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authorBrian Paul <brianp@vmware.com>2009-04-09 18:37:03 -0600
committerBrian Paul <brianp@vmware.com>2009-04-09 18:37:03 -0600
commit20f3497e4b6756e330f7b3f54e8acaa1d6c92052 (patch)
tree429c43043582d5d753dff8e1be675c796490c395 /src/mesa/drivers/dri/i965/brw_wm_surface_state.c
parent08a1e1ebcb612dfa9172f04e4644b34d95ec7dac (diff)
i965: re-org of some of the new constant buffer code
Plus, begin the new code for vertex shader const buffers.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c61
1 files changed, 47 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 0fb2bdacef..40d6c38f4f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -379,26 +379,40 @@ brw_create_constant_surface( struct brw_context *brw,
/**
- * Update the constant buffer surface.
+ * Update the surface state for a constant buffer.
+ * The constant buffer will be (re)allocated here if needed.
*/
-static void
+static dri_bo *
brw_update_constant_surface( GLcontext *ctx,
- const struct brw_fragment_program *fp )
+ GLuint surf,
+ dri_bo *const_buffer,
+ const struct gl_program_parameter_list *params)
{
struct brw_context *brw = brw_context(ctx);
struct brw_wm_surface_key key;
- const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
- const GLuint numParams = fp->program.Base.Parameters->NumParameters;
+ struct intel_context *intel = &brw->intel;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+
+ /* free old const buffer if too small */
+ if (const_buffer && const_buffer->size < size) {
+ dri_bo_unreference(const_buffer);
+ const_buffer = NULL;
+ }
+
+ /* alloc new buffer if needed */
+ if (!const_buffer) {
+ const_buffer =
+ drm_intel_bo_alloc(intel->bufmgr, "vp/fp_const_buffer", size, 64);
+ }
memset(&key, 0, sizeof(key));
key.format = MESA_FORMAT_RGBA_FLOAT32;
key.internal_format = GL_RGBA;
- key.bo = fp->const_buffer;
-
+ key.bo = const_buffer;
key.depthmode = GL_NONE;
- key.pitch = numParams;
- key.width = numParams;
+ key.pitch = params->NumParameters;
+ key.width = params->NumParameters;
key.height = 1;
key.depth = 1;
key.cpp = 16;
@@ -417,6 +431,8 @@ brw_update_constant_surface( GLcontext *ctx,
if (brw->wm.surf_bo[surf] == NULL) {
brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
}
+
+ return const_buffer;
}
@@ -587,16 +603,33 @@ static void prepare_wm_surfaces(struct brw_context *brw )
old_nr_surfaces = brw->wm.nr_surfaces;
brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
- /* Update surface for fragment shader constant buffer */
+ /* Update surface / buffer for vertex shader constant buffer */
{
- const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER + 1;
- const struct brw_fragment_program *fp =
- brw_fragment_program_const(brw->fragment_program);
+ const GLuint surf = SURF_INDEX_VERT_CONST_BUFFER + 1;
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
+ vp->const_buffer =
+ brw_update_constant_surface(ctx,
+ SURF_INDEX_VERT_CONST_BUFFER,
+ vp->const_buffer,
+ vp->program.Base.Parameters);
- brw_update_constant_surface(ctx, fp);
brw->wm.nr_surfaces = surf + 1;
}
+ /* Update surface / buffer for fragment shader constant buffer */
+ {
+ const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER + 1;
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *) brw->fragment_program;
+ fp->const_buffer =
+ brw_update_constant_surface(ctx,
+ SURF_INDEX_FRAG_CONST_BUFFER,
+ fp->const_buffer,
+ fp->program.Base.Parameters);
+
+ brw->wm.nr_surfaces = surf + 1;
+ }
/* Update surfaces for textures */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {