diff options
author | Brian Paul <brianp@vmware.com> | 2010-01-04 19:53:28 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2010-01-04 19:53:30 -0700 |
commit | f6c2d1f94ffa8f87b22ed1ff5c465d0e9aa1489e (patch) | |
tree | 3a0902a4971600e20320fdc35da21f000da820f6 /src/mesa/drivers/dri/i965 | |
parent | 32b9983c0a593c0b50a44ddae829dee820cfd448 (diff) |
mesa: make texture BorderColor a union of float/int/uint
When we have integer-valued texture formats, the texture border color
must also store integer and uint values.
With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions
can set the border color to int or uint values.
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index aa2e519588..ad267a4e6a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -262,10 +262,10 @@ brw_wm_sampler_populate_key(struct brw_context *brw, dri_bo_unreference(brw->wm.sdc_bo[unit]); if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { float bordercolor[4] = { - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0] + texObj->BorderColor.f[0], + texObj->BorderColor.f[0], + texObj->BorderColor.f[0], + texObj->BorderColor.f[0] }; /* GL specs that border color for depth textures is taken from the * R channel, while the hardware uses A. Spam R into all the @@ -274,7 +274,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw, brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor); } else { brw->wm.sdc_bo[unit] = upload_default_color(brw, - texObj->BorderColor); + texObj->BorderColor.f); } key->sampler_count = unit + 1; } |