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authorBrian Paul <brianp@vmware.com>2009-04-14 11:08:42 -0600
committerBrian Paul <brianp@vmware.com>2009-04-14 11:08:42 -0600
commitcafea7528052624c8d3e4cd1c5b26a61bf04d1d0 (patch)
tree114d80c8261fc80eb615c70095d76f8f84d53baa /src/mesa/drivers/dri/i965/brw_vs.h
parent43c7ffaea635f949fd4803c4f594cf53e4b98f24 (diff)
i965: checkpoint commit: VS constant buffers
Hook up a constant buffer, binding table, etc for the VS unit. This will allow using large constant buffers with vertex shaders. The new code is disabled at this time (use_const_buffer=FALSE).
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 99d0e93722..d20cf78b8a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -75,6 +75,13 @@ struct brw_vs_compile {
struct brw_reg userplane[6];
+ /** using a real constant buffer? */
+ GLboolean use_const_buffer;
+ /** we may need up to 3 constants per instruction (if use_const_buffer) */
+ struct {
+ GLint index;
+ struct brw_reg reg;
+ } current_const[3];
};
void brw_vs_emit( struct brw_vs_compile *c );