive while the
+ * next is getting assembled, meaning that linestrips require 3 CLIP VUEs
+ * (vertices) to ensure continued processing, trifans require 4, and tristrips
+ * require 5. There can be 1 or 2 threads, and each has the same requirement.
+ *
+ * GS has the same requirement as CLIP, but it never handles tristrips,
+ * so we can lower the minimum to 4 for the POLYGONs (trifans) it produces.
+ * We only run it single-threaded.
+ *
+ * For VS, the number of entries may be 8, 12, 16, or 32 (or 64 on G4X).
+ * Each thread processes 2 preallocated VUEs (vertices) at a time, and they
+ * get streamed down as soon as threads processing earlier vertices get
+ * theirs accepted.
+ *
+ * Each unit will take the number of URB entries we give it (based on the
+ * entry size calculated in brw_vs_emit.c for VUEs, brw_sf_emit.c for PUEs,
+ * and brw_curbe.c for the CURBEs) and decide its maximum number of
+ * threads it can support based on that. in brw_*_state.c.
+ *
+ * XXX: Are the min_entry_size numbers useful?
* XXX: Verify min_nr_entries, esp for VS.
* XXX: Verify SF min_entry_size.
*/