diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2006-09-07 16:09:50 +0000 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2006-09-07 16:09:50 +0000 |
commit | 133f14168009393c5f396d218521625cb79b653f (patch) | |
tree | 60998ccd4cbff825a62c5223fb207a799d84152b /src/mesa/drivers/dri/i965/intel_span.c | |
parent | c5cb8e2c6f2ad089bc0b94eb89abb2f804dd6dfa (diff) |
Make sure bmBufferOffset is called for all active buffers every time
we render. Currenly requires that some state be re-examined after
every LOCK_HARDWARE().
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_span.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_span.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_span.c b/src/mesa/drivers/dri/i965/intel_span.c index da6c119bb2..c68def5a9f 100644 --- a/src/mesa/drivers/dri/i965/intel_span.c +++ b/src/mesa/drivers/dri/i965/intel_span.c @@ -209,13 +209,6 @@ void intelSpanRenderStart( GLcontext *ctx ) LOCK_HARDWARE(intel); -#if 0 - if (intel->flushBeforeFallback) { - intelFinish(&intel->ctx); - intel->flushBeforeFallback = GL_FALSE; - } -#endif - /* Just map the framebuffer and all textures. Bufmgr code will * take care of waiting on the necessary fences: */ |