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authorBrian Paul <brianp@vmware.com>2009-03-31 17:06:22 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 09:07:04 -0600
commit597cd5b94e4818679af1134d053541f3d2cfb80e (patch)
treeb2bb0c1c7cb1e98962f33cc773e982f311be25ce /src/mesa/drivers/dri/i965/brw_wm_surface_state.c
parentba8b25a46cdd52e7b9116cc7d76dc4db4d667464 (diff)
i965: check-point commit of new constant buffer support
Currently, shader constants are stored in the GRF (loaded from the CURBE prior to shader execution). This severly limits the number of constants and temps that we can support. This new code will support (practically) unlimited size constant buffers and free up registers in the GRF. We allocate a new buffer object for the constants and read them with "Read" messages/instructions. When only a small number of constants are used, we can still use the old method. The code works for fragment shaders only (and is actually disabled) for now. Need to do the same thing for vertex shaders and need to add the necessary code-gen to fetch the constants which are referenced by the shader instructions.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c122
1 files changed, 115 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 1fc537ca20..e7d55d5dbd 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -33,6 +33,7 @@
#include "main/mtypes.h"
#include "main/texformat.h"
#include "main/texstore.h"
+#include "shader/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
@@ -287,6 +288,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
struct brw_wm_surface_key key;
+ const GLuint j = MAX_DRAW_BUFFERS + unit;
memset(&key, 0, sizeof(key));
@@ -313,16 +315,111 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.cpp = intelObj->mt->cpp;
key.tiling = intelObj->mt->region->tiling;
- dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
- brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, key.bo ? 1 : 0,
- NULL);
- if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) {
- brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key);
+ dri_bo_unreference(brw->wm.surf_bo[j]);
+ brw->wm.surf_bo[j] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
+ if (brw->wm.surf_bo[j] == NULL) {
+ brw->wm.surf_bo[j] = brw_create_texture_surface(brw, &key);
}
}
+
+
+/**
+ * Create the constant buffer surface. Fragment shader constanst will be
+ * read from this buffer with Data Port Read instructions/messages.
+ */
+static dri_bo *
+brw_create_constant_surface( struct brw_context *brw,
+ struct brw_wm_surface_key *key )
+{
+ const GLint w = key->width - 1;
+ struct brw_surface_state surf;
+ dri_bo *bo;
+
+ memset(&surf, 0, sizeof(surf));
+
+ surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ surf.ss0.surface_type = BRW_SURFACE_BUFFER;
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
+
+ /* This is ok for all textures with channel width 8bit or less:
+ */
+ assert(key->bo);
+ if (key->bo)
+ surf.ss1.base_addr = key->bo->offset; /* reloc */
+ else
+ surf.ss1.base_addr = key->offset;
+
+ surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
+ surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
+ surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
+ surf.ss3.pitch = (key->pitch * key->cpp) - 1;
+ brw_set_surface_tiling(&surf, key->tiling);
+
+ bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ key, sizeof(*key),
+ &key->bo, key->bo ? 1 : 0,
+ &surf, sizeof(surf),
+ NULL, NULL);
+
+ if (key->bo) {
+ /* Emit relocation to surface contents */
+ dri_bo_emit_reloc(bo,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ 0,
+ offsetof(struct brw_surface_state, ss1),
+ key->bo);
+ }
+
+ return bo;
+}
+
+
+/**
+ * Update the constant buffer surface.
+ */
+static void
+brw_update_constant_surface( GLcontext *ctx,
+ const struct brw_fragment_program *fp )
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_wm_surface_key key;
+ const GLuint j = BRW_WM_MAX_SURF - 1;
+ const GLuint numParams = fp->program.Base.Parameters->NumParameters;
+
+ memset(&key, 0, sizeof(key));
+
+ key.format = MESA_FORMAT_RGBA_FLOAT32;
+ key.internal_format = GL_RGBA;
+ key.bo = fp->const_buffer;
+
+ key.depthmode = GL_NONE;
+ key.pitch = numParams;
+ key.width = numParams;
+ key.height = 1;
+ key.depth = 1;
+ key.cpp = 16;
+
+ /*
+ printf("%s:\n", __FUNCTION__);
+ printf(" width %d height %d depth %d cpp %d pitch %d\n",
+ key.width, key.height, key.depth, key.cpp, key.pitch);
+ */
+
+ dri_bo_unreference(brw->wm.surf_bo[j]);
+ brw->wm.surf_bo[j] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
+ if (brw->wm.surf_bo[j] == NULL) {
+ brw->wm.surf_bo[j] = brw_create_constant_surface(brw, &key);
+ }
+}
+
+
/**
* Sets up a surface state structure to point at the given region.
* While it is only used for the front/back buffer currently, it should be
@@ -514,6 +611,17 @@ static void prepare_wm_surfaces(struct brw_context *brw )
}
}
+ /* Update surface for fragment shader constant buffer */
+ {
+ const GLuint j = BRW_WM_MAX_SURF - 1;
+ const struct brw_fragment_program *fp =
+ brw_fragment_program_const(brw->fragment_program);
+
+ brw_update_constant_surface(ctx, fp);
+ brw->wm.nr_surfaces = j + 1;
+ }
+
+
dri_bo_unreference(brw->wm.bind_bo);
brw->wm.bind_bo = brw_wm_get_binding_table(brw);