summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i965/intel_span.c
diff options
context:
space:
mode:
authorKeith Whitwell <keith@tungstengraphics.com>2006-09-07 16:09:50 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2006-09-07 16:09:50 +0000
commit133f14168009393c5f396d218521625cb79b653f (patch)
tree60998ccd4cbff825a62c5223fb207a799d84152b /src/mesa/drivers/dri/i965/intel_span.c
parentc5cb8e2c6f2ad089bc0b94eb89abb2f804dd6dfa (diff)
Make sure bmBufferOffset is called for all active buffers every time
we render. Currenly requires that some state be re-examined after every LOCK_HARDWARE().
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_span.c')
-rw-r--r--src/mesa/drivers/dri/i965/intel_span.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_span.c b/src/mesa/drivers/dri/i965/intel_span.c
index da6c119bb2..c68def5a9f 100644
--- a/src/mesa/drivers/dri/i965/intel_span.c
+++ b/src/mesa/drivers/dri/i965/intel_span.c
@@ -209,13 +209,6 @@ void intelSpanRenderStart( GLcontext *ctx )
LOCK_HARDWARE(intel);
-#if 0
- if (intel->flushBeforeFallback) {
- intelFinish(&intel->ctx);
- intel->flushBeforeFallback = GL_FALSE;
- }
-#endif
-
/* Just map the framebuffer and all textures. Bufmgr code will
* take care of waiting on the necessary fences:
*/